Editing Sailing the Silver Seas: Arkraesh

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[[File:Lophaeti.png|thumb]]
 
 
[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
  
Who can fault an eagle hunting? Even if Arkraesh hunts men.
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== Rank ==
 
 
== Arkraesh ==
 
 
*Lophaeti Qartal L6
 
*Lophaeti Qartal L6
 
*XP: 40,000/70,000 (10%)
 
*XP: 40,000/70,000 (10%)
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*Languages
 
*Languages
 
** Common tongue, literate
 
** Common tongue, literate
*General Skills
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*Survival
**Survival
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**Tracking/Expert 5+: I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
***Tracking/Expert 5+: I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
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**Harvesting/Skilled 8+ (Dex): I can dress slain animals and harvest parts for various purposes.
***Harvesting/Skilled 8+ (Dex): I can dress slain animals and harvest parts for various purposes.
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**Navigation/Proficient 15+: I make and read maps, navigate by stars, landmarks, cardinal directions, etc.
***Navigation/Proficient 15+: I make and read maps, navigate by stars, landmarks, cardinal directions, etc.
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**Wilderness Survival/Proficient 15+: I find food, shelter, etc. in wilderness terrain.
***Wilderness Survival/Proficient 15+: I find food, shelter, etc. in wilderness terrain.
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*Athletics
**Athletics
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**Acrobatics/Expert 3+ (Dex)
***Acrobatics/Expert 3+ (Dex)
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**Jumping/Skilled 8+ (Str)
***Jumping/Skilled 8+ (Str)
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**Endurance/Proficient 14+ (Con)
***Endurance/Proficient 14+ (Con)
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**Swimming/Proficient 13+ (Str)
***Swimming/Proficient 13+ (Str)
 
 
*Racial Abilities
 
*Racial Abilities
 
**may use any weapons, only wear leather armor, can use shields
 
**may use any weapons, only wear leather armor, can use shields
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**+2d6 damage when attacking with surprise (target is not aware of me), on all attacks that round
 
**+2d6 damage when attacking with surprise (target is not aware of me), on all attacks that round
 
**may continue to attack +6 times/round if I keep killing with melee or missile attacks
 
**may continue to attack +6 times/round if I keep killing with melee or missile attacks
**Unarmed Combat Style: attack twice/round, 1d4+2 damage each blow (eagle-talon fingers and toes), and with +1 initiative
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**Unarmed Combat Style: attack twice/round, 1d4+2 damage each blow (eagle talon fingers and toes), and with +1 initiative
 
**+3 to AC while not wearing armor and at 90' or better movement rate
 
**+3 to AC while not wearing armor and at 90' or better movement rate
 
**2/day, may attack twice/round while lightly encumbered (90' or better movement rate)
 
**2/day, may attack twice/round while lightly encumbered (90' or better movement rate)
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== Combat ==
 
== Combat ==
*AC 2 (racial, knack, Dex, shield)
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*AC
 
*HP (just list the max here, list current HP on the front page.)
 
*HP (just list the max here, list current HP on the front page.)
*Movement Rate: 120' / 40'
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*Movement Rate
*Initiative Modifier: +1 (+2 with Unarmed Combat)
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*Initiative Modifier
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Unarmed: 2 attacks/round, THAC0 13, 1d4+2 damage each
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Handaxe: THAC0 13, 1d6+2 damage, range 10/20/30 thrown
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**Secondary Melee Attack:
**Longbow: THAC0 13, 1d6 damage, range 70/140/210
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**Primary Ranged Attack:
*Saves: (+2 vs mind control/fear)
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*Saves:
**Petrification & Paralysis 11
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**Petrification & Paralysis
**Poison & Death 9
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**Poison & Death
**Blast & Breath 11
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**Blast & Breath
**Staves & Wands 10
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**Staves & Wands
**Spells 13
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**Spells
  
 
== Spells ==
 
== Spells ==
*Feather Fall 1/day
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*First Level: Spells Per Day
**
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**A first level spell in your repertoire
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**Another first-level spell in your repertoire
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**Etc
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*Second Level: Spells Per Day
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**One
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**Two
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**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==
*Encumbrance: 270 
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Shield (100)
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**Then list
**Longbow (30)
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**Those things
**Handaxe x2 (60)
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**Individually
**Backpack (80)
 
***stuff
 

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