Difference between revisions of "ST Phobos/Koras"

From RPGnet
Jump to: navigation, search
(Focuses:)
(Personal)
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]
 +
<div style="padding: 20px 20px 20px; float:right">__TOC__</div>
 +
<div style="width: 75%;">
 
=Stats=
 
=Stats=
 
==Personal==
 
==Personal==
 +
{|
 +
|
 +
[[File:Ariana Koras.jpg|300px]]
 +
|
 
*Name: Ariana Koras
 
*Name: Ariana Koras
 
*Species: Betazoid
 
*Species: Betazoid
 
*Rank: Lieutenant
 
*Rank: Lieutenant
*Department: Engineering (Ops Manager)
+
*Role: Ops Manager
 +
*Assignment: USS Phobos (NCC-80115)
 
*Stress: 10
 
*Stress: 10
 
*Damage Bonus: 1
 
*Damage Bonus: 1
 +
|}
  
 
==Traits:==
 
==Traits:==
Line 36: Line 45:
  
 
==Focuses:==
 
==Focuses:==
* Diagnostics: ''''
+
* Diagnostics: ''TBD''
  
* Electro-Plasma Systems: ''''
+
* Electro-Plasma Systems: ''TBD''
  
* Emergency Repairs: ''''
+
* Emergency Repairs: ''TBD''
  
 
* Team Dynamics: ''The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.''
 
* Team Dynamics: ''The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.''
Line 49: Line 58:
  
 
==Talents:==
 
==Talents:==
* Technical Expertise: ''Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).'' - "The navigation sensors are SO awesome. They can pick up transmissions, too."
+
* Telepathy: ''You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.''
  
* Constantly Watching: ''-1 difficulty when detecting danger or hidden enemies'' - "I'm not paranoid. Have people been saying that about me?"
+
* Technical Expertise: ''Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).''
  
* Multi-Tasking: ''Attempting the "Override" Task while at a bridge station including Helm and/or Navigator positions utilizes the character’s Conn Discipline instead of the Discipline normally required for the Task.'' - "There's a LOT of stuff that I know how to do that I am pretty sure is against regulations."
+
* Maintenance Specialist: ''You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.''
  
* Untapped Potential: ''Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1 challenge die. The character receives bonus Momentum equal to the roll of the challenge die, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent'' - "I am young and awesome."
+
* Repair Team Leader: ''You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.''
  
 
=Lifepath=
 
=Lifepath=
 
==Home & Upbringing==
 
==Home & Upbringing==
 
'''Species'''
 
'''Species'''
Human
+
Betazoid
*Attributes = Control/Daring/Presence +1
+
*Attributes = Insight/Presence/Reason +1
*Talent = Technical Expertise
+
*Talent = Telepath
  
 +
'''Homeworld'''
 +
*Value = When people listen to each other, everyone benefits.
 +
*Attribute = Presence +1
 +
*Discipline = Science +1
  
'''Busy Colony'''
+
'''Rebelled against Artistic and Creative Upbringing'''
*Value = Where you come from matters less than where you are going
+
*Attributes = Fitness +2, Daring +1
*Attribute = Daring +1
+
*Discipline = Engineering +1
*Discipline = Command +1
+
*Focus = Diagnostics
 
+
*Talent = Technical Expertise
 
 
'''Rebelled against Diplomacy and Politics'''
 
*Attributes = Reason +2, Fitness +1
 
*Discipline = Conn +1
 
*Focus = Composure
 
*Talent = Constantly Watching
 
  
 
==Starfleet Academy==
 
==Starfleet Academy==
'''Command Track'''
+
'''Ops Track'''
* Major: Conn
+
* Major: Engineering
* Minors: Science/Security
+
* Minors: Command/Science
* Value: A mediocre decision made at the right time is better than the perfect decision made too late
+
* Value: If you have the time, be perfect. If not, be good enough.
* Attributes: +2 Insight, +1 Control
+
* Attributes: +2 Control, +1 Reason
* Disciplines: +2 Conn, +1 Science/Security
+
* Disciplines: +2 Engineering, +1 Command/Science
* Focus: Small Craft, Shipboard Tactical Systems, Astronavigation
+
* Focus: Electro-Plasma Systems, Emergency Repair, Team Dynamics
* Talent: Multi-Tasking
+
* Talent: Maintenance Specialist
 
 
==Career Events==
 
'''Young Officer'''
 
*Talent: Untapped Potential
 
*Value: The Federation is a beacon of hope shining against the darkness of despair
 
 
 
 
 
'''Required to Take Command'''
 
*Attribute: +1 Daring
 
*Discipline: +1 Command
 
*Focus: Combat Tactics
 
  
 +
== Career & Events ==
 +
'''Experienced Officer'''
 +
*Talent: Repair Team Leader
 +
*Value: Happier working on technology than with people.
  
