Difference between revisions of "Sailing the Silver Seas: Arkraesh"

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(Combat)
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== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*Feather Fall 1/day
**A first level spell in your repertoire
+
**
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Encumbrance: 170 
**Then list
+
**Longbow (30)
**Those things
+
**Handaxe x2 (60)
**Individually
+
**Backpack (80)

Revision as of 22:48, 1 September 2020

Sailing_the_Silver_Seas

Rank

  • Lophaeti Qartal L6
  • XP: 40,000/70,000 (10%)
  • Lawful
  • Full PC

Attributes

  • STR 16 (+2, open doors 4-in-6)
  • INT 12
  • WIS 12
  • DEX 17 (+2 AC/missile, +1 initiative)
  • CON 14 (+1)
  • CHA 12 (4 max retainers, loyalty 7)

Skills

  • Languages
    • Common tongue, literate
  • Survival
    • Tracking/Expert 5+: I follow tracks left by individuals. Modifiers will apply based on terrain, age of tracks, size of group being followed, etc.
    • Harvesting/Skilled 8+ (Dex): I can dress slain animals and harvest parts for various purposes.
    • Navigation/Proficient 15+: I make and read maps, navigate by stars, landmarks, cardinal directions, etc.
    • Wilderness Survival/Proficient 15+: I find food, shelter, etc. in wilderness terrain.
  • Athletics
    • Acrobatics/Expert 3+ (Dex)
    • Jumping/Skilled 8+ (Str)
    • Endurance/Proficient 14+ (Con)
    • Swimming/Proficient 13+ (Str)
  • Racial Abilities
    • may use any weapons, only wear leather armor, can use shields
    • I dislike being indoors or in confined spaces, and suffer a -1 penalty to all rolls when I venture somewhere I cannot see the sky, until I leave. If forced inside, I might enter a catatonic state for 1d6 hours or until I am taken outside.
    • I suffer maximum damage from bludgeoning attacks, due to nearly hollow bones
    • normal herbivores of all sorts are skittish around me, with -2 reaction rolls and -5 to animal handling checks
    • keen-sighted, no penalties on missile attacks at long range and can fire into melee with no penalty
    • 1 in 6 chance to detect secret doors, hidden objects, or large traps (pit/net traps) simply by passing near them / 2 in 6 chance if actively searching
    • extremely alert, only surprised on a 1 in 6.
    • extremely quiet, can Sneak 11+
    • may cast feather fall 1/day upon myself
  • Class Abilities
    • +2d6 damage when attacking with surprise (target is not aware of me), on all attacks that round
    • may continue to attack +6 times/round if I keep killing with melee or missile attacks
    • Unarmed Combat Style: attack twice/round, 1d4+2 damage each blow (eagle-talon fingers and toes), and with +1 initiative
    • +3 to AC while not wearing armor and at 90' or better movement rate
    • 2/day, may attack twice/round while lightly encumbered (90' or better movement rate)
    • +2 to saves to avoid mind control/fear, including claustrophobia, due to self-disclipine
  • Knacks
    • L1: Patient Defense (+1 AC, additional +2 AC if not attacking that round)
    • L4: Self-improvement, primary (Dexterity +2)
    • L7: TBD

Combat

  • AC 3
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate: 90'
  • Initiative Modifier: +1 (+2 with Unarmed Combat)
  • Attacks
    • Unarmed: 2 attacks/round, THAC0 13, 1d4+2 damage each
    • Handaxe: THAC0 13, 1d6+2 damage, range 10/20/30 thrown
    • Longbow: THAC0 13, 1d6 damage, range 70/140/210
  • Saves: (+2 vs mind control/fear)
    • Petrification & Paralysis 11
    • Poison & Death 9
    • Blast & Breath 11
    • Staves & Wands 10
    • Spells 13

Spells

  • Feather Fall 1/day

Equipment

  • Encumbrance: 170
    • Longbow (30)
    • Handaxe x2 (60)
    • Backpack (80)