Editing Savage Prax

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
*[http://forum.rpg.net/member.php?u=68644] WTND's page for his savage prax game
+
*[http://forum.rpg.net/member.php?u=68644 Iskallors] page for his savage prax game
 
*[http://forum.rpg.net/showthread.php?t=539886 IC]
 
*[http://forum.rpg.net/showthread.php?t=539886 IC]
*[http://forum.rpg.net/showthread.php?t=539875 OOC]
 
 
*[http://forum.rpg.net/showthread.php?t=539240 recruitment]
 
*[http://forum.rpg.net/showthread.php?t=539240 recruitment]
 
*[http://www.scribd.com/doc/30613815/Savage-Worlds-Glorantha rules] of sorts....
 
*[http://www.scribd.com/doc/30613815/Savage-Worlds-Glorantha rules] of sorts....
 
=Do The Funky Gibbon=
 
=Do The Funky Gibbon=
 
*Okay this is my little view of a small part of Glorantha, as people like to say your game may vary. No quoting canon please. But with regards to your cult and view of who your pc is...it's how ever you want it. You've not had much contact with other peoples/cults so far.....
 
*Okay this is my little view of a small part of Glorantha, as people like to say your game may vary. No quoting canon please. But with regards to your cult and view of who your pc is...it's how ever you want it. You've not had much contact with other peoples/cults so far.....
 
=Great lines=
 
*"We need big, big, fire to cook you all: 'Ot Po'tato hungry and his god likes burning hoomans. You lie down and die now okey dokey?" 'Ot Po'tato to sable riders.
 
  
 
=The Goodies=
 
=The Goodies=
Line 18: Line 14:
  
 
*[[Zsa Zsa Gaboon]] Played by '''NexusI''' the troops newly appointed shamaness  and Troop leader. Owner of the Funky Gibbon drums. Aunt to Snikka And Boo
 
*[[Zsa Zsa Gaboon]] Played by '''NexusI''' the troops newly appointed shamaness  and Troop leader. Owner of the Funky Gibbon drums. Aunt to Snikka And Boo
**[[Rippa Tabla]] new apprentice and member of the Spirt Smashers/Stone Breakers troop. Male.
 
 
**[[Aye Aye]] Npc ally, apprentice shaman , female
 
**[[Aye Aye]] Npc ally, apprentice shaman , female
  
Line 25: Line 20:
 
*[['Ot Po'tato]] Played by johanngottliebfichte Oakfed male shaman from the Singefur troop, custodial troop of the Oakfed temple at monkey shrine. Permanently singed, crackles like a fire when he talks and blows smoke rings. Master of all things fire...well almost.
 
*[['Ot Po'tato]] Played by johanngottliebfichte Oakfed male shaman from the Singefur troop, custodial troop of the Oakfed temple at monkey shrine. Permanently singed, crackles like a fire when he talks and blows smoke rings. Master of all things fire...well almost.
 
**[[T'Sssss]] Npc ally, male apprentice shaman,missing rather a lot of fur.
 
**[[T'Sssss]] Npc ally, male apprentice shaman,missing rather a lot of fur.
 +
 +
*Npc allies ,  young males, Litter carriers and foragers.
 +
**Rakka Dak
 +
**Rikka Snikka
 +
**Boo DakChoo
 +
**Gnash Gnash
  
 
=Npc's=
 
=Npc's=
*'''Baba Ganough'''. The Funky Gibbon clan's Matriach. Mother of Zsa Zsa and Grandmother to Boo and Snikka. 'Ot Po'tato is remotely related to you all.
+
*Baba Ganough. The Funky Gibbon Tribes Matriach. Mother of Zsa Zsa and Grandmother to Boo and Snikka. 'Ot Po'tato is remotely related to you all.
**Yum Potato old baboon matron. Collector of mushrooms
 
*'''Dok Ankman''' leader of the Spirit Smasher troop
 
** '''Da Na''' his hunter sidekick
 
**'''Ee Gon''' their shaman
 
**'''Rippa''' young spirit smasher Baboon
 
 
 
**Rhino Broo
 
 
 
 
 
**Two Thumb Tom
 
 
 
=Stuff + treasure=
 
**Snikka TTT mace+thumbs, Bonnet, crystal
 
**Kash TTT spear+shield, crystal
 
**Boo The shade, seeds, whistle, crystal spearhead, Zebra skin hat
 
**Chik vial of blue liquid
 
**Zsa Zsa Bolo lizard claw, waha statuette, Red feather cloak,
 
**Rippa rhino club, lead ball
 
**Ot Sable bone breastplate
 
**T'Sss
 
 
 
*morokanth tomb
 
**Lead ball
 
**Stone statue of waha
 
**Crystal one
 
**Crystal two
 
**Bolo lizard claw engraved with death rune...throbs
 
**Zebra skin hat
 
**Vial of blue liquid
 
 
 
*TTT's stuff
 
**Two Thumb Tom's gear consists of a Lead mace, a large bronze rimmed shield , a spear and some leather bits and bob's of armour. There are what looks like matrixes on the shield Darkwall 2 matrix and mace Darksense and bludgeon 1
 
**Thumbs
 
 
 
*Hyena
 
**one cloak with protection 3
 
**one cloak with countermagic 2
 
**one hyena head irontooth 2 +1 intimidation when worn.
 
 
 
**she also made six short hyena skin cloaks.
 
  
=Stone Monkeys=
 
*Speak No Evil
 
*Hear No Evil
 
*See No Evil
 
  
=Npc Ancestors=
 
*FurrowFur
 
*Mule Kick
 
*Nakka
 
*Pimphand:
 
**Rumoured to be the grandson of the Gibbon himself. Though he was the one that started that rumour. Earned his name due to the fearsome skills displayed in slapping Broo, Scorpionmen and Krashti during the baboon tribes first settlement of the Monkey Ruins. Travelled to the Block and gained the favour of the Storm Bulls for his ferocious approach and the fact that he entered battle unarmed and unarmoured. Also the slapping, the endless slapping. Even now a small, little known, group of Storm Bulls practice a martial art inspired by his example.
 
