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Rituals are a pervasive force of nature that can be called upon by any creature with sufficient willpower or training. That being said, being born into the world of witches and curses certainly makes it easier on all concerned. The archive is inconclusive, but there are recorded instances of agents being able to utilise the rituals and magic that the creatures and cultists usually use to further their goals to reverse the damage.</br>
 
Rituals are a pervasive force of nature that can be called upon by any creature with sufficient willpower or training. That being said, being born into the world of witches and curses certainly makes it easier on all concerned. The archive is inconclusive, but there are recorded instances of agents being able to utilise the rituals and magic that the creatures and cultists usually use to further their goals to reverse the damage.</br>
 
Rituals can take anywhere from a few minutes to hours of painstaking work. Agents mostly encounter rituals being performed when in their final stages or post resolution, when they must then reverse a ritual’s damage or contain a creature it has unleashed.</br>
 
Rituals can take anywhere from a few minutes to hours of painstaking work. Agents mostly encounter rituals being performed when in their final stages or post resolution, when they must then reverse a ritual’s damage or contain a creature it has unleashed.</br>
To perform a ritual, the practitioner, ritualist, or agent will require all of the items listed under called components. Some of these components are consumed as part of the ritual and will need replacing before the ritual can be attempted again. Components may include how many people are required to conduct the ritual. In addition, if the ritualist will require the Grimore tome or artefact that contains the ritual to be at hand during the casting. Many of these tomes are written in long dead or alien languages and must be translated or understood to perform.</br>
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To perform a ritual, the practitioner, ritualist, or agent will require all of the items listed under called components. Some of these components are consumed as part of the ritual and will need replacing before the ritual can be attempted again. Components may include how many people are required to conduct the ritual. In addition, if the ritualist does not know the ritual or have it memorised, they will require the tome or artefact that contains the ritual to be at hand during the casting.</br>
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Part of the components requires will be the Grimore or magical spell tome, or at least a few pages of the chants and sequence of events that must take place to perform successfully. These text might be in an ancient or alien language that must be translated or understood to perform.</br>
 
When everything is ready and the tome understood the ritualist will make a series of task rolls per the '''Dramatic Task''' rules (SWADE pg. 122). The standard Skills used for these skill rolls is ''Occultism'' or ''Spellcasting''. Anyone with the Occultism skill can attempt or aid in these task. Each Ritual is unique and will require different steps and could have different Complications and Time Required. As such there are no Rituals listed here but instead are included in individual Missions.
 
When everything is ready and the tome understood the ritualist will make a series of task rolls per the '''Dramatic Task''' rules (SWADE pg. 122). The standard Skills used for these skill rolls is ''Occultism'' or ''Spellcasting''. Anyone with the Occultism skill can attempt or aid in these task. Each Ritual is unique and will require different steps and could have different Complications and Time Required. As such there are no Rituals listed here but instead are included in individual Missions.
  

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