Difference between revisions of "ST: Luna Bechtel"

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Line 7: Line 7:
 
*Age: 28     
 
*Age: 28     
 
*Languages: YES?!?         
 
*Languages: YES?!?         
*Background: Dilettante    
+
*Background: Scholar    
 
*Description:  
 
*Description:  
  
Line 22: Line 22:
 
===Other Stats===
 
===Other Stats===
 
*Movement Rate:
 
*Movement Rate:
* HP:  
+
* HP: 24
 
* Psi Points: 0
 
* Psi Points: 0
 
* System Strain: 0
 
* System Strain: 0
* AC: 18
+
* AC: 13
* Attack Bonus: +4
+
* Attack Bonus: +2
 
* Saves:  
 
* Saves:  
** Evasion: 11
+
** Evasion: 10
** Mental: 12
+
** Mental: 11
 
** Physical: 11
 
** Physical: 11
  
 
===Skills===
 
===Skills===
* Administer
+
* Administer - 0
* Connect - 0
+
* Connect - 1
* Exert - 0
+
* Exert -  
 
* Fix
 
* Fix
 
* Heal
 
* Heal
* Know
+
* Know - 2
 
* Lead
 
* Lead
 
* Notice - 0
 
* Notice - 0
Line 46: Line 46:
 
* Punch
 
* Punch
 
* Shoot - 2
 
* Shoot - 2
* Sneak - 1
+
* Sneak - 0
* Stab - 2
+
* Stab -  
* Survive - 0
+
* Survive - 0  
* Talk
+
* Talk - 1
 
* Trade
 
* Trade
 
* Work
 
* Work
Line 55: Line 55:
 
===Foci===
 
===Foci===
  
 +
* Connected
 +
** Gain connections any place stationed for a week. Once a day can attempt to use ability to call on favor.
 +
* Specialist
 +
** Roll 3d6, drop lowest in Knowledge checks.
 
* Gunslinger
 
* Gunslinger
 
** Draw or holster Stowed ranged weapon as an on-turn action
 
** Draw or holster Stowed ranged weapon as an on-turn action
 
** add Shoot skill level to a ranged weapon's damage roll
 
** add Shoot skill level to a ranged weapon's damage roll
* Alert
+
 
** Cannot be surprised
 
** Others cannot use Execution Attack on me
 
** Roll TWICE for initiative and take the best result
 
* Close Combatant
 
** You can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers.
 
** You ignore Shock damage from melee assailants, even if you’re unarmored at the time.
 
  
 
===Class Abilities===
 
===Class Abilities===
  
* Veteran's Luck
+
* Reroll failed skill check once per scene.
 
** Ignore one attack per scene
 
** Ignore one attack per scene
** OR
+
** Bonus skill point each level.
** autohit once per scene
 
* Gain two extra HP per level
 
  
 
==Equipment==
 
==Equipment==
 
* Readied:
 
* Readied:
 
** Mag Rifle (modded)
 
** Mag Rifle (modded)
*** Attack +8
+
*** Attack +4
*** 2d8+5 dmg
+
*** 2d8+2 dmg
 
*** 300/600 range
 
*** 300/600 range
 
*** cannot burst
 
*** cannot burst
 
*** 10 shot per mag
 
*** 10 shot per mag
** Spike Thrower
+
** Thermal Pistol
*** Attack +7
+
*** Attack +4
*** 3d8+3 dmg
+
*** 2d6 dmg
*** 20/40 range
+
*** 25/50 range
*** can burst
 
*** 15 shot per mag
 
** Laser Pistol
 
*** Attack +7
 
*** 1d6+3 dmg
 
*** 100/300 range
 
 
*** cannot burst
 
*** cannot burst
 
*** 20 shot per mag
 
*** 20 shot per mag
** Advanced Sword (medium)
+
** Advanced Combat Knife (small)
*** Attack +6
+
*** Attack +4
*** 1d8+1 dmg
+
*** 1d6 dmg
 
*** melee range
 
*** melee range
 
*** Shock 2 at AC 13
 
*** Shock 2 at AC 13
Line 104: Line 94:
 
*** 1d4+1 damage
 
*** 1d4+1 damage
 
*** shock 1/AC 15
 
*** shock 1/AC 15
** Combat Field Uniform
+
** Armor Undersuit
*** AC 17 + Dex
+
*** AC 13 + Dex
 
* Stowed in backpack:
 
* Stowed in backpack:
** Survival kit
+
** TBD
*** +1 to Survive
 
** Binoculars
 
** Compad
 
** 8 type A cells
 
** Survey Scanner
 
 
* Stowed on ship:
 
* Stowed on ship:
** Laser Rifle
+
** TBD
*** Attack +7
 
*** 1d10+3 dmg
 
*** 300/500 range
 
*** can burst
 
*** 20 shot per cell
 
** Armored Vacc Suit
 
*** AC 13 + Dex
 
 
* Money:
 
* Money:
** 11,000 credits
+
** ???

Latest revision as of 21:17, 21 February 2024

- Main Page; Sigma Tau Sector

  • Name: Luna Bechtel
  • Class: Expert
  • Level: 4
  • XP: 13
  • Age: 28
  • Languages: YES?!?
  • Background: Scholar
  • Description:
  • Descriptive Background: yes

Attributes:[edit]

  • Strength 10 (+0)
  • Intelligence 14 (+1)
  • Wisdom 7 (-1)
  • Dexterity 12 (+0)
  • Constitution 9 (+0)
  • Charisma 11 (+0)

Other Stats[edit]

  • Movement Rate:
  • HP: 24
  • Psi Points: 0
  • System Strain: 0
  • AC: 13
  • Attack Bonus: +2
  • Saves:
    • Evasion: 10
    • Mental: 11
    • Physical: 11

Skills[edit]

  • Administer - 0
  • Connect - 1
  • Exert -
  • Fix
  • Heal
  • Know - 2
  • Lead
  • Notice - 0
  • Perform
  • Pilot
  • Program
  • Punch
  • Shoot - 2
  • Sneak - 0
  • Stab -
  • Survive - 0
  • Talk - 1
  • Trade
  • Work

Foci[edit]

  • Connected
    • Gain connections any place stationed for a week. Once a day can attempt to use ability to call on favor.
  • Specialist
    • Roll 3d6, drop lowest in Knowledge checks.
  • Gunslinger
    • Draw or holster Stowed ranged weapon as an on-turn action
    • add Shoot skill level to a ranged weapon's damage roll


Class Abilities[edit]

  • Reroll failed skill check once per scene.
    • Ignore one attack per scene
    • Bonus skill point each level.

Equipment[edit]

  • Readied:
    • Mag Rifle (modded)
      • Attack +4
      • 2d8+2 dmg
      • 300/600 range
      • cannot burst
      • 10 shot per mag
    • Thermal Pistol
      • Attack +4
      • 2d6 dmg
      • 25/50 range
      • cannot burst
      • 20 shot per mag
    • Advanced Combat Knife (small)
      • Attack +4
      • 1d6 dmg
      • melee range
      • Shock 2 at AC 13
    • Backpack
    • Knife
      • Attack +6 with dex
      • 1d4+1 damage
      • shock 1/AC 15
    • Armor Undersuit
      • AC 13 + Dex
  • Stowed in backpack:
    • TBD
  • Stowed on ship:
    • TBD
  • Money:
    •  ???