'''Conflict with a Hostile Culture'''
+
'''Mentored'''
*Attribute: +1 Fitness
+
*Attribute: +1 Control
*Discipline: +1 Security
+
*Discipline: +1 Conn
*Focus: Hand Phasers
+
*Focus: Mental Discipline
  
 +
'''Encounter with a Truly Alien Being'''
 +
*Attribute: +1 Reason
 +
*Discipline: +1 Science
 +
*Focus: Empathy
  
'''Finishing Touches'''
+
== Finishing Touches ==
*Attribute: +1 Daring, Presence
+
*Attribute: +1 Daring, Insight
*Discipline: +1 Command, Engineering
+
*Discipline: +1 Command, Conn
*Value: The biggest smile may hold the sharpest knife
+
*Value: I trust in the gods, all others must provide data.
  
 
=Description=
 
=Description=
Line 114: Line 118:
  
 
==Personality:==
 
==Personality:==
 +
</div>
 +
 +
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]

Latest revision as of 14:40, 15 October 2018

Star Trek:Phobos - Main Page

Stats[edit]

Personal[edit]

Ariana Koras.jpg

  • Name: Ariana Koras
  • Species: Betazoid
  • Rank: Lieutenant
  • Role: Ops Manager
  • Assignment: USS Phobos (NCC-80115)
  • Stress: 10
  • Damage Bonus: 1

Traits:[edit]

  • Betazoid: All Betazoids are telepathic to varying degrees, and even when not actively using their abilities, they are highly perceptive of others around them, but also highly sensitive to telepathic disturbances and mental assaults. They have little familiarity with lies and deception, due to their open culture and ability to read the thoughts and emotions of others. As they are sensitive to the minds of other living beings, they tend not to be comfortable around animals, for fear of losing themselves in the minds of wild creatures.

"No, I will not adopt your cat."

Values:[edit]

  • When people listen to each other, everyone benefits.
  • If you have the time, be perfect. If not, be good enough.
  • Happier working on technology than with people.
  • I trust in the gods, all others must provide data.

Attributes:[edit]

  • Control 10
  • Daring 9
  • Fitness 9
  • Insight 9
  • Presence 9
  • Reason 10

Disciplines:[edit]

  • Command 3
  • Conn 3
  • Security 1
  • Engin 4
  • Science 4
  • Medicine 1

Focuses:[edit]

  • Diagnostics: TBD
  • Electro-Plasma Systems: TBD
  • Emergency Repairs: TBD
  • Team Dynamics: The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.
  • Mental Discipline: The character has learned to control their thoughts, emotions and even parts of their subconscious. Mental discipline is rare and needs considerable effort to learn, but it offers an invaluable defense against telepathic intrusion. It is a bulwark against fear, panic, and despair, aids the recall of details, and allows tasks to be done despite distractions like pain. Vulcans, particularly those who have undergone the ritual of Kolinahr, are likely to have this Focus, but they are not the only ones. Cardassians are often trained in childhood giving them eidetic memories, and allowing them to attempt protection from telepaths.
  • Empathy: The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.

Talents:[edit]

  • Telepathy: You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.
  • Technical Expertise: Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).
  • Maintenance Specialist: You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.
  • Repair Team Leader: You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.

Lifepath[edit]

Home & Upbringing[edit]

Species Betazoid

  • Attributes = Insight/Presence/Reason +1
  • Talent = Telepath

Homeworld

  • Value = When people listen to each other, everyone benefits.
  • Attribute = Presence +1
  • Discipline = Science +1

Rebelled against Artistic and Creative Upbringing

  • Attributes = Fitness +2, Daring +1
  • Discipline = Engineering +1
  • Focus = Diagnostics
  • Talent = Technical Expertise

Starfleet Academy[edit]

Ops Track

  • Major: Engineering
  • Minors: Command/Science
  • Value: If you have the time, be perfect. If not, be good enough.
  • Attributes: +2 Control, +1 Reason
  • Disciplines: +2 Engineering, +1 Command/Science
  • Focus: Electro-Plasma Systems, Emergency Repair, Team Dynamics
  • Talent: Maintenance Specialist

Career & Events[edit]

Experienced Officer

  • Talent: Repair Team Leader
  • Value: Happier working on technology than with people.

Mentored

  • Attribute: +1 Control
  • Discipline: +1 Conn
  • Focus: Mental Discipline

Encounter with a Truly Alien Being

  • Attribute: +1 Reason
  • Discipline: +1 Science
  • Focus: Empathy

Finishing Touches[edit]

  • Attribute: +1 Daring, Insight
  • Discipline: +1 Command, Conn
  • Value: I trust in the gods, all others must provide data.

Description[edit]

Appearance:[edit]

Personality:[edit]

Star Trek:Phobos - Main Page