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− | + | Sage | |
+ | [High Concept] Human 2.0 Zeek Info Broker | ||
+ | [Trouble] Man of Two Secrets | ||
+ | [Free Choice] Need To Know | ||
+ | |||
+ | [Crossing Paths 1] | ||
+ | [Crossing Paths 2] | ||
+ | |||
+ | |||
+ | Refresh: 3 | ||
+ | Initiative Steals: | ||
+ | Strain/Tolerance: 2/8 | ||
+ | Fire Wall: | ||
+ | |||
+ | Physical Stress: [ ] [ ] [ ] [ ] | ||
+ | Mental Stress: [ ] [ ] [ ] | ||
+ | Mild: | ||
+ | Moderate: | ||
+ | Severe: | ||
+ | Extreme: | ||
+ | Resource Stress: [ ] [ ] | ||
+ | Mild: | ||
+ | Moderate: | ||
+ | Severe: | ||
+ | Unspent Payments: | ||
+ | |||
+ | Occupation Perk: You have the right contacts to sell information at the highest price. The payment you receive after negotiations is always one step higher than what you were originally offered. | ||
+ | |||
+ | Skills: | ||
+ | [+4] Telepathy | ||
+ | [+3] Contacts | ||
+ | [+3] Investigate | ||
+ | [+2] Deceive | ||
+ | [+2] Empathy | ||
+ | [+2] Rapport | ||
+ | [+1] Fight | ||
+ | [+1] Resources | ||
+ | [+1] Shoot | ||
+ | [+1] Will | ||
+ | |||
+ | Stunts: | ||
+ | Enhanced Ability (Telepathy) | ||
+ | Multitasking (Telepathy) | ||
+ | Peek- gives +2 to telepathy. | ||
+ | |||
+ | |||
+ | Equipment: | ||
+ | |||
+ | Executive Decision Business Suit | ||
+ | Executive Decision Anti-Flash Sunglasses | ||
+ | Black Knight Industries Stiletto Pistol | ||
+ | Firewall 4th Dimension Security T-APP | ||
+ | Babylon T-APP | ||
+ | Digital Diplomat T-APP | ||
+ | Emergency Message T-APP | ||
+ | 2 extra pistol magazines | ||
+ | |||
+ | Augments: | ||
+ | Data Carrier (Streetware) | ||
+ | Emotional Resistance Response System (Streetware) | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | + | Write Up goes here! | |
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[[File:Burning_Chrome-|right]] | [[File:Burning_Chrome-|right]] | ||
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== Skills == | == Skills == | ||
− | * '''Great (+4):''' | + | * '''Great (+4):''' Fight |
− | * '''Good (+3):''' | + | * '''Good (+3):''' Athletics, Physique |
− | * '''Fair (+2):''' | + | * '''Fair (+2):''' Notice, Rapport, Will |
− | * '''Average (+1):''' | + | * '''Average (+1):''' Shoot, Empathy, Stealth, Survival |
== Aspects == | == Aspects == | ||
− | * [High Concept] Human | + | * [High Concept] Human Bodyguard |
− | * [Trouble] | + | * [Trouble] Be Nice (Until It's Time to Not Be Nice) |
− | * [Free choice] | + | * [Free choice]Nothing My Fist Can't Cure! |
* [blank] | * [blank] | ||
* [Blank] | * [Blank] | ||
− | '''Occupation Perk:''' | + | '''Occupation Perk:''' Bodyguard: |
− | * Invoke: | + | * Invoke: You have an employer in good standing, so you can invoke your occupation to help you when interacting with him or his associates. Due to your training you can invoke when you’re restraining someone, defending someone from harm, or looking out for unexpected danger. |
− | * Hostile Invoke: | + | * Hostile Invoke: People can threaten your employer or allies to gain a persuasive advantage over you. |
− | * Compel: | + | * Compel: Your employer or allies might be put in danger, and you’ll have to deal with it. Because you’re always on guard, you might see danger where there’s none. |
− | Occupation Perk: | + | Occupation Perk: Rather than taking a debt to a more cutthroat organization or individual, you can take a single resource consequence related to a debt you owe to your employer (Money, page 91). They’ll be lenient in collecting the debt, and it can’t be compelled against you. |
== Stunts == | == Stunts == | ||
− | * '''( | + | * '''(Athletics) = Dodge This! You can tell where the bullets will go before the trigger is pulled. +2 to Athletics when using it to dodge gunfire. |
+ | * '''(Physique) = Pain Don't Hurt! Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether. | ||
+ | * '''(Fight) = My Fist, Your Face! Once per physical conflict, when you succeed on an unarmed attack, you may place the aspect Stunned on your opponent with one free invocation. | ||
− | |||
− | |||
== Equipment == | == Equipment == | ||
− | |||
− | |||
− | ''' | + | === Cyberware === |
− | + | ||
+ | {| class="wikitable" | ||
+ | |+ | ||
+ | | '''Augment''' | ||
+ | | '''Level''' | ||
+ | | '''Effect''' | ||
+ | | | ||
+ | |- | ||
+ | | Cyberarms [1] | ||
+ | | (streetware) | ||
+ | | ''Recoil Compensation:'' when splitting an Automatic Fire attack amongst multiple targets, add +1 shift to two of those attacks. | ||
+ | |- | ||
+ | | Cybereyes [2] | ||
+ | | (gutterware) | ||
+ | | ''Enhanced Vision:'' grants a '''''Telescopic Vision''''' aspect, granting the ability to see small details at great range. | ||
+ | | ''Night Vision:'' poor light never adds opposition to Tanya's actions. | ||
+ | |- | ||
+ | | Cyberlegs [2] | ||
+ | | (streetware) | ||
+ | | ''Kangaroo System:'' +2 to Athletic rolls that involve jumping or leaping. | ||
+ | | ''Ligament Enhancement:'' can take an action after moving two zones instead of only moving one. | ||
+ | |- | ||
+ | | Subdermal Armour | ||
+ | | (streetware) | ||
+ | | grants a '''''Subdermal Armour''''' aspect. | ||
+ | |- | ||
+ | | Wireless Reflexes II | ||
+ | | (streetware) | ||
+ | | grants a ''''''Wireless Reflxes''''' aspect. Additionally, gain two initiative steals and a +2 to all dodging and parrying rolls. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Uninstalled ==== | ||
+ | * '''Wired Reflexes I''' (Gutterware) | ||
=== Gear === | === Gear === | ||
− | * '''Weapons:''' | + | * '''Weapons:''' Mosquito Storm (Range 2, Automatic); Shogun Whirling Butterfly Swords; Ravenlocke Stungloves |
− | * '''T-Apps:''' Firewall | + | * '''T-Apps:''' Firewall G-Net Security; Digital Diplomat; Bounty Board |
− | * '''Utility:''' | + | * '''Utility:''' Advanced Tech Toolkit; Combat Webbing |
− | * '''Consumable:''' | + | * '''Consumable:''' SMG magazines x3; SM-19 smoke grenade x2; emergency support patch x2 |