Salazar Hamish

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Revision as of 22:24, 29 March 2016 by 73.226.156.43 (talk) (Created page with "The Wilderlands of Absalom == Rank == *Human Thief 6 *XP: 20,000/40,000 (receives +5% bonus) *Alignment: Neutral *PC with one Henchman *Titles/Holdings: None * Age: 17 ==...")
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The Wilderlands of Absalom

Rank

  • Human Thief 6
  • XP: 20,000/40,000 (receives +5% bonus)
  • Alignment: Neutral
  • PC with one Henchman
  • Titles/Holdings: None
  • Age: 17

Attributes

  • STR 11
  • INT 10
  • WIS 13 (+1)
  • DEX 13 (raised from 6) (+1)
  • CON 11
  • CHA 13 (+1)

Skills

  • Languages
    • Common
    • Giant
  • General Proficiencies
    • Adventuring
    • Riding (horse)
    • Siege Engineering
    • Trapping
  • Class Proficiencies
    • Skulking (+2 to Hide and Move Silently)
    • Weapon Finesse (Use Dex modifier instead of Str for attacks)


Combat

  • AC 3 (Leather Armor, Dex Modifier)
  • HP 14
  • Movement Rate
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Frostbite (Short Sword +3, Frost Brand) with Friend-Maker, Attack Throw 2+, 1d6+3
    • Melee Attack: Frostbite (Short Sword +3, Frost Brand), Attack Throw 5+, 1d6+3
    • Melee Attack: Friend-Maker (Short Sword +2, Charm Person 3/Week), Attack Throw 6+, 1d6+2
    • Melee Attack: Dagger, Attack Throw 8+, 1d4
    • Primary Ranged Attack: Shortbow, Attack Throw 7+, 1d6, Range 50/100/150
    • Ranged Attac: Dagger, Attack Throw 7+, Range 10/20/30
  • Saves: (+1 WIS Bonus vs spells and Magic Items)
    • Petrification & Paralysis 11+
    • Poison & Death 11+
    • Blast & Breath 14+
    • Staves & Wands 12+
    • Spells 13+

Spells

    • None

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Frostbite: Sword +3, Frost Brand
    • Friend-Maker: Sword +2, Charm Person
    • Shortbow
    • 2 Quiver with 40 arrow
    • 5 Silver tipped arrows
    • 1 Dagger
    • Belt, High boots, Hooded Cloak, Gloves, Tunic and Pants (Crafter), Fancy Hat (19 GP)
    • Backpack (2gp)
    • Blanket 2gp)
    • Crowbar
    • 2 Flasks of Military Oil
    • Lantern
    • 4 Flasks of Common Oil and Tinder Box (2 GP)
    • Mirror
    • 2 Pouches
    • Two Weeks Iron Rations
    • Thieves' Tools
    • Tent
    • 5 Waterskins