Difference between revisions of "Shaw"

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(Traits)
(Features)
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==Features==
 
==Features==
*  
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* Dragon Ancestor- You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.
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* Draconic Resilience - As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
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* Font of Magic- You have 3 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
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* Metamagic- You gain the ability to twist spells to suit your needs:
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Subtle Spell
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When you cast a spell, you can spend 1 sorcery point to cast it without any S or V components.
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Twinned Spell
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When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
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* Position of Privilege- Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
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==Equipment/Gold==
 
==Equipment/Gold==
  

Revision as of 19:32, 14 March 2020

Osteon Shaw Warforged Draconic Bloodline Sorcerer

Character

Age: 10

Height: 6’2”

Weight: 270 lbs

Background: Noble

Ideal:

Bond:

Flaw:

General

AC: 15

HP: 17/17

Speed: 30ft

Alignment: Neutral Good

Languages: Common, Draconic, Elvish, Dwarvish

Abilities (+modifiers)

  • Wisdom 12 (+1)
  • Intelligence 14 (+2)
  • Constitution 10 (0)
  • Strength 10 (0)
  • Dexterity 13 (+1)
  • Charisma 16 (+3)

Skills and Proficiencies

  • Deception (+5)
  • History (+3)
  • Intimidation (+5)
  • Perception (+4)
  • Persuasion (+5)

Proficiencies:

  • Daggers, darts, slings, quarterstaffs, light crossbows
  • Poisoner’s Kit
  • Playing Cards

Saving Throws

  • Constitution (+2)
  • Charisma (+5)

Traits

  • Constructed Resilience. You were created to have remarkable fortitude, represented by the follow­ing benefits: You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

- You don't need to eat, drink, or breathe. - You are immune to disease. - You don't need to sleep, and magic can't put you to sleep.

  • Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.
  • Integrated Protection. Your body has built-in defen­ sive layers, which can be enhanced with armor:- You gain a +l bonus to Armor Class. You can don only armor with which you have profi­ ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. - While you live, your armor can't be removed from your body against your will.

Features

  • Dragon Ancestor- You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.
  • Draconic Resilience - As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
  • Font of Magic- You have 3 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.
  • Metamagic- You gain the ability to twist spells to suit your needs:

Subtle Spell When you cast a spell, you can spend 1 sorcery point to cast it without any S or V components. Twinned Spell When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

  • Position of Privilege- Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Equipment/Gold

Combat

Spells

Cantrips

1st Level

2nd Level