Difference between revisions of "ST Phobos/Koras"

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[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]
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<div style="padding: 20px 20px 20px; float:right">__TOC__</div>
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<div style="width: 75%;">
 
=Stats=
 
=Stats=
 
==Personal==
 
==Personal==
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{|
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|
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[[File:Ariana Koras.jpg|300px]]
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|
 
*Name: Ariana Koras
 
*Name: Ariana Koras
 
*Species: Betazoid
 
*Species: Betazoid
 
*Rank: Lieutenant
 
*Rank: Lieutenant
*Department: Engineering (Ops Manager)
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*Role: Ops Manager
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*Assignment: USS Phobos (NCC-80115)
 
*Stress: 10
 
*Stress: 10
 
*Damage Bonus: 1
 
*Damage Bonus: 1
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|}
  
 
==Traits:==
 
==Traits:==
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==Focuses:==
 
==Focuses:==
* Composure: ''The character is good at remaining calm, useful where clear-headedness is needed. It is also vital when not revealing feelings or thoughts to an adversary by maintaining a ‘poker face’. Vulcans, for example, have the discipline and emotional suppression to remain impassive during traumatic situations.'' - "Calm in the face of insults, threats and crises. Learned that from my family, the assholes."
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* Diagnostics: ''TBD''
  
* Small Craft: ''The character flies shuttles, runabouts, and fighters as if they were an extensions of their own body. These handle differently from starships and, while this doesn’t matter during routine flights, skill with small craft can be the difference between life and death in a crisis. Many small craft need only one or two flight crew, so this Focus cover operations, tactical Tasks, engineering problems, and the to-be-expected piloting and navigation.'' - "Spent time racing through the outskirts of the capital on my homeworld, and never really lost the taste for it."
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* Electro-Plasma Systems: ''TBD''
  
* Shipboard Tactical Systems - "A long way of saying, 'The things that make other things go boom.' "
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* Emergency Repairs: ''TBD''
  
* Astronavigation: ''The character is an expert at interpreting and studying star charts, and picking the best route through a region. Space is not an empty void, and astronavigation requires understanding of subspace fluctuations, gas density variations, cosmic background radiation, gravitational distortions caused by stars and singularities, and a bewildering variety of factors that can change journey times by days, weeks or even months.'' - "It may be rude to say it like this, but I'm always looking for the best way to move on."
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* Team Dynamics: ''The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.''
  
* Combat Tactics: ''The character is a skilled in deploying ships and soldiers, and in coordinating the application of force from many sources. They have an appreciation of past tacticians and strategists, and have studied significant battles. They may also have a talent for games of strategy, such as chess or Stratagema. This Focus is useful when creating Advantages related to a battle plan or maneuver, or when giving bonuses'' - "Y'know, after getting into one massive running firefight through diplomatic quarters on a hostile world, I decided that maybe, just maybe, I should get better at understanding how everything works."
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* Mental Discipline: ''The character has learned to control their thoughts, emotions and even parts of their subconscious. Mental discipline is rare and needs considerable effort to learn, but it offers an invaluable defense against telepathic intrusion. It is a bulwark against fear, panic, and despair, aids the recall of details, and allows tasks to be done despite distractions like pain. Vulcans, particularly those who have undergone the ritual of Kolinahr, are likely to have this Focus, but they are not the only ones. Cardassians are often trained in childhood giving them eidetic memories, and allowing them to attempt protection from telepaths.''
  
* Hand Phasers - "When it comes down to the weapons being drawn... Shoot first. Shoot last. Shoot often."
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* Empathy: ''The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.''
  
 
==Talents:==
 
==Talents:==
* Technical Expertise: ''Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).'' - "The navigation sensors are SO awesome. They can pick up transmissions, too."
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* Telepathy: ''You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.''
  
* Constantly Watching: ''-1 difficulty when detecting danger or hidden enemies'' - "I'm not paranoid. Have people been saying that about me?"
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* Technical Expertise: ''Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).''
  
* Multi-Tasking: ''Attempting the "Override" Task while at a bridge station including Helm and/or Navigator positions utilizes the character’s Conn Discipline instead of the Discipline normally required for the Task.'' - "There's a LOT of stuff that I know how to do that I am pretty sure is against regulations."
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* Maintenance Specialist: ''You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.''
  
* Untapped Potential: ''Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1 challenge die. The character receives bonus Momentum equal to the roll of the challenge die, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent'' - "I am young and awesome."
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* Repair Team Leader: ''You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.''
  
 
=Lifepath=
 
=Lifepath=
 
==Home & Upbringing==
 
==Home & Upbringing==
 
'''Species'''
 
'''Species'''
Human
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Betazoid
*Attributes = Control/Daring/Presence +1
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*Attributes = Insight/Presence/Reason +1
*Talent = Technical Expertise
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*Talent = Telepath
  
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'''Homeworld'''
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*Value = When people listen to each other, everyone benefits.
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*Attribute = Presence +1
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*Discipline = Science +1
  
'''Busy Colony'''
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'''Rebelled against Artistic and Creative Upbringing'''
*Value = Where you come from matters less than where you are going
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*Attributes = Fitness +2, Daring +1
*Attribute = Daring +1
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*Discipline = Engineering +1
*Discipline = Command +1
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*Focus = Diagnostics
 
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*Talent = Technical Expertise
 
 
'''Rebelled against Diplomacy and Politics'''
 
*Attributes = Reason +2, Fitness +1
 
*Discipline = Conn +1
 
*Focus = Composure
 
*Talent = Constantly Watching
 
  
 
