Shadowwalkers: Factions

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Mortal Factions

Mortal factions aren't actually "factions" in the same sense that supernqatural factions are, but as organizations with specific goals and ideologies they function in much the same way as their supernatural counterparts in regard to PC interactions.

Cops

NTPD is mostly a positive force in the city at large, keeping the peace and serving to keep any number of things running smoothly in an emergency, but not all of them are on the up and up, Some are corrupt or on the take. Some are compromised. Some are there for the power of the position.

Very few cops know about the supernatural world around them, and there is no organized unit dedicated to dealing with it at this time.

Criminals

Like any other decent sized city, New Trinadad has its fair share of crime. Of the gangs that infest the city, only a few are big enough or organized enough to be a threat beyond their own neighborhood.

The High Houses: The High Houses are the closest thing New Trinadad has to actual city-wide organiized crime, and they are careful with how they operate and how they divide and control territory among themselves. The three chief Houses are the Deveraux's, the Saville's, qnd the Marquis'.
The Jamacians:
The Irish:
The Russians:

The Church

Supernatural Factions

The Motley

Astd Lycanthropes

Jacksaw Pack

Wererats of the Underground led by a 12 yo girl called the rat king

The Bloodline

Loose assortment of really old vamps

The Jade Court

Vamps of the south pacific

The Sidhe

Highest fae of the seelie, unseelie, and wild fae

The Adepts

Council of mystics

Coterie of Baron Samedhi

Voudon priest and his minions

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