Difference between revisions of "Saxx Avendaar"

From RPGnet
Jump to: navigation, search
(Saxx Avendaar)
Line 1: Line 1:
== Saxx Avendaar ==
+
= Saxx Avendaar =
  
 
AKA, '''Saxx the 'Wandering Master.'''' Yes, he gave himself this name. <br>
 
AKA, '''Saxx the 'Wandering Master.'''' Yes, he gave himself this name. <br>
 +
 +
==Appearance==
 +
“Red & Black Fauxhawk”<br>
 +
“Short Chinstrap Beard”<br>
 +
“Orc-scaped & Chiseled”<br>
 +
“Boisterous & Competitive”<br>
 +
“AmBOWdextrous”<br>
 +
 +
==New Stats==
 +
 +
===Attributes===
 +
*STR: 10 +1 Human, +1 Level 4 = '''12''' (+1)
 +
*DEX: 13 +1 Human = '''14''' (+2)
 +
*CON: 14 +1 Free, +1 Human = '''16''' (+3)
 +
*INT: 15 +1 Human = '''16''' (+3)
 +
*WIS: 12 +1 Human, +1 Level 4 = '''14''' (+2)
 +
*CHA: 8 +1 Human = '''9''' (-1)
 +
 +
 +
===Class Details===
 +
*Human Artificer (Alchemist) lvl 5
 +
*Alignment: Chaotic Good
 +
*Hit Dice: 1d8
 +
*Hit Points: 8 + 4 x 5 + 5 x 3 (Con) = '''43'''
 +
*AC: 12 (armor) +2 (Shield) +2 (Dex) = '''16'''
 +
*Initiative: +2 (Dex) +5 (Alert) = +7
 +
*Proficiency Bonus: +3
 +
*Speed 30'
 +
*Culture: Trakken (Survival)
 +
 +
 +
===Skills and Proficiencies===
 +
*'''Proficiencies''': Light Armor, Medium Armor, Shields, Simple Weapons <Br/>
 +
*'''Saving Throws''': Constitution, Intelligence <Br/>
 +
*'''Skills''': Animal Handling, Arcana, Medicine, Nature, Survival <Br/>
 +
*'''Tool Proficiencies''': Alchemist's supplies, thieves’ tools, tinker’s tools, herbalism kit, cook's utensils, vehicles (land) <Br/>
 +
*'''Languages''': Common, Taratan, Yrcish, Havlin <Br/>
 +
*'''Feat''': Alert <Br/>
 +
 +
===Saving Throws===
 +
*Strength +1
 +
*Dexterity +2
 +
*Constitution +6
 +
*Intelligence +6
 +
*Wisdom +2
 +
*Charisma -1
 +
 +
===Skills===
 +
:'''Animal Handling +5'''
 +
:'''Arcana +6'''
 +
:'''Medicine +5'''
 +
:'''Nature +6'''
 +
:'''Perception +2'''
 +
::'''''Passive Perception 12'''''
 +
:'''Survival +5'''
 +
 +
===Special Qualities===
 +
*Infuse Item
 +
*Magical Tinkering
 +
*The Right Tool for the Job
 +
*Experimental Elixir
 +
*Alchemical Savant
 +
 +
===Background: Folk Hero===
 +
*'''Defining Event''': I trained the peasantry to use farm implements as weapons.
 +
*'''Feature''': Rustic Hospitality
 +
*'''Personality trait''': I am confident in my own abilities and do what I can to instill confidence in others.
 +
*'''Ideal''': Destiny. Nothing and no one can steer me away from my higher calling.
 +
*'''Bond''': My tools are symbols of my past life, and I carry them so I will never forget my roots.
 +
*'''Flaw''': I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
 +
*Skills: Animal Handling, Nature
 +
*Tool Proficiencies: Cook's Utensils, Vehicles (land)
 +
 +
 +
 +
===Equipment ===
 +
:'''Magic Items'''
 +
:1 Uncommon: Broom of Flying
 +
:2 Common: Orb of Direction, Armor of Gleaming
 +
 +
35 gp <Br/>
 +
Iron/Wood Composite Short Bow +1<br>
 +
Hunting Knife<br>
 +
3 quivers (1 enclosed, 1 flashy, 1 normal)<br>
 +
Arrows (high-quality competition arrows, practice arrows, hunting arrows)<br>
 +
Riding Horse<br>
 +
Saddle and kit<br>
 +
Saddle Bags<br>
 +
Stylish traveling clothes<br>
 +
Flashy competition clothes<br>
 +
travel gear (bedroll, flint/steel, whetstone, cooking items)
 +
:'''Tools''' <Br/>
 +
:Cook's Utensils 8 lb <Br/>
 +
:Alchemist's Supplies 8 lb <Br/>
 +
:Herbalism Kit 3 lb <Br/>
 +
:Tinker's Tools 10 lb <Br/>
 +
:thieves’ tools, 1 lb <Br/>
 +
 +
Total weight: <Br/>
 +
 +
==Background==
 +
 +
 +
==Notes==
 +
 +
 +
==Old Stats==
 +
  
 
'''Orc'''<br>
 
'''Orc'''<br>

Revision as of 15:51, 30 August 2022

Saxx Avendaar

AKA, Saxx the 'Wandering Master.' Yes, he gave himself this name.

