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'''Research and Development''': generally confind back in the safety of the B.P.R.D. Headquarters base, none the less these scientist and arcane builders of the weird and fantastic. Their focus is far more on the mental then their physical aspects.  
 
'''Research and Development''': generally confind back in the safety of the B.P.R.D. Headquarters base, none the less these scientist and arcane builders of the weird and fantastic. Their focus is far more on the mental then their physical aspects.  
:''Base Attributes'': Smarts d8+.  
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:''Base Attributes'': Smarts d8+ often higher.  
 
:''Common Skills'': Any combination of Acedemia, Common Knowledge, Electronics, Hacking, Occultism, Research and Science at high levels depends on expertise (d8 or higher). Other skills as Field Agents might be helpful for their survivability in the field.
 
:''Common Skills'': Any combination of Acedemia, Common Knowledge, Electronics, Hacking, Occultism, Research and Science at high levels depends on expertise (d8 or higher). Other skills as Field Agents might be helpful for their survivability in the field.
 
:''Common Edges'': Jack-Of-All-Trades, McGyver, Mr. Fix It and Scholar are all important.
 
:''Common Edges'': Jack-Of-All-Trades, McGyver, Mr. Fix It and Scholar are all important.
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:''Common Skills'': none. Instead make sure you focus on those skills that you 'specialize' in. Are you a Lingustic in the field of dead languages and Acedemia d8+, a Cryptozoologist in the prosuit of the Yeti might want high Acedemia, Notice and Occultism of d6+, a Guild will want Athletics, Notice and Survival of d8+, and a profession safe cracker should have an Thievery of a d8+ etc.  
 
:''Common Skills'': none. Instead make sure you focus on those skills that you 'specialize' in. Are you a Lingustic in the field of dead languages and Acedemia d8+, a Cryptozoologist in the prosuit of the Yeti might want high Acedemia, Notice and Occultism of d6+, a Guild will want Athletics, Notice and Survival of d8+, and a profession safe cracker should have an Thievery of a d8+ etc.  
 
:''Common Edges'': none but instead as always depending on your field of expertise should help define what Edges are going to be important to you.
 
:''Common Edges'': none but instead as always depending on your field of expertise should help define what Edges are going to be important to you.
:''Forbidden Hindrances'': as Field Agents athough excepts can (and will be made). A Genius Eldery expect scholar in obscure lore and languege etc.
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:''Forbidden Hindrances'': as Field Agents athough excepts can (and will be made). A Genius teenage hacker might be able to get short term work with the Young Hindrance or Eldery expect scholar in obscure lore and languege etc.
  
 
==BACKGROUND AND ORIGIN==
 
==BACKGROUND AND ORIGIN==

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