ST Phobos/Koras

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Revision as of 07:16, 14 October 2018 by 210.13.99.194 (talk) (Focuses:)
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Stats

Personal

  • Name: Ariana Koras
  • Species: Betazoid
  • Rank: Lieutenant
  • Department: Engineering (Ops Manager)
  • Stress: 10
  • Damage Bonus: 1

Traits:

  • Betazoid: All Betazoids are telepathic to varying degrees, and even when not actively using their abilities, they are highly perceptive of others around them, but also highly sensitive to telepathic disturbances and mental assaults. They have little familiarity with lies and deception, due to their open culture and ability to read the thoughts and emotions of others. As they are sensitive to the minds of other living beings, they tend not to be comfortable around animals, for fear of losing themselves in the minds of wild creatures.

"No, I will not adopt your cat."

Values:

  • When people listen to each other, everyone benefits.
  • If you have the time, be perfect. If not, be good enough.
  • Happier working on technology than with people.
  • I trust in the gods, all others must provide data.

Attributes:

  • Control 10
  • Daring 9
  • Fitness 9
  • Insight 9
  • Presence 9
  • Reason 10

Disciplines:

  • Command 3
  • Conn 3
  • Security 1
  • Engin 4
  • Science 4
  • Medicine 1

Focuses:

  • Diagnostics: TBD
  • Electro-Plasma Systems: TBD
  • Emergency Repairs: TBD
  • Team Dynamics: The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.
  • Mental Discipline: The character has learned to control their thoughts, emotions and even parts of their subconscious. Mental discipline is rare and needs considerable effort to learn, but it offers an invaluable defense against telepathic intrusion. It is a bulwark against fear, panic, and despair, aids the recall of details, and allows tasks to be done despite distractions like pain. Vulcans, particularly those who have undergone the ritual of Kolinahr, are likely to have this Focus, but they are not the only ones. Cardassians are often trained in childhood giving them eidetic memories, and allowing them to attempt protection from telepaths.
  • Empathy: The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.

Talents:

  • Technical Expertise: Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die). - "The navigation sensors are SO awesome. They can pick up transmissions, too."
  • Constantly Watching: -1 difficulty when detecting danger or hidden enemies - "I'm not paranoid. Have people been saying that about me?"
  • Multi-Tasking: Attempting the "Override" Task while at a bridge station including Helm and/or Navigator positions utilizes the character’s Conn Discipline instead of the Discipline normally required for the Task. - "There's a LOT of stuff that I know how to do that I am pretty sure is against regulations."
  • Untapped Potential: Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1 challenge die. The character receives bonus Momentum equal to the roll of the challenge die, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent - "I am young and awesome."

Lifepath

Home & Upbringing

Species Human

  • Attributes = Control/Daring/Presence +1
  • Talent = Technical Expertise


Busy Colony

  • Value = Where you come from matters less than where you are going
  • Attribute = Daring +1
  • Discipline = Command +1


Rebelled against Diplomacy and Politics

  • Attributes = Reason +2, Fitness +1
  • Discipline = Conn +1
  • Focus = Composure
  • Talent = Constantly Watching

Starfleet Academy

Command Track

  • Major: Conn
  • Minors: Science/Security
  • Value: A mediocre decision made at the right time is better than the perfect decision made too late
  • Attributes: +2 Insight, +1 Control
  • Disciplines: +2 Conn, +1 Science/Security
  • Focus: Small Craft, Shipboard Tactical Systems, Astronavigation
  • Talent: Multi-Tasking

Career Events

Young Officer

  • Talent: Untapped Potential
  • Value: The Federation is a beacon of hope shining against the darkness of despair


Required to Take Command

  • Attribute: +1 Daring
  • Discipline: +1 Command
  • Focus: Combat Tactics


Conflict with a Hostile Culture

  • Attribute: +1 Fitness
  • Discipline: +1 Security
  • Focus: Hand Phasers


Finishing Touches

  • Attribute: +1 Daring, Presence
  • Discipline: +1 Command, Engineering
  • Value: The biggest smile may hold the sharpest knife

Description

Appearance:

Personality: