ST Phobos/Koras

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Stats

Personal

  • Name: Ariana Koras
  • Species: Betazoid
  • Rank: Lieutenant
  • Department: Engineering (Ops Manager)
  • Stress: 10
  • Damage Bonus: 1

Traits:

  • Betazoid: All Betazoids are telepathic to varying degrees, and even when not actively using their abilities, they are highly perceptive of others around them, but also highly sensitive to telepathic disturbances and mental assaults. They have little familiarity with lies and deception, due to their open culture and ability to read the thoughts and emotions of others. As they are sensitive to the minds of other living beings, they tend not to be comfortable around animals, for fear of losing themselves in the minds of wild creatures.

"No, I will not adopt your cat."

Values:

  • When people listen to each other, everyone benefits.
  • If you have the time, be perfect. If not, be good enough.
  • Happier working on technology than with people.
  • I trust in the gods, all others must provide data.

Attributes:

  • Control 10
  • Daring 9
  • Fitness 9
  • Insight 9
  • Presence 9
  • Reason 10

Disciplines:

  • Command 3
  • Conn 3
  • Security 1
  • Engin 4
  • Science 4
  • Medicine 1

Focuses:

  • Composure: The character is good at remaining calm, useful where clear-headedness is needed. It is also vital when not revealing feelings or thoughts to an adversary by maintaining a ‘poker face’. Vulcans, for example, have the discipline and emotional suppression to remain impassive during traumatic situations. - "Calm in the face of insults, threats and crises. Learned that from my family, the assholes."
  • Small Craft: The character flies shuttles, runabouts, and fighters as if they were an extensions of their own body. These handle differently from starships and, while this doesn’t matter during routine flights, skill with small craft can be the difference between life and death in a crisis. Many small craft need only one or two flight crew, so this Focus cover operations, tactical Tasks, engineering problems, and the to-be-expected piloting and navigation. - "Spent time racing through the outskirts of the capital on my homeworld, and never really lost the taste for it."
  • Shipboard Tactical Systems - "A long way of saying, 'The things that make other things go boom.' "
  • Astronavigation: The character is an expert at interpreting and studying star charts, and picking the best route through a region. Space is not an empty void, and astronavigation requires understanding of subspace fluctuations, gas density variations, cosmic background radiation, gravitational distortions caused by stars and singularities, and a bewildering variety of factors that can change journey times by days, weeks or even months. - "It may be rude to say it like this, but I'm always looking for the best way to move on."
  • Combat Tactics: The character is a skilled in deploying ships and soldiers, and in coordinating the application of force from many sources. They have an appreciation of past tacticians and strategists, and have studied significant battles. They may also have a talent for games of strategy, such as chess or Stratagema. This Focus is useful when creating Advantages related to a battle plan or maneuver, or when giving bonuses - "Y'know, after getting into one massive running firefight through diplomatic quarters on a hostile world, I decided that maybe, just maybe, I should get better at understanding how everything works."
  • Hand Phasers - "When it comes down to the weapons being drawn... Shoot first. Shoot last. Shoot often."

Talents:

  • Technical Expertise: Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die). - "The navigation sensors are SO awesome. They can pick up transmissions, too."
  • Constantly Watching: -1 difficulty when detecting danger or hidden enemies - "I'm not paranoid. Have people been saying that about me?"
  • Multi-Tasking: Attempting the "Override" Task while at a bridge station including Helm and/or Navigator positions utilizes the character’s Conn Discipline instead of the Discipline normally required for the Task. - "There's a LOT of stuff that I know how to do that I am pretty sure is against regulations."
  • Untapped Potential: Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1 challenge die. The character receives bonus Momentum equal to the roll of the challenge die, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent - "I am young and awesome."

Lifepath

Home & Upbringing

Species Human

  • Attributes = Control/Daring/Presence +1
  • Talent = Technical Expertise


Busy Colony

  • Value = Where you come from matters less than where you are going
  • Attribute = Daring +1
  • Discipline = Command +1


Rebelled against Diplomacy and Politics

  • Attributes = Reason +2, Fitness +1
  • Discipline = Conn +1
  • Focus = Composure
  • Talent = Constantly Watching

Starfleet Academy

Command Track

  • Major: Conn
  • Minors: Science/Security
  • Value: A mediocre decision made at the right time is better than the perfect decision made too late
  • Attributes: +2 Insight, +1 Control
  • Disciplines: +2 Conn, +1 Science/Security
  • Focus: Small Craft, Shipboard Tactical Systems, Astronavigation
  • Talent: Multi-Tasking

Career Events

Young Officer

  • Talent: Untapped Potential
  • Value: The Federation is a beacon of hope shining against the darkness of despair


Required to Take Command

  • Attribute: +1 Daring
  • Discipline: +1 Command
  • Focus: Combat Tactics


Conflict with a Hostile Culture

  • Attribute: +1 Fitness
  • Discipline: +1 Security
  • Focus: Hand Phasers


Finishing Touches

  • Attribute: +1 Daring, Presence
  • Discipline: +1 Command, Engineering
  • Value: The biggest smile may hold the sharpest knife

Description

Appearance:

Personality: