Difference between revisions of "SatCoC XP Rewards & Recaps"

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=WORKING=
 
 
 
[[Image:D&D4-Icon.gif|frame| '''EXPERIENCE LEVEL CHART''' <br>  
 
[[Image:D&D4-Icon.gif|frame| '''EXPERIENCE LEVEL CHART''' <br>  
 
* '''1st Level''':        0<br>
 
* '''1st Level''':        0<br>
Line 33: Line 31:
 
* '''30th Level''':  ''a cool million'' ]]
 
* '''30th Level''':  ''a cool million'' ]]
  
 
+
=The Slaughter at the Caves of Chaos=
==Age of Wonders - the AVENGERS 1888==
+
==''Experience as of 06/14/08''==
===issue #1===
+
::  '''1,000 XP'''  (2,250 for 3rd Level)
:  ''M&M presents:'' <br> '''INVASION FROM THE CENTER OF THE EARTH - Part I: <font color=darkred>''"the Avengers Cometh"''</font>''' <br> ''October 19, 2007''.  <br> ''GM'': KEVIN
 
:: '''ISSUE RECAP''': 
 
::::*  '''Opening Cut-Away Scene''':  [[the Horrible Case of Bloody Jack]] - [http://wiki.rpg.net/index.php/The_Horrible_Case_of_Bloody_Jack#issue_.231 Ripper Recap PART I] - these scenes have opened on the scenes of "the Ripper" murders.
 
:::  Gathered together by the Queen - the Wasp, Marshall Rodgers, and the Argonaut read the letter from the Queen and their induction as the first of the new Avengers. Sir Nicholas Fury arranged them on the British Rail headed toward the Welsh country-side. It seems the Isle of Wight has a problem...
 
:::  Along the train toward the Isle Gentlemen and Ladies watch as the Men of Renown get to know one another. And suddenly the train is rocked!
 
:::  Decerning that the train is in danger of careening over the edge of a large cliff face as the train tressle is out, Fury bid the Avengers into action.
 
:::  After much well planned work, there are little injuries and no casualties - save the train engine and the first three cars. The most odd of the events is the thwarting and driving away of strange "Moleoid" beasts... As the team assembles to rush on to the Isle of Wight, Fury bellows the immediate need on the coast.
 
:::  Arriving at the ferry docks on England's side of the 3 mile channel, the heroes learn that the Empire Guardsmen have faced some beasts coming out of the massive hole that has destroyed the Osbourne House. As men and women that escaped the creatures on the Isle, having "coal burns" across their body's the heroes find an odd cocoon that men are trying to move. It seems inside of this volcanic was a guard, trapped and a little worse for ware - but not dead!
 
:::  As the heroes questioned the guards and arrived on the Isle, they quickly learned these "Magma-Men" were spreading their radius of heated ground. While the massive chasm sits without activity.
 
:::  Determining descression might be the better part of valor, the team retreats to search for answers, answers they believe will be had by Henry Pym...!
 
:  ''TEAM ROSTER'': [http://wiki.rpg.net/index.php/MARSHAL_AMERICA_1888?wikidb_session=403c5bf75167c304ec3ccf876e5b56ea Marshal America], [http://wiki.rpg.net/index.php/THE_WASP_1888?wikidb_session=403c5bf75167c304ec3ccf876e5b56ea the Wasp], [http://wiki.rpg.net/index.php/ARGONAUT_1888?wikidb_session=403c5bf75167c304ec3ccf876e5b56ea Argonaut] 
 
:  ''ISSUE APPEARANCES'':  Nicholas "the Fury" Dee, the Moleoids creatures, the Magma-Men (stone-apes)
 
:  ''ISSUE CAMEOS/MENTIONED'':  Ripper, Queen Victoria, Pym
 
: '''EXPERIENCE POINTS'''
 
::: 2 Power Points for this story first issue.
 
::: 3 Power Points (if each player completes your wiki page entry)
 
::'''TOTAL CURRENT Level & Experience''':  PL'''8'''; '''125'''pp
 
 
 
 
 
See you next time True Believers!
 
 
 
 
 
 
 
=='''BOOK OF SHADOW II - "EYE OF THE BEHOLDER"'''== 
 
==='''[[Eye of the Beholder]]'''===
 
 
 
 
 
==''Experience as of 04/21/08''==
 
153,000 XP needed for level 18
 
* [[DURGAZ]]:   '''147,989.3''' xp Total  =  '''17th Level'''
 
* [[Kyuad|KYUAD]]:  '''145,362.2''' xp Total = '''17th Level''' (1,150 spent & 1,600 lost at Nisse's death)
 
* [[ERANON]]:   '''145,337.1''' xp Total  = '''17th Level'''
 
* the elf, Z...:  '''137,339.8''' xp Total  =  '''17th Level''' (1,000 spent)  (formerly [[ZAL'KAZZIR]])
 
 
 
 
 
:  ''XP EDITS'':  (all added/adjusted)
 
:: [[SPECIAL XP REWARD]]:  offered at the end of '''"the Battle for First-Hold"'''
 
::  '''Chapter 40''' - updated to give FULL reward for Zal's killing of Zaindal, following group discussion...
 
::  Special Award:  Andrew, Bill, Adam updating me on notes from Chapter 42.5 (500xp)
 
::  ARROW Base Sheets:  400xp  (Bill)
 
::  First-Hold "fact sheet":  400 (Adam)
 
::  Alignment Shift Talk (all 3 times over Email):  300xp  (ALL)
 
::  Kyuad/Zal Reports (one-on-one talks):  400 (Adam, Bill)
 
  
----
 
 
----
 
----
  
  
 +
===session #1===
 +
:  ''D&D4 presents:'' <br> <font color=darkred>'''''LAST MONSTER STANDING'''''</font>''' <br> ''Saturday, June 14th, 10am-2am''.  <br> ''GM'': KEVIN
 +
:: '''ISSUE RECAP''': 
 +
:::  '''''Encounter 1  -  the Origin'''''
 +
:::  The Skill Challenge opening:  "24 hours ago there were  xx  members of your tribe/race, now there is one!"  What do you do?  These were all very interesting and basically became the origin story of what will become the PC party group.  Everyone except Bill's character won a success in their Skill Challenge, although all had a bitter win.
 +
:::  '''''Encounter 2  -  the Meeting'''''
 +
:::  With the Origin encounter leading directly to the PCs meeting for the first time, only Eric and Adam stayed through and after the first encounter.  The Goblin and Gnoll found one another in a secret tunnel connecting the Hobgoblin and Gnoll lairs.  Trapped on both sides they found a third way out, a secret passage into the Chaos Temple caverns!  But not before being skewered a few times with traps...  heheh
 +
:::  '''''Encounter 3 -  Into the Chaos Temple'''''
 +
:::  '''''(aka.  "the Lair of the Veranda Door!!")'''''
 +
:::  Opening into the primary storage room of the Chaos Temple (later determined to be followers of the Orcus Cults, and clearly usurpers of Tiamat).  The Imnar & Minsore searched/looted for supplies, knowing they might never be able to enter a town for food/etc...  The door to this room was made of "imperfect glass" and the duo could see on the outside lurked an armored man - perhaps guarding the door or trying to look in.  After a fun battle with the door... they moved on.  (as noted by Adam and Eric - I'm proud to say, this was one of the very best scenes I've ever DMed)  ask them for more, heheh...
 +
:::  '''''Encounter 4 -  Death from Above'''''
 +
:::  As the PCs moved on into the temple  (interestingly hewn stone, no longer "caverns" really),  they continued to be very cautious due to previous encounters/traps.  Minsore noticed the odd duplication of construction in the vault areas above the dungeon halls.  Not only were the vaulted ceilings constructed to hold themselves but there were also wooden support beams that seemed unnecessary.  And the PCs soon learned that they were made as a hidden watch point for a temple assassin - a "Halfling Prowler", who dropped to try and kill each PC one-on-one when they split up for a short while.  It didn't work.  The PCs thwarted his plan and forced him to run.  He darted down into a staired room they'd just found - leading to what the assassin hoped would help him escape to tell his masters!
 +
:::  '''''Encounter 5 -  the Crypt of the Anti-Paladin of Orcus'''''
 +
:::  With the Halfling Prowler bolting for safety within the crypt, trying to hide between the 14 various sarcophagi - he managed to uncover Lord Dezinex, former paladin - now wight of Orcus, whom he hoped would be a distraction for his escape...  sadly (for the halfling) it wasn't and he was killed just before the anti-paladin rose to fight.  The wight, quickly realized that these "monsters" were not worthy to fight, so he called his fellowship forth - as the 13 other sarcophagi broke seals and out rose the others.  Battling these many many undead was nearly fatal - however after some bad die rolling, the PCs made a comeback and barely escaped with their lives.  Destroying the crypt-master and his minions!
 +
:::  '''''Encounter 6 -  Mirror Mirror & the Maiden'''''
 +
:::  After a solid rest, having been awake for over a full day - the PCs moved out from the storage room (which they'd fallen back to for safety)  and soon found an area with a strange sacrificial alter.  Imnar spied a villain, rushed into the alcove and destoryed a mirror positioned on the wall - he'd seen himself.  But this activity lead to a room across the hall which Minsore could see (through the door's window) a beautiful woman (to human eyes anyway) trapped within.  The room was barred from the outside (much like the Crypt prior)  so they moved cautiously.  The woman inside seemed to be dancing in ritual-like style around 6 humanoid slaves hanging just off the ground.  Opening the door and rushing in Minsore attacked, but was surprised when the woman threw her cloak back revealing hair of asps!  A Medusa!!  Soon Imnar was "alone" as Minsore found himself made statue, much like the humanoids she was dancing around...  But Minsore's resolve was strong and he pulled back from the brink to overtake the magic gaze as the duo rushed from the room to lock the Medusa inside - but Minsore was not as luck the second time.  When Imnar turned around in the hall his new friend was pertrified!!  He was alone.  Negotiating with the Medusa Imnar made a pact - "monster to monster" that he would allow her to go free if she'd free his friend... She agreed and after retreating - Minsore, and surprisingly, the other humanoids returned to flesh!
 +
:::  '''''Encounter 7 -  the Talon of Tiamat'''''
 +
:::  The humanoids freed from the stone of the Medusa all fell to the ground, only one surviving the tortures prior.  This priest, a cleric of Tiamat was Dragonborn.  The other five, were her "Talon" - her unit, her party - on a quest to find and retake the Spawn of the Emerald Mountain.  Minsore quickly remembered the ritual implements in the storeroom had an egg shaped holder that he believed hinted that this "spawn" was actually the Egg of a Green Dragon from another Realm!  The PCs aided the cleric back to her feat and then retreated to the crypt to gather equipment for her to join them on the way out...
 +
:::  Along the way the PCs found some cool items, ritual books, neat treasures, potions and powerful weapons to use in their quest for revenge.
  
