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====Ritual and Divine Components==== | ====Ritual and Divine Components==== | ||
These are magical and blessed items that could have a use in field on most/many missions.</br> | These are magical and blessed items that could have a use in field on most/many missions.</br> | ||
− | '''GHOST BOX (MEDIUM)''': CL 1, RP 3 points. | + | '''GHOST BOX (MEDIUM)''': CL 1, RP 3 points. A radio with a frequency scan mode that some ghost hunters claim allows communication with spirits. This grants the user an ''Electronics'' or ''Occultism'' skill check to determine if there is a spirit nearby. Wt. 3lbs.</br> |
'''HOLY WATER (SMALL per vial)''': CL 0, RP 1 point per vial. Against some creatures, the sanctified water causes their supernatural abilities to short circuit. In others, it physically burns as if it were acid. Sometimes, it just causes them to be slightly wet and rather annoyed. If the creature has a bane associated with Holy or Radiant damage, the creature suffers associated to their individual bane from each splash, spill, or pour of holy water.</br> | '''HOLY WATER (SMALL per vial)''': CL 0, RP 1 point per vial. Against some creatures, the sanctified water causes their supernatural abilities to short circuit. In others, it physically burns as if it were acid. Sometimes, it just causes them to be slightly wet and rather annoyed. If the creature has a bane associated with Holy or Radiant damage, the creature suffers associated to their individual bane from each splash, spill, or pour of holy water.</br> | ||
Characters with the Conviction Limited Awakening Theme can bless a number of vial of Holy Water equal to half their Spirits or ''Faith'' dice (whichever is higher) after an hour long ritual. Wt. 0.5lbs a vial.</br> | Characters with the Conviction Limited Awakening Theme can bless a number of vial of Holy Water equal to half their Spirits or ''Faith'' dice (whichever is higher) after an hour long ritual. Wt. 0.5lbs a vial.</br> |