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*[http://forum.rpg.net/member.php?u=68644] WTND's page for his savage prax game
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*[http://forum.rpg.net/member.php?u=68644 Iskallors] page for his savage prax game
 
*[http://forum.rpg.net/showthread.php?t=539886 IC]
 
*[http://forum.rpg.net/showthread.php?t=539886 IC]
 
*[http://forum.rpg.net/showthread.php?t=539875 OOC]
 
*[http://forum.rpg.net/showthread.php?t=539875 OOC]
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=Great lines=
 
=Great lines=
 
*"We need big, big, fire to cook you all: 'Ot Po'tato hungry and his god likes burning hoomans. You lie down and die now okey dokey?" 'Ot Po'tato to sable riders.
 
*"We need big, big, fire to cook you all: 'Ot Po'tato hungry and his god likes burning hoomans. You lie down and die now okey dokey?" 'Ot Po'tato to sable riders.
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 +
=fighting=
 +
*Snikka d10
 +
*Bood6
 +
*Zsad4
 +
*'Ot  1d6
 +
**Kash d6
 +
**Chik d4
 +
**Rippa d6
 +
**T'Sss d4
  
 
=The Goodies=
 
=The Goodies=
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*[['Ot Po'tato]] Played by johanngottliebfichte Oakfed male shaman from the Singefur troop, custodial troop of the Oakfed temple at monkey shrine. Permanently singed, crackles like a fire when he talks and blows smoke rings. Master of all things fire...well almost.
 
*[['Ot Po'tato]] Played by johanngottliebfichte Oakfed male shaman from the Singefur troop, custodial troop of the Oakfed temple at monkey shrine. Permanently singed, crackles like a fire when he talks and blows smoke rings. Master of all things fire...well almost.
 
**[[T'Sssss]] Npc ally, male apprentice shaman,missing rather a lot of fur.
 
**[[T'Sssss]] Npc ally, male apprentice shaman,missing rather a lot of fur.
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*Npc allies ,  young males, Litter carriers and foragers.
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**Rakka Dak
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**Rikka Snikka
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**Boo DakChoo
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**Gnash Gnash
  
 
=Npc's=
 
=Npc's=
*'''Baba Ganough'''. The Funky Gibbon clan's Matriach. Mother of Zsa Zsa and Grandmother to Boo and Snikka. 'Ot Po'tato is remotely related to you all.
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*'''Baba Ganough'''. The Funky Gibbon Tribes Matriach. Mother of Zsa Zsa and Grandmother to Boo and Snikka. 'Ot Po'tato is remotely related to you all.
 
**Yum Potato old baboon matron. Collector of mushrooms
 
**Yum Potato old baboon matron. Collector of mushrooms
 
*'''Dok Ankman''' leader of the Spirit Smasher troop
 
*'''Dok Ankman''' leader of the Spirit Smasher troop
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**'''Ee Gon''' their shaman
 
**'''Ee Gon''' their shaman
 
**'''Rippa''' young spirit smasher Baboon
 
**'''Rippa''' young spirit smasher Baboon
 
**Rhino Broo
 
 
 
**Two Thumb Tom
 
 
=Stuff + treasure=
 
**Snikka TTT mace+thumbs, Bonnet, crystal
 
**Kash TTT spear+shield, crystal
 
**Boo The shade, seeds, whistle, crystal spearhead, Zebra skin hat
 
**Chik vial of blue liquid
 
**Zsa Zsa Bolo lizard claw, waha statuette, Red feather cloak,
 
**Rippa rhino club, lead ball
 
**Ot Sable bone breastplate
 
**T'Sss
 
 
*morokanth tomb
 
**Lead ball
 
**Stone statue of waha
 
**Crystal one
 
**Crystal two
 
**Bolo lizard claw engraved with death rune...throbs
 
**Zebra skin hat
 
**Vial of blue liquid
 
 
*TTT's stuff
 
**Two Thumb Tom's gear consists of a Lead mace, a large bronze rimmed shield , a spear and some leather bits and bob's of armour. There are what looks like matrixes on the shield Darkwall 2 matrix and mace Darksense and bludgeon 1
 
**Thumbs
 
 
*Hyena
 
**one cloak with protection 3
 
**one cloak with countermagic 2
 
**one hyena head irontooth 2 +1 intimidation when worn.
 
 
**she also made six short hyena skin cloaks.
 
 
=Stone Monkeys=
 
*Speak No Evil
 
*Hear No Evil
 
*See No Evil
 
  
 
=Npc Ancestors=
 
=Npc Ancestors=
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*The Monkey King. War God of the Monkey ruins.
 
*The Monkey King. War God of the Monkey ruins.
 
*The Evening Star
 
*The Evening Star
**Gloaming. Duration until the next dawn. This is cast during the day at a chosen area with a volume of 100 cubic meters. At Dusk that volumes light remans fixed in place, and remains present even after the sun sets, persisting all night as a small piece of day. The area will remain as bright as the was as the sun sank below the edge of the world. The lighted area has indistinct edges, but is clearly visible at night. It ends as the sun rises the next morning
 
 
*The Dew Maiden
 
*The Dew Maiden
 
*Raven
 
*Raven
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=Notes=
 
=Notes=
 +
*Spirits are bound into objects.
 
*each character needs to decide on one trade good to carry. EG mule leg, bag of feathers...
 
*each character needs to decide on one trade good to carry. EG mule leg, bag of feathers...
 
 
{| border="1" cellpadding="2"
 
!width="200"|Character
 
!width="50"|fighting
 
!width="50"|notice
 
!width="50"|toughness
 
!width="50"|parry
 
!width="50"|Shooting
 
!width="50"|Throwing
 
!width="50"|Stealth
 
|-
 
|Snikka || d10 ||d6 || 7 || 7/9|| || || d6
 
|-
 
|Boo Waa || d6 || d8+2 || 5 || 5/6 || d8 ||  d6|| d10
 
|-
 
|Zsa Zsa || d4 || d6 || 5 || 4 ||  ||  || d4
 
|-
 
|'Ot Po'tato|| d6 ||d4 || 5 ||5  ||  ||  || d6
 
|-
 
|Kash || d6 ||d6  ||5 || 6 ||  ||  || d6
 
|-
 
|Rippa ||d6  || d6 ||5  || 4 ||  || 0 || d6
 
|-
 
|Chik || d4 || d6 ||5  || 4 || d6 || d6 || d6
 
|-
 
|T'Sss || d4 ||d6  ||5  || 4 ||  || 0 || d6
 
|-
 

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