SWN.SL.Reg.Williams
Revision as of 11:08, 14 February 2021 by KarlGreen646 (talk | contribs) (Created page with "Back to Homepage[https://wiki.rpg.net/index.php/SWN2.SL.the_Regulators] ==Alexander Williams- Human Adventurer== '''STR''' 13 +0, '''DEX''' 15 +1, '''CON''' 14 +1, '''INT'''...")
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Alexander Williams- Human Adventurer
STR 13 +0, DEX 15 +1, CON 14 +1, INT 14 +1, WIS 13 +0, CHA 18 +3 (strong attribute)
Background: Noble
- Chargen Growth Roll: 3 - +2 Mental
- Learning roll: 1 - Administer
- Learning roll: 4 - Know
Class: Adventurer - Partial Expert/ Partial warrior
- +1 Non-combat focus; +1 skill point per level up
- +1 Combat focus; +1 attack bonus; +2 hp per level
Focuses:
- Authority- +1 lead; once per day ask a favor of a non-hostile NPC, Lead vs Morale
- Assassin- +1 Sneak; hide small weapons from anything short of a strip search including TL4 weapon detection devices. You can draw this object as an On Turn action, point-blank ranged attacks made from surprise with it cannot miss.
- Diplomat- +1 Talk; learn language in a week, fluent in a month. Re-roll 1s on rolls for diplomacy or negotiating
Skills: Administer (0), Know (0), Lead (1), Shoot (0), Sneak (0), Talk (0)
Combat attributes:
- HP: 2 (5 from +2 from partial warrior +1 from Con)
- Attack bonus: +1
- Saving throws: Phy-14; Men-13; Eva-14
- AC: 14
Money and Gear:
- 265 credits left
- Secure Clothing- 300 credits
- Laser Pistol- 200 credits
- Stun Baton- 50 credits
- 5 power cell type A- 50 credits
- Back pack- 5 credits
- Binoculars- 20 credits
- Compad- 100 credits
- Telescoping pole- 10 credits