Difference between revisions of "Scarik's Simplified 40k Notes"

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'''XP'''
 
'''XP'''
  
Halve all costs for Space Marine Skill and Talent Advances.
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Halve almost all costs for Space Marine Skill and Talent Advances.
  
  

Revision as of 15:44, 25 February 2011

Back to War Without End Main

Play-by-Post rules changes

XP

Halve almost all costs for Space Marine Skill and Talent Advances.


Traits

Unnatural Stats become linear (+10 to rolls and +1 to stat bonus)

Size: Adds to Damage dealt and resistance, subtracts from defense. Adds to Weapon SB min and adds to armor AP worn.


Dice rolls

Succeed if roll under, fail if over

DoS = tens digit rolled DoF = tens rolled – tens needed Righteous Fury – on doubles, good if succeed, bad if not. Really bad.


Combat

Opposed roll to attack

Passive defense

Opposed Strength + Weapon vs Tough + Armor for damage. DoS is the crit level taken.

Called shots ignored, use DoS to determine change of hit location, determine base location normally, each DoS can be used against the multiple hits table to shift 1 column right.

(Fast combat) Ranges are: Close Combat (CC), Firefight (FF), Stand Off (SO x) where x is the ranges of the weapons.

Roll for position – Add WToF to resist


Weapons

Guns Assign a Strength stat and a min SB to use

Modify class from pistol/basic/heavy to: Pistol/Assault/Rifle/Support/Heavy/Mounted

Fix Pen

Change ranges to Assault, Firefight, Long (1-3) [1 for rifles 2 for MGs, 3 for long range stuff]

Assign BS mods for each range [ex Pistol CC/A+0, FF-20 or Carbine CC-20, A+0, FF+0, L(1)-20]

Damage types: Power weapons do rending mostly, fists do impact.

Weight of Fire (WToF): replaces RoF, helps maneuver by pinning the enemy increases number of targets you can retaliate against/effect.s


Armor Rolled as Damage Resistance

Has a S+T min to use

Requires a Talent: Light, Heavy, Powered


Skills Make weapon talents into skills, use normal skill progression

Add +30 and +40 ranks (same cost as +20)

Only count highest bonus and highest penalty