Difference between revisions of "Sailing the Silver Seas"

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(Important Posts)
(Player Characters and Henchmen)
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*[[Cnut]] -- Cleric 6, AC 9, HP ??/??, Initiative -1, Spear THAC0 15 1d6+2
 
*[[Cnut]] -- Cleric 6, AC 9, HP ??/??, Initiative -1, Spear THAC0 15 1d6+2
 
*[[Loman Greyhair]] -- Cleric 6,  played by MonsterMash
 
*[[Loman Greyhair]] -- Cleric 6,  played by MonsterMash
*[[Sailing_the_Silver_Seas:_Arkraesh | Atlic Test Char 1 - Lophaeti Qartal]]
 
 
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Atlic Test Char 2 - Assassin/Trader]]
 
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Atlic Test Char 2 - Assassin/Trader]]
  
 
==A Watery Grave==
 
==A Watery Grave==
 +
*[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]]
  
 
=Watch Order, Marching Order, etc.=
 
=Watch Order, Marching Order, etc.=

Revision as of 13:16, 2 September 2020

Wiki Image.jpg

Player Characters and Henchmen

Use the following format

  • PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
    • Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage
  • Blank Character Sheet
  • Stakmar -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)
  • Cnut -- Cleric 6, AC 9, HP ??/??, Initiative -1, Spear THAC0 15 1d6+2
  • Loman Greyhair -- Cleric 6, played by MonsterMash
  • Atlic Test Char 2 - Assassin/Trader

A Watery Grave

Watch Order, Marching Order, etc.

Character Mounts

Ships

Horizon Treader.jpg

Treasure and Goods

Carried With Party

On the Ship

Warehoused

Deepwater Warehouse

Maps

Overview Maps

Starting East and Central Maps

Hexes

Other Maps

Information

Trade Info

  • Each urban center has the following information.
    • Hex and Market Class are given in parenthesis)
    • General Notes.
    • Demand Modifiers.
    • Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.

Deepwater

  • Class 5 market
    • Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1
    • Demand (1). Wood, common +3

East Map, North Section

  • Joruth (04.60, MC 5)
    • Surplus (3) Cloth -1, Hides -2, Weapons/tools -3
    • Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3
  • Maar (31.63, MC 6)
    • Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3
    • Demand (1) Tea/Coffee +3
  • Sachar (21.53, MC 5)
    • Surplus (0)
    • Demand (2) Oil +1, Hides/fur +3
  • Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)
    • Surplus (1) Fish (preserved) -1
    • Demand (0)
  • Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)
    • Surplus (0)
    • Demand (3) Gems +3, Porcelain +1, Beer/ale +1
  • Ankim. (38.53. Dragon controls the waterways), MC 4
    • Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2
    • Demand (1). Wine/Spirits +1
  • Canpher (41.63, MC 5)
    • Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2
    • Demand (0)
  • Lastine (18.83, MC 5)
    • Surplus (0)
    • Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3
  • Berric (36.85, MC 6)
    • Surplus (2). Textiles -2, Grain/vegetables -2
    • Demand (1). Weapons/tools +2

Middle Map, North Section

  • Phiaric (68.56, MC 5)
    • Surplus (0)
    • Demand (0)
  • Pata (68.83, MC 4)
    • Surplus (2) Fish (preserved) -1, Pottery -2
    • Demand (2) Wood (common) +2, Hides/Furs +1
  • Taman (38.76, MC 5)
    • Supply (1). Semi-precious stones -3
    • Demand (2). Metals (common) +3, Dye/Pigments +3
  • Layge (58.26, MC 4)
    • Supply (0).
    • Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3
  • Steste (52.37, MC 3)
    • Supply (0).
    • Demand (2). Weapons/Tools +2, Armor +2
  • Shala (37.24, MC 4)
    • Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1
    • Demand (0)
  • So (14.54, MC 7)
    • Supply (2). Grain/Vegetables -1, Livestock (cows)-2
    • Demand (2). Textiles +3, Wood (precious) +2
  • Ma (15.58, MC 4)
    • Supply (1). Oil -3
    • Demand (2). Dye/Pigments +3, Pottery +3
  • Heswen (12.35, MC 4)
    • Supply (2). Salt -2, Beer/Wine -3
    • Demand (0)
  • Markdra (08.21, MC 5)
    • Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3
    • Demand (3). Cloth +2, Beer/Ale +3, Pottery +1
  • Miferd (02.31, MC 3)
    • Supply (1). Weapons/Tools -1
    • Demand (2). Semi-precious stones +2, Cloth +2

Rumors

Important Posts

Outfitting Ships