Editing Serendipity

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= Overview =
 
= Overview =
*Level 3
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*Level 2
*Max Effort: 5
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*Max Effort: 3
 
*XP: 9
 
*XP: 9
*Spent Dominion: 4
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*Spent Dominion: 2
*Current Influence: 4/4
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*Current Influence: 2/3
 
*Wealth: 0
 
*Wealth: 0
  
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*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic construct doesn't give you Dominion, or the ability to influence minds and weather patterns.
 
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic construct doesn't give you Dominion, or the ability to influence minds and weather patterns.
 
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance.  
 
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance.  
*'''L3 Fact:'''
 
 
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.
 
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.
  
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= Combat =
 
= Combat =
 
*AC: 0
 
*AC: 0
*HP: 22
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*HP: 16
 
*Movement: 30 Run/60 Fly
 
*Movement: 30 Run/60 Fly
 
*Attacks:
 
*Attacks:
**Conventional Melee Attack: Rapier: +6, 1d6+3
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**Conventional Melee Attack: Rapier: +5, 1d6+3
**Super Melee Attack: Concussion Punch, Monoblade Spur: +6, 1d10+3
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**Super Melee Attack: Concussion Punch, Monoblade Spur: +5, 1d10+3
**Conventional Ranged Attack: Magnetic Rifle: +6, 1d8+3, 200ft range.
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**Conventional Ranged Attack: Magnetic Rifle: +5, 1d8+3, 200ft range.
**Super Ranged Attack: Optical Lasers, Plasma Emitter: +6, 1d10+3, 200ft range.
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**Super Ranged Attack: Optical Lasers, Plasma Emitter: +5, 1d10+3, 200ft range.
 
*Saves:
 
*Saves:
**Hardiness: 11+
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**Hardiness: 12+
**Evasion: 9+
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**Evasion: 10+
**Spirit: 11+
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**Spirit: 12+
  
 
= Possessions =
 
= Possessions =
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*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.
 
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.
 
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.
 
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.
*Effort of the Word: Serendipity is full of feelings and draws power from them.
 
  
 
== Sky ==
 
== Sky ==
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*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.
 
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.
 
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.
 
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.
*Windsinger: Commit Effort. Control weather within a mile, from still air to rainstorms strong enough to knock down fragile structures and make mundane archery impossible, Weather changes occur instantly on use of this gift and last as long as Effort remains committed. When released, the weather rapidly returns to its normal condition.
 

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