Difference between revisions of "Sample CoN Character Sheet"

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(Insert Name)
(Insert Name)
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==Insert Name==
 
==Insert Name==
'''L7 Insert Class''' (XP: ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo)
+
'''L7 Race Class''' (XP: ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo)
  
'''Appearance:'''  
+
'''Theme/Background Name:'''
  
'''Traits:'''
+
'''Appearance:''' (keywords or one sentence)
 +
 
 +
'''Traits:''' (virtues and vices)
  
 
'''Alignment:'''
 
'''Alignment:'''
  
'''Bonds:'''  
+
'''Bonds:''' (we'll develop in play)
  
 
'''Mark XP'''  
 
'''Mark XP'''  
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*Weapon 2 Attack +Y to hit, +Y damage, tags
 
*Weapon 2 Attack +Y to hit, +Y damage, tags
  
====Elf Characteristics====
+
===Elf Characteristics===
 
*
 
*
 
*
 
*
 
*
 
*
  
====Custom Class====
+
===Custom Class===
 
*
 
*
 
*
 
*
 
*
 
*
 
  
 
===Fighter Moves===
 
===Fighter Moves===

Revision as of 09:42, 1 June 2019

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Insert Name

L7 Race Class (XP: ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo)

Theme/Background Name:

Appearance: (keywords or one sentence)

Traits: (virtues and vices)

Alignment:

Bonds: (we'll develop in play)

Mark XP

  • Insert class motivation
  • Act according to your traits
  • Insert alignment goal

Attributes

STR CON DEX INT WIS CHA LUCK
1/9 2/9 3/9 4/9 5/9 6/9 7/9
(+1) (-1)
ooooo ooooo ooooo ooooo ooooo ooooo

Combat

  • Hit Die dX
  • Armor:
  • HP: X/Y

Weapons

  • Weapon 1 Attack +X to hit, +X damage, tags
  • Weapon 2 Attack +Y to hit, +Y damage, tags

Elf Characteristics

Custom Class

Fighter Moves

Insert Class Resource X/Y

Advanced Moves

Spells & Spell Notes

Gear

Capacity: XX | Weight Carried: YY

  • Worn
  • Backpack

Silver in Hand:

Notes