Editing Scum and Villainy - No Disintegrations - The Ship

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[[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]]
 
[[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]]
[[File:last-chance-2.jpg|thumb]]
 
  
The Last-Chance-2 is a Kuat Systems Iridium-Class Asteroid Mining Freighter, refitted by the crew into a quick-yet-sturdy bounty hunting vessel.
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== Name ==
== The Ship ==
 
  
: '''Designation''': Kuat Systems Iridium-Class Asteroid Mining Freighter
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Designation:  
: '''Ship Size''': Freighter
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Ship Size: Freighter
: '''Crew Reputation''': Honorable
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: '''Crew''': 0 / 3
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Crew: 0 / 3
  
 
=== Systems ===
 
=== Systems ===
{| style="border: none; width: 100%"
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Comms: 2 / 4
|- style="vertical-align:top;"
 
|
 
'''Comms: 2 / 4'''
 
 
: ◈ Long-Range Scanner
 
: ◈ Long-Range Scanner
 
: ◇ Nexus Link
 
: ◇ Nexus Link
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'''Engines: 2 / 3'''
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Engines: 1 / 3
 
: ◈ Jump Drive
 
: ◈ Jump Drive
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'''Weapons: 1 / 3'''
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Weapons: 1 / 3
 
: ◈ Grappling Hooks
 
: ◈ Grappling Hooks
: Particle Cannons
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: ◇ Available: Particle Cannons
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'''Hull: 1 / 2'''
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Hull: 0 / 2
|}
 
  
 
=== Special Abilities ===
 
=== Special Abilities ===
{| style="border: none; width: 100%"
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|- style="vertical-align:top;"
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; Licensed
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: Take -2 heat on any legitimate bounty hunting job. Your ship
; ◈ Licensed
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can carry particle weapons, and your crew can carry and legally use
: Take -2 heat on any legitimate bounty hunting job. Your ship can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.
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heavy blasters in the pursuit of a target.
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; ◇ On the Trail
 
; ◇ On the Trail
: Your crew gains an extra downtime activity to work on long-term projects, or acquire assets to track bounties.
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: Your crew gains an extra downtime activity to work on
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long-term projects, or acquire assets to track bounties.
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; ◇ Light Touch
 
; ◇ Light Touch
: You gain potency when tailing a target, or when gathering info at a target’s previous location.
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: You gain potency when tailing a target, or when gathering
|- style="vertical-align:top;"
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info at a target’s previous location.
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; ◇ Snatch’N’Grab
 
; ◇ Snatch’N’Grab
: When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll.
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: When you use a deception, infiltration, or social plan
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to execute a kidnapping or extraction, add +1d to the engagement roll.
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; ◇ Loaded for Bear
 
; ◇ Loaded for Bear
: Your crew can carry +1 load. They have distinctive and high-quality armor. When you wear armor, it counts as heavy armor (two uses).
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: Your crew can carry +1 load. They have distinctive
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and high-quality armor. When you wear armor, it counts as heavy
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armor (two uses).
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; ◇ Play Both Sides
 
; ◇ Play Both Sides
: When you release a bounty target, make them a crew contact.
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: When you release a bounty target, make them a
|- style="vertical-align:top;"
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crew contact.
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; ◇ Deadly
 
; ◇ Deadly
: Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).
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: Each crew member may add 1 action rating to command,
|
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scrap, or skulk (up to a max of 3).
; ◇ ◇ Veteran
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; ◇◇ Veteran
 
: Choose a special ability from another source.
 
: Choose a special ability from another source.
|}
 
 
=== Crew / Ship Upgrades ===
 
{| style="border: none; width: 100%"
 
|- style="vertical-align:top;"
 
|
 
; Auxiliary
 
: ◇ AI Module
 
: ◇ Armory
 
: ◈ Brig
 
: ◇ Galley
 
: ◇ Medical Bay
 
: ◇ Science Bay
 
: ◇-◇ Shields
 
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; Training
 
: ◇ Insight
 
: ◈ Prowess
 
: ◇ Resolve
 
: ◇ Playbook
 
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; Ship Gear
 
: ◇ Holo-Emitters
 
: ◇ Intruder Alarm
 
: ◇ Land Rover
 
: ◇ Power Reserves
 
: ◇ Shuttle
 
: ◇ Stasis Pods
 
: ◇ Vault
 
|- style="vertical-align:top;"
 
|
 
; Crew Gear
 
: ◇ Alien Pet
 
: ◇ Land Transport
 
: ◇ Recon Drone
 
: ◇ Survival Gear
 
: ◇ Workshop
 
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; Cerberus Upgrades
 
: ◇ Tracers
 
: ◈ Stun Weapons
 
: ◇-◇ Personal Vehicles
 
: ◇-◇ Hard Knocks
 
: ◇-◇-◇ Smooth Criminals
 
|}
 

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