Difference between revisions of "Selig Seven-Fingers"

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A character in the [[Iron Age of Imladril]] B/X Campaign.
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A character in the [[Wilderlands Hex Crawl IV]] B/X Campaign.
  
  
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*HP: 20/20
 
*HP: 20/20
*AC:  
+
*AC: 6
 
*Attack:  
 
*Attack:  
*Movement:  
+
**Mace 1d6 damage
 +
**Sling -1 to hit, 1d4 damage
 +
*Movement: 90/30/90
 
*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
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Spells/day: 2/2
 
Spells/day: 2/2
 +
 +
Memorized: CLW, CLW, Hold Person, Find Traps
  
 
=== First Level Spells ===
 
=== First Level Spells ===
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*Snake Charm
 
*Snake Charm
 
*Speak with Animal
 
*Speak with Animal
 
  
 
== Equipment ==
 
== Equipment ==
*chainmail
+
*holy symbol (25 gp)
*shield
+
*waterskin x2 (2 gp)
*
+
*chainmail (40 gp) 400cn
*Backpack
+
*mace (5 gp) 30cn
**Sword +1 / +3 vs dragons
+
*sling (2 gp)
*
+
**30 sling stones
*
+
*Backpack (5 gp) 80cn
*
+
**Sword +1 / +3 vs dragons 60cn
 +
**crowbar (10 gp)
 +
**flask of oil x10 (20 gp)
 +
**lantern (10 gp)
 +
**iron rations (30 gp)
 +
**standard rations (5 gp)
 +
**50' rope (1 gp)
 +
**small sacks x3 (3 gp)
 +
**large sacks x2 (4 gp)
 +
**tinder box (3 gp)
 +
**torches x6 (1 gp)
 +
**wolfsbane x2 (20 gp)
 +
**garlic x2 (10 gp)
 +
**holy water (25 gp)
 +
*Coin purse
 +
**13 gp 19cn

Latest revision as of 22:31, 26 January 2017

A character in the Wilderlands Hex Crawl IV B/X Campaign.


Selig Seven-Fingers[edit]

  • Neutral Cleric 5 (Curate)
  • XP: 15,000/25,000 (+5% bonus)
  • Backstory: Selig Seven-Fingers is a wandering priest of Thoth with a fascination in draconic mysteries.

Attributes[edit]

  • STR 12
  • INT 11
  • WIS 13 (+1 magic-based saves)
  • DEX 6 (-1 to hit, +1 AC penalty, -1 initiative)
  • CON 8 (-1 HP/die)
  • CHA 13 (+1 reactions, 5 max retainers, 8 morale)

Combat[edit]

  • HP: 20/20
  • AC: 6
  • Attack:
    • Mace 1d6 damage
    • Sling -1 to hit, 1d4 damage
  • Movement: 90/30/90
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 9
    • Magic Wands 10
    • Paralysation or Petrification 12
    • Dragon Breath 14
    • Rod, Stave, or Spell: 12

Class Abilities[edit]

Turn Undead: D = Skeletons & Zombies, T = Ghouls & Wights, Wraith =7, Mummy = 9, Spectre = 11, Vampire = X

Spells[edit]

Spells/day: 2/2

Memorized: CLW, CLW, Hold Person, Find Traps

First Level Spells[edit]

  • Cure Light Wounds*
  • Detect Evil
  • Detect Magic
  • Light*
  • Protection from Evil
  • Purify Food and Water
  • Remove Fear*
  • Resist Cold

Second Level Spells[edit]

  • Bless*
  • Find Traps
  • Know Alignment
  • Hold Person
  • Resist Fire
  • Silence 15' radius
  • Snake Charm
  • Speak with Animal

Equipment[edit]

  • holy symbol (25 gp)
  • waterskin x2 (2 gp)
  • chainmail (40 gp) 400cn
  • mace (5 gp) 30cn
  • sling (2 gp)
    • 30 sling stones
  • Backpack (5 gp) 80cn
    • Sword +1 / +3 vs dragons 60cn
    • crowbar (10 gp)
    • flask of oil x10 (20 gp)
    • lantern (10 gp)
    • iron rations (30 gp)
    • standard rations (5 gp)
    • 50' rope (1 gp)
    • small sacks x3 (3 gp)
    • large sacks x2 (4 gp)
    • tinder box (3 gp)
    • torches x6 (1 gp)
    • wolfsbane x2 (20 gp)
    • garlic x2 (10 gp)
    • holy water (25 gp)
  • Coin purse
    • 13 gp 19cn