Editing Savage Lands

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*'''Weapon Breakage''' This occurs when you roll a 1 on a Fighting die when using weapons made of wood, bone, obsidian and stone (on a roll of 2 if fighting someone with a metal weapon or striking an area covered by metal armor). The effect of the breakage is as follows:
 
*'''Weapon Breakage''' This occurs when you roll a 1 on a Fighting die when using weapons made of wood, bone, obsidian and stone (on a roll of 2 if fighting someone with a metal weapon or striking an area covered by metal armor). The effect of the breakage is as follows:
 
 
---Light weapons (daggers, clubs, tortoise blades) become useless.  
 
---Light weapons (daggers, clubs, tortoise blades) become useless.  
 
 
---Swords can still be used as crude (-1 Fighting) daggers (str +1d4)
 
---Swords can still be used as crude (-1 Fighting) daggers (str +1d4)
 
 
---bludgeons (maces, hammers, etc) become clubs (str +1d4)
 
---bludgeons (maces, hammers, etc) become clubs (str +1d4)
 
+
---spears and polearms can function as staves. Double-headed polearms can be swapped to the second head as a backup.  
---spears and polearms can function as staves. Double-headed polearms can be swapped to the second head as a backup.
 
 
  
 
*'''Quick Draw''': Effectively, everyone can consider themselves to have the Quick Draw edge...drawing a new weapon (at least one that isn't located in a pack or pouch) is a free action.
 
*'''Quick Draw''': Effectively, everyone can consider themselves to have the Quick Draw edge...drawing a new weapon (at least one that isn't located in a pack or pouch) is a free action.

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