==Starfleet Academy==
 
==Starfleet Academy==
'''Command Track'''
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'''Ops Track'''
* Major: Conn
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* Major: Engineering
* Minors: Science/Security
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* Minors: Command/Science
* Value: A mediocre decision made at the right time is better than the perfect decision made too late
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* Value: If you have the time, be perfect. If not, be good enough.
* Attributes: +2 Insight, +1 Control
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* Attributes: +2 Control, +1 Reason
* Disciplines: +2 Conn, +1 Science/Security
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* Disciplines: +2 Engineering, +1 Command/Science
* Focus: Small Craft, Shipboard Tactical Systems, Astronavigation
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* Focus: Electro-Plasma Systems, Emergency Repair, Team Dynamics
* Talent: Multi-Tasking
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* Talent: Maintenance Specialist
 
 
==Career Events==
 
'''Young Officer'''
 
*Talent: Untapped Potential
 
*Value: The Federation is a beacon of hope shining against the darkness of despair
 
 
 
 
 
'''Required to Take Command'''
 
*Attribute: +1 Daring
 
*Discipline: +1 Command
 
*Focus: Combat Tactics
 
  
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== Career & Events ==
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'''Experienced Officer'''
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*Talent: Repair Team Leader
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*Value: Happier working on technology than with people.
  
'''Conflict with a Hostile Culture'''
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'''Mentored'''
*Attribute: +1 Fitness
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*Attribute: +1 Control
*Discipline: +1 Security
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*Discipline: +1 Conn
*Focus: Hand Phasers
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*Focus: Mental Discipline
  
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'''Encounter with a Truly Alien Being'''
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*Attribute: +1 Reason
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*Discipline: +1 Science
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*Focus: Empathy
  
'''Finishing Touches'''
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== Finishing Touches ==
*Attribute: +1 Daring, Presence
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*Attribute: +1 Daring, Insight
*Discipline: +1 Command, Engineering
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*Discipline: +1 Command, Conn
*Value: The biggest smile may hold the sharpest knife
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*Value: I trust in the gods, all others must provide data.
  
 
=Description=
 
=Description=
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==Personality:==
 
==Personality:==
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</div>
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[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]

Latest revision as of 14:40, 15 October 2018

Star Trek:Phobos - Main Page

Stats[edit]

Personal[edit]

Ariana Koras.jpg

  • Name: Ariana Koras
  • Species: Betazoid
  • Rank: Lieutenant
  • Role: Ops Manager
  • Assignment: USS Phobos (NCC-80115)
  • Stress: 10
  • Damage Bonus: 1

Traits:[edit]

  • Betazoid: All Betazoids are telepathic to varying degrees, and even when not actively using their abilities, they are highly perceptive of others around them, but also highly sensitive to telepathic disturbances and mental assaults. They have little familiarity with lies and deception, due to their open culture and ability to read the thoughts and emotions of others. As they are sensitive to the minds of other living beings, they tend not to be comfortable around animals, for fear of losing themselves in the minds of wild creatures.

"No, I will not adopt your cat."

Values:[edit]

  • When people listen to each other, everyone benefits.
  • If you have the time, be perfect. If not, be good enough.
  • Happier working on technology than with people.
  • I trust in the gods, all others must provide data.

Attributes:[edit]

  • Control 10
  • Daring 9
  • Fitness 9
  • Insight 9
  • Presence 9
  • Reason 10

Disciplines:[edit]

  • Command 3
  • Conn 3
  • Security 1
  • Engin 4
  • Science 4
  • Medicine 1

Focuses:[edit]

  • Diagnostics: TBD
  • Electro-Plasma Systems: TBD
  • Emergency Repairs: TBD
  • Team Dynamics: The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.
  • Mental Discipline: The character has learned to control their thoughts, emotions and even parts of their subconscious. Mental discipline is rare and needs considerable effort to learn, but it offers an invaluable defense against telepathic intrusion. It is a bulwark against fear, panic, and despair, aids the recall of details, and allows tasks to be done despite distractions like pain. Vulcans, particularly those who have undergone the ritual of Kolinahr, are likely to have this Focus, but they are not the only ones. Cardassians are often trained in childhood giving them eidetic memories, and allowing them to attempt protection from telepaths.
  • Empathy: The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.

Talents:[edit]

  • Telepathy: You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.
  • Technical Expertise: Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).
  • Maintenance Specialist: You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.
  • Repair Team Leader: You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.

Lifepath[edit]

Home & Upbringing[edit]

Species Betazoid

  • Attributes = Insight/Presence/Reason +1
  • Talent = Telepath

Homeworld

  • Value = When people listen to each other, everyone benefits.
  • Attribute = Presence +1
  • Discipline = Science +1

Rebelled against Artistic and Creative Upbringing

  • Attributes = Fitness +2, Daring +1
  • Discipline = Engineering +1
  • Focus = Diagnostics
  • Talent = Technical Expertise

Starfleet Academy[edit]

Ops Track

  • Major: Engineering
  • Minors: Command/Science
  • Value: If you have the time, be perfect. If not, be good enough.
  • Attributes: +2 Control, +1 Reason
  • Disciplines: +2 Engineering, +1 Command/Science
  • Focus: Electro-Plasma Systems, Emergency Repair, Team Dynamics
  • Talent: Maintenance Specialist

Career & Events[edit]

Experienced Officer

  • Talent: Repair Team Leader
  • Value: Happier working on technology than with people.

Mentored

  • Attribute: +1 Control
  • Discipline: +1 Conn
  • Focus: Mental Discipline

Encounter with a Truly Alien Being

  • Attribute: +1 Reason
  • Discipline: +1 Science
  • Focus: Empathy

Finishing Touches[edit]

  • Attribute: +1 Daring, Insight
  • Discipline: +1 Command, Conn
  • Value: I trust in the gods, all others must provide data.

Description[edit]

Appearance:[edit]

Personality:[edit]

Star Trek:Phobos - Main Page