Difference between revisions of "Salazar Hamish"

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(Rank)
(Rank)
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== Rank ==
 
== Rank ==
 
*Human Thief 6
 
*Human Thief 6
*XP: 30,140/40,000 (receives +5% bonus)
+
*XP: 33,269/40,000 (receives +5% bonus)
 
**[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)]
 
**[https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom&p=19979470#post19979470 1100 +55 (Ogre Battle)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20020761#post20020761 337 +17 (Outside the Candle)]
Line 14: Line 14:
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 500 +25 (Treasure XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20195248#post20195248 500 +25 (Treasure XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20198190#post20198190 929 + 46 (Trade Goods XP)]
 
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20198190#post20198190 929 + 46 (Trade Goods XP)]
 +
**[https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom&p=20200640#post20200640 2980 + 149 (Treasure/Trade XP)]
 
*Alignment: Neutral  
 
*Alignment: Neutral  
 
*PC with one Henchman
 
*PC with one Henchman

Revision as of 12:59, 23 June 2016

The Wilderlands of Absalom

Salazar Hamish was a camp-hanger on for an army, surviving by grabbing what he could. He fell in with a siege train in the camp and made a home for himself for a short time. An unfriendly rivalry convinced him to take his fortunes elsewhere.

Rank

Attributes

  • STR 11
  • INT 10
  • WIS 13 (+1)
  • DEX 13 (raised from 6) (+1)
  • CON 11
  • CHA 13 (+1)

Skills

  • Languages
    • Common
    • Giant
  • General Proficiencies
    • Adventuring
    • Riding (horse)
    • Signaling
    • Bargaining
    • Profession: Lawyer
  • Class Proficiencies
    • Skulking (+2 to Hide and Move Silently)
    • Weapon Finesse (Use Dex modifier instead of Str for attacks)
    • read languages(including ciphers, treasure maps, and dead languages, but not magical writings) with a proficiency throw of 5+ on 1d20. If the roll does not succeed, the thief may not try to read that particular piece of writing until he reaches a higher level of experience.

Combat

  • AC 3 (Leather Armor, Dex Modifier)
  • HP 14
  • Movement Rate 120/40/120
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 1+, 1d6+3
    • Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 4+, 1d6+3
    • Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 5+, 1d6+2
    • Melee Attack: Dagger +1, Attack Throw 7+, 1d4 + 1
    • Primary Ranged Attack: Shortbow, Attack Throw 7+, 1d6, Range 50/100/150
    • Ranged Attac: Dagger, Attack Throw 7+, Range 10/20/30
  • Saves: (+1 WIS Bonus vs spells and Magic Items, +1 vs Petrification due to Magical Scabbard)
    • Petrification & Paralysis 11+
    • Poison & Death 11+
    • Blast & Breath 14+
    • Staves & Wands 12+
    • Spells 13+

Spells

    • None

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Frostbite: Sword +3, Frost Brand
    • Friend-Maker: Sword +2, Charm Person
    • Shortbow
    • 2 Quiver with 40 arrow
    • 5 Silver tipped arrows
    • 1 Dagger
    • Ring of Second Chances
    • Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
      • Pouch 1
        • 10 100 GP Gems, 10 50 GP Gems, 823 GP
      • Pouch 2
        • 20 10gp gmes, 354 GP, 58 SP
    • Backpack (2gp)
      • Blanket (2gp)
      • Crowbar
      • 2 Flasks of Military Oil
      • Lantern
      • 4 Flasks of Common Oil and Tinder Box (2 GP)
      • Mirror
      • Two Weeks Iron Rations
      • Thieves' Tools

Mount

Light Warhorse (Sirocco) AC 2, 12 HP

  • Saddle and tack, military (1 stone)
  • Saddlebags (2 stone, 1 item)
    • Shortbow
    • 2 Quivers w arrows x40
    • Blanket, wool
    • 2 Waterskins

Light Riding Horse (Mister Trembelus) AC 2, 10 HP

  • Saddle and Tack, Riding
  • Saddlebags (2 Stone, 1 item)
    • Tent
    • 3 Waterskins
    • 50 Feet Rope