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::'''''Lycan Powers''''': Growth 1 (permanent -2) [1], Heightened Senses: Smell [1], Melee Weapon - Claws (Str+d4, +2 ''Athletics'' when climbing) [2], Regeneration (cannot regenerate damage cause by silver trappings) [2].
 
::'''''Lycan Powers''''': Growth 1 (permanent -2) [1], Heightened Senses: Smell [1], Melee Weapon - Claws (Str+d4, +2 ''Athletics'' when climbing) [2], Regeneration (cannot regenerate damage cause by silver trappings) [2].
 
::'''''Lycan Banes''''': Transformation (as Minor Hindrance) [-1]
 
::'''''Lycan Banes''''': Transformation (as Minor Hindrance) [-1]
::'''''Other Common Lycan Banes''''': the Lycan can take an additional 3 points on Bane from the following list - Bloodthristy (as Major Hindrance) [-2], Discintive Appearance (as Minor Hindrance) ("its a Werewolf!") [-1], Elemental Weakness (Silver as Minor Hindrance) [-1], Mean (as Minor Hindrance [-1], Reckless (as Major Hindrance) [-2], Vulnerability (Wolf's Bane, as Minor or Major Hindrance) [-1 or -2].
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::'''''Other Common Lycan Banes''''': the Lycan can take up to 3 points on Bane from the following list - Bloodthristy (as Major Hindrance) [-2], Discintive Appearance (as Minor Hindrance) ("its a Werewolf!") [-1], Elemental Weakness (Silver as Minor Hindrance) [-1], Mean (as Minor Hindrance [-1], Reckless (as Major Hindrance) [-2], Vulnerability (Wolf's Bane, as Minor or Major Hindrance) [-1 or -2].
::'''''Other Common Lycan Powers''''': The lycan can spend their remaining Power points on the following - Fear, Hardy, Heightened Sense, Infection (common mod Lethat and Requires Touch) (at GM's call can also be used to transform a victim into a new Werewolf), , Melee AttaCK, Pace, Regeneration (higher levels), Super-Attributes and Super Skill (max starting d12+3), Super Edges, Toughness.  
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::'''''Other Common Lycan Powers''''': The lycan can spend their remaining Power points on the following - Fear, Hardy, Heightened Sense, Infection (common mod Lethat and Requires Touch) (at GM's call can also be used to transform a victim into a new Werewolf), , Melee AttaCK, Pace [2], Regeneration (higher levels), Super-Attributes and Super Skill (max starting d12+3), Super Edges, Toughness.  
 
:DEMON: Though much of the metaphysics of the different worlds is up for discussion, one thing is true: there is a place called Hell populated by various malevolent spirits that have earned their place as demons. Though "spirit" is a technical classification, they can materialise as solid and universally powerful. Fortunately, they can only enter the physical world when summoned via magic. They are creatures that exist within a hierarchy where the strong bully and rule the weak. Their one bane seems to be that they are bound by ancient laws and rarely harm humans that have not signed themselves over to the demons' whims.
 
:DEMON: Though much of the metaphysics of the different worlds is up for discussion, one thing is true: there is a place called Hell populated by various malevolent spirits that have earned their place as demons. Though "spirit" is a technical classification, they can materialise as solid and universally powerful. Fortunately, they can only enter the physical world when summoned via magic. They are creatures that exist within a hierarchy where the strong bully and rule the weak. Their one bane seems to be that they are bound by ancient laws and rarely harm humans that have not signed themselves over to the demons' whims.
 
:Summoned by magical rite and bound by prophecy and ancient laws, you have become empowered by demonic energies and physically altered as part of your new power. Alternatively, your family may have entered into a contract or agreement with the forces of Hell or you were discovered at the site of a ritual.
 
:Summoned by magical rite and bound by prophecy and ancient laws, you have become empowered by demonic energies and physically altered as part of your new power. Alternatively, your family may have entered into a contract or agreement with the forces of Hell or you were discovered at the site of a ritual.

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