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'''Setting Rules''' (SWAE pg. 136-141 and SPC pg. 29-36)
 
'''Setting Rules''' (SWAE pg. 136-141 and SPC pg. 29-36)
 
:'''''Born a Hero''''' - ignore Rank requirements for Edges at character creation.
 
:'''''Born a Hero''''' - ignore Rank requirements for Edges at character creation.
:'''''Comic Book Combat''''' (SPC pg. 29-33) - a number of rule idea about combat (including Combination Attacks, Knockback, Power Stunts, Large Improvised weapons and Synergy) that we will be using in this setting.
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:'''''Comic Book Combat''''' (SPC pg.) - a number of rule idea about combat (including Knockback, Power Stunts, etc.) that we will be using in this setting.
 
:'''''Convictions''''': Gain conviction for heroic deads. When spent they grant a +1d6 to any Trait roll total; which can also Ace.
 
:'''''Convictions''''': Gain conviction for heroic deads. When spent they grant a +1d6 to any Trait roll total; which can also Ace.
 
:'''''Death & Defeat''''' (SPC pg. 34) - In comic books, heroes and villains are often defeated but seldom perish. This option reflects a more narrative fate for those superpowered individuals who fall in battle.
 
:'''''Death & Defeat''''' (SPC pg. 34) - In comic books, heroes and villains are often defeated but seldom perish. This option reflects a more narrative fate for those superpowered individuals who fall in battle.
 
:'''''High Adventure''''' - the heroes can spend a Benny to gain the one-time use of a Combat Edge. They must meet the Rank and any Edge requirements as usual but can ignore Trait requirements.
 
:'''''High Adventure''''' - the heroes can spend a Benny to gain the one-time use of a Combat Edge. They must meet the Rank and any Edge requirements as usual but can ignore Trait requirements.
:'''''Mega Destruction''''' (SPC pg. 34) - means combat between supers wreaks terrible havoc on the landscape. Mostly used when encountering giant kaiju elder things.
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:'''''Mega Destruction''''' (SPC pg.) - means combat between supers wreaks terrible havoc on the landscape. Mostly used when encountering giant kaiju elder things.
 
:'''''More Skill Points''''' - heroes start with 15 points for Skills.  
 
:'''''More Skill Points''''' - heroes start with 15 points for Skills.  
 
:'''''Multiple Languages''''' - start with native in a d8 and start with ½ Smarts dice in additional languages at d6. These languages can include ancient languages and some weird alien tounges.
 
:'''''Multiple Languages''''' - start with native in a d8 and start with ½ Smarts dice in additional languages at d6. These languages can include ancient languages and some weird alien tounges.
:'''''Never Surrender''''' (SPC pg. 34) - incapacitated Wild Cards are dealt Action Initiative Cards as usual during a fight. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
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:'''''Never Surrender''''' (SPC pg.) - incapacitated Wild Cards are dealt Action Initiative Cards as usual during a fight. If dealt a Joker, the fallen hero immediately regains consciousness and returns to the fight Shaken. Wounds and Injuries remain in full effect, but he stabilizes if he was Bleeding Out.
:'''''Throwdown''''' (SPC pg. 34)- Ignore the Unarmed Defender rule that normally gives an attacker armed with a melee weapon +2 to hit an unarmed foe.
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:'''''Throwdown''''' (SPC)- Ignore the Unarmed Defender rule that normally gives an attacker armed with a melee weapon +2 to hit an unarmed foe.
 
:'''''Villainous Convictions''''' (SPC pg. 36) - the player characters have Bennies and Conviction to help them in their epic struggles—and the ability to earn more through great roleplaying. Villains can alos have Benny and Convictions to aid them in their goals.
 
:'''''Villainous Convictions''''' (SPC pg. 36) - the player characters have Bennies and Conviction to help them in their epic struggles—and the ability to earn more through great roleplaying. Villains can alos have Benny and Convictions to aid them in their goals.
 
:'''''Wound Cap''''' - heroes suffer a maximum of 4 Wounds in s single hit; apply this limit before making Soak rolls.
 
:'''''Wound Cap''''' - heroes suffer a maximum of 4 Wounds in s single hit; apply this limit before making Soak rolls.

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