Berserker. Lover. Poet.
 
  
 
=Baddies=
 
=Baddies=
*[[KONG]], elder brother to Snikka and Boo. Zorak Zoran Runelord. By joinng Zorak Zoran, this baboon has broken all ties with his ancestors.
+
*[[KONG]], elder brother to Snikka and Boo. Zorak Zoran Runelord. By joinng Zorak Zoran. This baboon has broken all ties with his ancestors.
 
**His gang of [[bad ass baboons]]
 
**His gang of [[bad ass baboons]]
 
** [[VooDoo Bob]] his Shaman
 
** [[VooDoo Bob]] his Shaman
Line 92: Line 42:
  
 
=Monkey Ruins=
 
=Monkey Ruins=
*A Large ruined complex in the deserts of Prax. Home to many troops of baboons each guarding their own totem area.
+
*A Large ruined complex in the deserts of Prax. Home to many tribes/troops of baboons each guarding their own totem area.
 
*The largest known and possibly only temple to Oakfed. This is where the Spirit itself entered Prax. The SingeFur troop are the custodians of this special fiery area.
 
*The largest known and possibly only temple to Oakfed. This is where the Spirit itself entered Prax. The SingeFur troop are the custodians of this special fiery area.
 
*Plenty of buildings, water tanks, statues and old temples....think the monkey ruins of the jungle book without the jungle. Sand dunes shift and change constantly.
 
*Plenty of buildings, water tanks, statues and old temples....think the monkey ruins of the jungle book without the jungle. Sand dunes shift and change constantly.
 
*The Goodie troop is based around the large eight armed statue of their ancestor the Funky Gibbon.
 
*The Goodie troop is based around the large eight armed statue of their ancestor the Funky Gibbon.
*The Funky Gibbon clan has several troops that take turns guarding the compound, rotated yearly depending on the results of the previous Sacred time.
+
*The Funky Gibbon tribe has several troops that take turns guarding the compound, rotated yearly depending on the results of the previous Sacred time.
 
*Due to an increase in Heroquests strange things have been happening within the ruins. New trees have grown over night baring strange fruits, monkeys have appeared in large numbers and new and strange magics have become available. Several buildings have suddenly become whole again....Foremost the '''Badda Bing Shrine''' on Root street.
 
*Due to an increase in Heroquests strange things have been happening within the ruins. New trees have grown over night baring strange fruits, monkeys have appeared in large numbers and new and strange magics have become available. Several buildings have suddenly become whole again....Foremost the '''Badda Bing Shrine''' on Root street.
  
Line 114: Line 64:
 
*The Monkey King. War God of the Monkey ruins.
 
*The Monkey King. War God of the Monkey ruins.
 
*The Evening Star
 
*The Evening Star
**Gloaming. Duration until the next dawn. This is cast during the day at a chosen area with a volume of 100 cubic meters. At Dusk that volumes light remans fixed in place, and remains present even after the sun sets, persisting all night as a small piece of day. The area will remain as bright as the was as the sun sank below the edge of the world. The lighted area has indistinct edges, but is clearly visible at night. It ends as the sun rises the next morning
 
 
*The Dew Maiden
 
*The Dew Maiden
 
*Raven
 
*Raven
Line 128: Line 77:
  
 
=Notes=
 
=Notes=
 +
*Spirits are bound into objects.
 
*each character needs to decide on one trade good to carry. EG mule leg, bag of feathers...
 
*each character needs to decide on one trade good to carry. EG mule leg, bag of feathers...
 
 
{| border="1" cellpadding="2"
 
!width="200"|Character
 
!width="50"|fighting
 
!width="50"|notice
 
!width="50"|toughness
 
!width="50"|parry
 
!width="50"|Shooting
 
!width="50"|Throwing
 
!width="50"|Stealth
 
|-
 
|Snikka || d10 ||d6 || 7 || 7/9|| || || d6
 
|-
 
|Boo Waa || d6 || d8+2 || 5 || 5/6 || d8 ||  d6|| d10
 
|-
 
|Zsa Zsa || d4 || d6 || 5 || 4 ||  ||  || d4
 
|-
 
|'Ot Po'tato|| d6 ||d4 || 5 ||5  ||  ||  || d6
 
|-
 
|Kash || d6 ||d6  ||5 || 6 ||  ||  || d6
 
|-
 
|Rippa ||d6  || d6 ||5  || 4 ||  || 0 || d6
 
|-
 
|Chik || d4 || d6 ||5  || 4 || d6 || d6 || d6
 
|-
 
|T'Sss || d4 ||d6  ||5  || 4 ||  || 0 || d6
 
|-
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)