Editing SCIENCE OFFICER

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'''1. Basic Information:''' Living crew complement and ship classification, size, speed, and maneuverability.
 
'''1. Basic Information:''' Living crew complement and ship classification, size, speed, and maneuverability.
 
 
'''2. Defenses:''' AC, TL, total and current Hull Points, total and current Shield Points in each quadrant, and core PCU value.
 
'''2. Defenses:''' AC, TL, total and current Hull Points, total and current Shield Points in each quadrant, and core PCU value.
 
 
'''3. Weapon:''' Information about one weapon, including its firing arc and the damage it deals, starting with the weapon that uses the most PCU. Repeat this entry until all weapons are revealed.
 
'''3. Weapon:''' Information about one weapon, including its firing arc and the damage it deals, starting with the weapon that uses the most PCU. Repeat this entry until all weapons are revealed.
 
 
'''4. Load:''' Information about how the starship's expansion bays are allocated and any cargo the starship might be carrying.
 
'''4. Load:''' Information about how the starship's expansion bays are allocated and any cargo the starship might be carrying.
 
 
'''5. Other:''' Any remaining ship statistics.
 
'''5. Other:''' Any remaining ship statistics.
  
 
'''Target System (Helm Phase, Push):''' You can you use your starship's sensors to target a specific system on an enemy starship. This action requires your starship to have sensors. You must attempt a Computers check, applying any modifiers from the starship sensors. The DC equals 15 + the tier of the enemy starship + its bonus from defensive countermeasures. If you succeed, choose one system (core, engines, life support, sensors, or weapons). The next attack made by your starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20. If that attack deals critical damage, its affects the chosen system. For any further critical damage resulting from the attack, determine which system is affected randomly as normal. Your starship's sensors can target only one systems on a specific enemy starship at a time, though this action can be used to concurrently target systems on multiple starships.
 
'''Target System (Helm Phase, Push):''' You can you use your starship's sensors to target a specific system on an enemy starship. This action requires your starship to have sensors. You must attempt a Computers check, applying any modifiers from the starship sensors. The DC equals 15 + the tier of the enemy starship + its bonus from defensive countermeasures. If you succeed, choose one system (core, engines, life support, sensors, or weapons). The next attack made by your starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20. If that attack deals critical damage, its affects the chosen system. For any further critical damage resulting from the attack, determine which system is affected randomly as normal. Your starship's sensors can target only one systems on a specific enemy starship at a time, though this action can be used to concurrently target systems on multiple starships.

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