Editing Scum and Villainy - No Disintegrations - The Ship
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[[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]] | [[Scum_and_Villainy_-_No_Disintegrations|Back to Main Page]] | ||
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− | + | == Last-Chance-2 == | |
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− | : | + | : Designation: |
− | : | + | : Ship Size: Freighter |
− | : | + | : Crew Reputation: Honorable |
− | : | + | : Crew: 0 / 3 |
=== Systems === | === Systems === | ||
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: You gain potency when tailing a target, or when gathering info at a target’s previous location. | : You gain potency when tailing a target, or when gathering info at a target’s previous location. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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; ◇ Snatch’N’Grab | ; ◇ Snatch’N’Grab | ||
: When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll. | : When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll. | ||
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: When you release a bounty target, make them a crew contact. | : When you release a bounty target, make them a crew contact. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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; ◇ Deadly | ; ◇ Deadly | ||
: Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3). | : Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3). | ||
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=== Crew / Ship Upgrades === | === Crew / Ship Upgrades === | ||
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; Auxiliary | ; Auxiliary | ||
: ◇ AI Module | : ◇ AI Module | ||
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: ◇ Science Bay | : ◇ Science Bay | ||
: ◇-◇ Shields | : ◇-◇ Shields | ||
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; Training | ; Training | ||
: ◇ Insight | : ◇ Insight | ||
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: ◇ Resolve | : ◇ Resolve | ||
: ◇ Playbook | : ◇ Playbook | ||
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; Ship Gear | ; Ship Gear | ||
: ◇ Holo-Emitters | : ◇ Holo-Emitters | ||
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: ◇ Stasis Pods | : ◇ Stasis Pods | ||
: ◇ Vault | : ◇ Vault | ||
− | + | ||
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; Crew Gear | ; Crew Gear | ||
: ◇ Alien Pet | : ◇ Alien Pet | ||
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: ◇ Survival Gear | : ◇ Survival Gear | ||
: ◇ Workshop | : ◇ Workshop | ||
− | + | ||
; Cerberus Upgrades | ; Cerberus Upgrades | ||
: ◇ Tracers | : ◇ Tracers | ||
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: ◇-◇ Hard Knocks | : ◇-◇ Hard Knocks | ||
: ◇-◇-◇ Smooth Criminals | : ◇-◇-◇ Smooth Criminals | ||
− | + | ||
+ | === Crew XP === | ||
+ | '''Experience: 0/8''' | ||
+ | |||
+ | At the end of each session, for each item below, mark 1 xp (or 2 xp instead if that item occurred multiple times). | ||
+ | |||
+ | * You executed a successful extraction operation or capture of a bounty. | ||
+ | * You contended with challenges above your current station. | ||
+ | * You bolstered your crew’s reputation or developed a new one. | ||
+ | * You expressed the goals, drives, inner conflict, or essential nature of the crew |