Shadowkillers - New Spells

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Spells Currently In-Game

Proposed Spells

Fast Healing I

Necromancy
Level: Cha 1, Drd 1
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Fortitude partial
Spell Resistance: Yes (harmless)
For a short duration, you imbue the target with fast healing 1. The target recovers 1 hit point per round for the duration of the spell as long as she is not at zero or fewer hit points. At zero or fewer hit point the spell ends. The target cannot regrow or reattach limbs, and the healing is only effective against wounds sustained while the spell is active, not against any damage taken before the spell was cast.
When the duration is passed or the spell ends the subject must make a Fortitude save (DC 12) or take a -1 temporary penalty to Strength.

Fast Healing II

Necromancy
Level: Cha 3, Drd 3
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Fortitude partial
Spell Resistance: Yes (harmless)
For a short duration, you imbue the target with fast healing 2. Once the spell is cast it remains inactive for up to a day, but becomes active the round after the target takes any damage. The target recovers 2 hit points per round for the duration of the spell as long as she is not at zero or fewer hit points. At zero or fewer hit point the spell ends. The target cannot regrow or reattach limbs, and the healing is only effective against wounds sustained while the spell is active, not against any damage taken before the spell was cast.
When the duration is passed or the spell ends the subject must make a Fortitude save (DC 17) or take a -2 temporary penalty to Strength.


Midnight:_the_SHADOW_KILLERS