Editing Scum and Villainy - No Disintegrations - The Ship

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[[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]]
 
[[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]]
[[File:last-chance-2.jpg|thumb]]
 
  
The Last-Chance-2 is a Kuat Systems Iridium-Class Asteroid Mining Freighter, refitted by the crew into a quick-yet-sturdy bounty hunting vessel.
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== Last-Chance-2 ==
== The Ship ==
 
  
: '''Designation''': Kuat Systems Iridium-Class Asteroid Mining Freighter
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: Designation:  
: '''Ship Size''': Freighter
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: Ship Size: Freighter
: '''Crew Reputation''': Honorable
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: Crew Reputation: Honorable
: '''Crew''': 0 / 3
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: Crew: 0 / 3
  
 
=== Systems ===
 
=== Systems ===
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: You gain potency when tailing a target, or when gathering info at a target’s previous location.
 
: You gain potency when tailing a target, or when gathering info at a target’s previous location.
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|
 
 
; ◇ Snatch’N’Grab
 
; ◇ Snatch’N’Grab
 
: When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll.
 
: When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll.
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: When you release a bounty target, make them a crew contact.
 
: When you release a bounty target, make them a crew contact.
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|
 
 
; ◇ Deadly
 
; ◇ Deadly
 
: Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).
 
: Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).
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=== Crew / Ship Upgrades ===
 
=== Crew / Ship Upgrades ===
{| style="border: none; width: 100%"
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|- style="vertical-align:top;"
 
|
 
 
; Auxiliary
 
; Auxiliary
 
: ◇ AI Module
 
: ◇ AI Module
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: ◇ Science Bay
 
: ◇ Science Bay
 
: ◇-◇ Shields
 
: ◇-◇ Shields
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; Training
 
; Training
 
: ◇ Insight
 
: ◇ Insight
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: ◇ Resolve
 
: ◇ Resolve
 
: ◇ Playbook
 
: ◇ Playbook
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; Ship Gear
 
; Ship Gear
 
: ◇ Holo-Emitters
 
: ◇ Holo-Emitters
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: ◇ Stasis Pods
 
: ◇ Stasis Pods
 
: ◇ Vault
 
: ◇ Vault
|- style="vertical-align:top;"
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|
 
 
; Crew Gear
 
; Crew Gear
 
: ◇ Alien Pet
 
: ◇ Alien Pet
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: ◇ Survival Gear
 
: ◇ Survival Gear
 
: ◇ Workshop
 
: ◇ Workshop
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; Cerberus Upgrades
 
; Cerberus Upgrades
 
: ◇ Tracers
 
: ◇ Tracers
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: ◇-◇ Hard Knocks
 
: ◇-◇ Hard Knocks
 
: ◇-◇-◇ Smooth Criminals
 
: ◇-◇-◇ Smooth Criminals
|}
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=== Crew XP ===
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'''Experience: 0/8'''
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At the end of each session, for each item below, mark 1 xp (or 2 xp instead if that item occurred multiple times).
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* You executed a successful extraction operation or capture of a bounty.
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* You contended with challenges above your current station.
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* You bolstered your crew’s reputation or developed a new one.
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* You expressed the goals, drives, inner conflict, or essential nature of the crew

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