Appearance

“Red & Black Fauxhawk”
“Short Chinstrap Beard”
“Orc-scaped & Chiseled”
“Boisterous & Competitive”
“AmBOWdextrous”

New Stats

Attributes

  • STR: 10 +1 Human, +1 Level 4 = 12 (+1)
  • DEX: 13 +1 Human = 14 (+2)
  • CON: 14 +1 Free, +1 Human = 16 (+3)
  • INT: 15 +1 Human = 16 (+3)
  • WIS: 12 +1 Human, +1 Level 4 = 14 (+2)
  • CHA: 8 +1 Human = 9 (-1)


Class Details

  • Human Artificer (Alchemist) lvl 5
  • Alignment: Chaotic Good
  • Hit Dice: 1d8
  • Hit Points: 8 + 4 x 5 + 5 x 3 (Con) = 43
  • AC: 12 (armor) +2 (Shield) +2 (Dex) = 16
  • Initiative: +2 (Dex) +5 (Alert) = +7
  • Proficiency Bonus: +3
  • Speed 30'
  • Culture: Trakken (Survival)


Skills and Proficiencies

  • Proficiencies: Light Armor, Medium Armor, Shields, Simple Weapons
  • Saving Throws: Constitution, Intelligence
  • Skills: Animal Handling, Arcana, Medicine, Nature, Survival
  • Tool Proficiencies: Alchemist's supplies, thieves’ tools, tinker’s tools, herbalism kit, cook's utensils, vehicles (land)
  • Languages: Common, Taratan, Yrcish, Havlin
  • Feat: Alert

Saving Throws

  • Strength +1
  • Dexterity +2
  • Constitution +6
  • Intelligence +6
  • Wisdom +2
  • Charisma -1

Skills

Animal Handling +5
Arcana +6
Medicine +5
Nature +6
Perception +2
Passive Perception 12
Survival +5

Special Qualities

  • Infuse Item
  • Magical Tinkering
  • The Right Tool for the Job
  • Experimental Elixir
  • Alchemical Savant

Background: Folk Hero

  • Defining Event: I trained the peasantry to use farm implements as weapons.
  • Feature: Rustic Hospitality
  • Personality trait: I am confident in my own abilities and do what I can to instill confidence in others.
  • Ideal: Destiny. Nothing and no one can steer me away from my higher calling.
  • Bond: My tools are symbols of my past life, and I carry them so I will never forget my roots.
  • Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
  • Skills: Animal Handling, Nature
  • Tool Proficiencies: Cook's Utensils, Vehicles (land)


Equipment

Magic Items
1 Uncommon: Broom of Flying
2 Common: Orb of Direction, Armor of Gleaming

35 gp
Iron/Wood Composite Short Bow +1
Hunting Knife
3 quivers (1 enclosed, 1 flashy, 1 normal)
Arrows (high-quality competition arrows, practice arrows, hunting arrows)
Riding Horse
Saddle and kit
Saddle Bags
Stylish traveling clothes
Flashy competition clothes
travel gear (bedroll, flint/steel, whetstone, cooking items)

Tools
Cook's Utensils 8 lb
Alchemist's Supplies 8 lb
Herbalism Kit 3 lb
Tinker's Tools 10 lb
thieves’ tools, 1 lb

Total weight:

Background

Notes

Old Stats

Orc
Stronger: - increase base weight by 50 kg.
Low Light Vision; Negate up to -3 Circumstance Penalty if there is any light within 120’.

Descriptive Attributes
“Red & Black Fauxhawk”
“Short Chinstrap Beard”
“Orc-scaped & Chiseled”
“Boisterous & Competitive”
“AmBOWdextrous”

Persona Attributes:
People: “Orc”
Culture “Anlat”
Background: “Hunter of Beast & Man”
Bonus “Nomadic”
Profession “Competition Rider & Archer"

Characteristic Attributes
Might 3
Perception 4
Agility '3
Stamina 3
Presence 4
Will 2

Abilities
Acrobatics 2
Animal Handling 6
Athletics 4
Awareness 2
Bureaucracy
Crafting 2
Deceive 2
Disguise
Empathy 3
Herbalism
Intimidate 2
Melee Weapons 2
Oratory
Performance
Persuasion 3
Ranged Weapons 6
Scholarship
Seduction
Sleight of Hand
Social Circles 4
Ships
Stealth 4
Survival 3
Teamster
Thrown Weapons
Unarmed Fighting 3

Advantages:
Friends in Low Places: +1 social circles
Fairly famous: +1 Persuasion
Fledgling Fletcher: +1 to Crafting when making or repairing bows and arrows.
Thread the needle: +3 to hit a specific target in a crowd
Survival instincts: +2 to Acrobatics when actively Dodging.

Adversities: Highly Competetive: +2 to opponent's provocation if challenging archery or riding skills.

Weapon Familiarities: short swords, daggers, short bows, and javelins.

Wound Threshold – 2
Base Weight – 100 kg.
Movement – 8 meters
Bruises OOOO
Wounds OOO
Conditions OOO

Advances: 15 – 15 = 0

Gear:
Iron/Wood Composite Short Bow +1
Hunting Knife
3 quivers (1 enclosed, 1 flashy, 1 normal)
Arrows (high-quality competition arrows, practice arrows, hunting arrows)
Riding Horse
Saddle and kit
Saddle Bags
Stylish traveling clothes
Flashy competition clothes
travel gear (bedroll, flint/steel, whetstone, cooking items)