===chapter # '''46''':3===
 
*  ''' Tactics planning session'''  (Andrew, Adam, Steve, and Bill):  200 xp per PC (Andrew, Adam, Steve, & Bill) ['''ENCOUNTER'''    | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' Z. summons Grandmother of Stone, the Earth Elementals'''  (Andrew, Adam, Steve, and Bill):  100 xp per PC (Andrew, Adam, Steve, & Bill) ['''ENCOUNTER'''    | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' Z. and Eranon deal with the wounded wolf'''  (Andrew, Adam, Steve, and Bill):  300 xp per PC (Andrew, Adam, Steve, & Bill) ['''ENCOUNTER'''    | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' As the Bloodguard leave Z. commands the Elementals to trap the majority on the Keep's path.'''  (Andrew, Adam, Steve, and Bill):  1200 xp (Adam), 850 xp (Andrew, Steve, & Bill)  ['''BATTLE''': 16xCR10,  37xCR5, 8xCR2 /2  | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' Kyuad masquarades as Gyrn and the group attacks the Bloodguard as they leave Crystal Keep'''  (Andrew, Adam, Steve, and Bill):  150 xp per PC (Andrew, Adam, Steve, & Bill) ['''ENCOUNTER'''    | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' Battle with the Bloodguard Lts/elites'''  (Andrew, Adam, Steve, and Bill):    2550 xp (Adam), 1806 xp (Andrew, Steve, & Bill)  ['''BATTLE''': 1xCR12, 1xCR10, 14xCR10, 1xCR10,  10xCR5, 2xCR2  | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' Parlay with the High Captain Githuran and Mr. Lovoth'''  (Andrew, Adam, Steve, and Bill):  300 xp per PC (Andrew, Adam, Steve, & Bill) ['''ENCOUNTER'''    | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' An elf appears on the horizon, the group watches and learns this is the dragon under screen!'''  (Andrew, Adam, Steve, and Bill):  200 xp per PC (Andrew, Adam, Steve, & Bill) ['''ENCOUNTER'''    | 3PCs @ 17th, 1PC @ 16th]
 
*  ''' Ancara makes himself known and attacks the dragon to reveal it fully!'''  (Andrew, Adam, Steve, and Bill):  0 xp per PC (Andrew, Adam, Steve, & Bill) ['''ENCOUNTER'''    | 3PCs @ 17th, 1PC @ 16th]
 
 
*  '''Anaximath ''' (xp to be rewarded at the end of this battle)  [Max possible:  15,300]
 
 
** TOTAL =  5000 (Z.), 3906 (Kyuad/Eranon/Durgaz) [XP for this Chapter (game session).]
 
 
 
====Bluebooking====
 
*  '''''Wiki Bluebooking'':  Each Player''':    (x?  (??? xp))
 
 
 
----
 
  
  

Revision as of 22:33, 18 June 2008

EXPERIENCE LEVEL CHART
* 1st Level: 0
* 2nd Level: 1,000
* 3rd Level: 2,250
* 4th Level: 3,750
* 5th Level: 5,500
* 6th Level: 7,500
* 7th Level: 10,000
* 8th Level: 13,000
* 9th Level: 16,500
* 10th Level: 20,500
* 11th Level: 26,000
* 12th Level: 32,000
* 13th Level: 39,000
* 14th Level: 47,000
* 15th Level: 57,000
* 16th Level: 69,000
* 17th Level: 83,000
* 18th Level: 99,000
* 19th Level: 119,000
* 20th Level: 143,000
* 21st Level: 175,000
* 22nd Level: 210,000
* 23rd Level: 255,000
* 24th Level: 310,000
* 25th Level: 375,000
* 26th Level: 450,000
* 27th Level: 550,000
* 28th Level: 675,000
* 29th Level: 825,000
* 30th Level: a cool million

The Slaughter at the Caves of Chaos

Experience as of 06/14/08

1,000 XP (2,250 for 3rd Level)


