Scum: Clued Up GM Section

From RPGnet
Revision as of 01:28, 11 March 2009 by Asklepios (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Scum: Main Page --> Scum: Fings to Do --> Scum: Clued Up --> Scum: Clued Up GM Section



Overview

THIS IS THE GM'S SECTION FOR THE CLUED UP SCENARIO. DON'T READ THIS IF THERE IS ANY POSSIBILITY YOU MIGHT READ THIS GAME.

Having said that, all you GMs out there might want to bear in mind that these are just suggestions as to how you could unfold the mystery for the players - you can drop or ignore as much of this as you like.

The Answer: Where is Darryl's Money?

Darryl had indeed made ten thousand pounds from drug dealing, and was indeed planning to elope with the cash.

The Trail of Clues

The Study

The Lounge

The Kitchen

Professor Plum

Reverend Green

Miss Scarlett

Mrs. Peacock

Colonel Mustard

Mrs. White

Mood and themes

GM tricks