session #1

D&D4 presents:
LAST MONSTER STANDING
Saturday, June 14th, 10am-2am.
GM: KEVIN
ISSUE RECAP:
Encounter 1 - the Origin
The Skill Challenge opening: "24 hours ago there were xx members of your tribe/race, now there is one!" What do you do? These were all very interesting and basically became the origin story of what will become the PC party group. Everyone except Bill's character won a success in their Skill Challenge, although all had a bitter win.
Encounter 2 - the Meeting
With the Origin encounter leading directly to the PCs meeting for the first time, only Eric and Adam stayed through and after the first encounter. The Goblin and Gnoll found one another in a secret tunnel connecting the Hobgoblin and Gnoll lairs. Trapped on both sides they found a third way out, a secret passage into the Chaos Temple caverns! But not before being skewered a few times with traps... heheh
Encounter 3 - Into the Chaos Temple
(aka. "the Lair of the Veranda Door!!")
Opening into the primary storage room of the Chaos Temple (later determined to be followers of the Orcus Cults, and clearly usurpers of Tiamat). The Imnar & Minsore searched/looted for supplies, knowing they might never be able to enter a town for food/etc... The door to this room was made of "imperfect glass" and the duo could see on the outside lurked an armored man - perhaps guarding the door or trying to look in. After a fun battle with the door... they moved on. (as noted by Adam and Eric - I'm proud to say, this was one of the very best scenes I've ever DMed) ask them for more, heheh...
Encounter 4 - Death from Above
As the PCs moved on into the temple (interestingly hewn stone, no longer "caverns" really), they continued to be very cautious due to previous encounters/traps. Minsore noticed the odd duplication of construction in the vault areas above the dungeon halls. Not only were the vaulted ceilings constructed to hold themselves but there were also wooden support beams that seemed unnecessary. And the PCs soon learned that they were made as a hidden watch point for a temple assassin - a "Halfling Prowler", who dropped to try and kill each PC one-on-one when they split up for a short while. It didn't work. The PCs thwarted his plan and forced him to run. He darted down into a staired room they'd just found - leading to what the assassin hoped would help him escape to tell his masters!
Encounter 5 - the Crypt of the Anti-Paladin of Orcus
With the Halfling Prowler bolting for safety within the crypt, trying to hide between the 14 various sarcophagi - he managed to uncover Lord Dezinex, former paladin - now wight of Orcus, whom he hoped would be a distraction for his escape... sadly (for the halfling) it wasn't and he was killed just before the anti-paladin rose to fight. The wight, quickly realized that these "monsters" were not worthy to fight, so he called his fellowship forth - as the 13 other sarcophagi broke seals and out rose the others. Battling these many many undead was nearly fatal - however after some bad die rolling, the PCs made a comeback and barely escaped with their lives. Destroying the crypt-master and his minions!
Encounter 6 - Mirror Mirror & the Maiden
After a solid rest, having been awake for over a full day - the PCs moved out from the storage room (which they'd fallen back to for safety) and soon found an area with a strange sacrificial alter. Imnar spied a villain, rushed into the alcove and destoryed a mirror positioned on the wall - he'd seen himself. But this activity lead to a room across the hall which Minsore could see (through the door's window) a beautiful woman (to human eyes anyway) trapped within. The room was barred from the outside (much like the Crypt prior) so they moved cautiously. The woman inside seemed to be dancing in ritual-like style around 6 humanoid slaves hanging just off the ground. Opening the door and rushing in Minsore attacked, but was surprised when the woman threw her cloak back revealing hair of asps! A Medusa!! Soon Imnar was "alone" as Minsore found himself made statue, much like the humanoids she was dancing around... But Minsore's resolve was strong and he pulled back from the brink to overtake the magic gaze as the duo rushed from the room to lock the Medusa inside - but Minsore was not as luck the second time. When Imnar turned around in the hall his new friend was pertrified!! He was alone. Negotiating with the Medusa Imnar made a pact - "monster to monster" that he would allow her to go free if she'd free his friend... She agreed and after retreating - Minsore, and surprisingly, the other humanoids returned to flesh!
Encounter 7 - the Talon of Tiamat
The humanoids freed from the stone of the Medusa all fell to the ground, only one surviving the tortures prior. This priest, a cleric of Tiamat was Dragonborn. The other five, were her "Talon" - her unit, her party - on a quest to find and retake the Spawn of the Emerald Mountain. Minsore quickly remembered the ritual implements in the storeroom had an egg shaped holder that he believed hinted that this "spawn" was actually the Egg of a Green Dragon from another Realm! The PCs aided the cleric back to her feat and then retreated to the crypt to gather equipment for her to join them on the way out...
Along the way the PCs found some cool items, ritual books, neat treasures, potions and powerful weapons to use in their quest for revenge.





D&D4e - "The Slaughter at the Caves of Chaos"