Difference between revisions of "Ship Stats: Devil's Due"

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(Craftsmanship)
(Ship Weapons)
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==Ship Weapons==
 
==Ship Weapons==
 +
All weapons have the 2, A (Ammunition: see below), and S (Ship) tags. All require a time measured in long ticks to reload before firing. This may be reduced by 1 for each success on a Dex+Archery roll with a difficulty of the weapon's negative Accuracy.
 +
 +
===Demi-culverin===
 +
*Speed 4Long, Accuracy -2, Damage 18L/4, Rate 1, Range 150, Cost OOOO
 +
 +
===Demi-cannon===
 +
*Speed 4Long, Accuracy -3, Damage 20L/5, Rate 1. Range 125, Cost OOOOO
 +
 +
===Falconet===
 +
*Speed 3Long, Accuracy -1, Damage 10L/3, Rate 1, Range 300, Cost OOOO
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 +
===Minion===
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*Speed 3Long, Accuracy -1, Damage 15L/4, Rate 1, Range 200, Cost OOOO
  
 
===Ammunition===
 
===Ammunition===
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 +
====Iron Shot (Resources 2)====
 +
*Default; must be forged.
 +
 +
====Sail-Cutters (Resources 2)====
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*Called shot required to target sails. Double damage, but only affects rigging.
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====Grape Shot (Resources 1)====
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*Each successful hit is compared to the Dodge DV of everyone on deck of the targeted vessel, but does not damage the vessel itself.
  
 
=The Storm Breaker=
 
=The Storm Breaker=

Revision as of 13:11, 3 April 2012

New Ship Rules

All vessels have one Upper Deck weapon mount. This may fire in all directions, except on Galley-hulled vessels where it may fire only in the Fore Arc. Armed Carracks also have one pair of Port/Starboard weapon mounts. These weapons may fire only into the Port/Starboard arc.

A weapon mount can only mount one weapon (cannon, ballista, sail cutters, etc.) per 10 tons of unmodified cargo capacity per weapon slot. Biremes/triremes may only ever mount a single weapon.

Hull Types

Galley

  • Variants: Bireme, Trireme

Knarr

  • Variants: Longship, Cog

Caravel

Carrack

  • Variants: Great Carrack

Hull Stats

Galley (Resources 3)

  • Speed: 3/4 mph
  • Maneuver: -3S (Sail), -2S (Rowed)
  • Crew: 60/10
  • Cargo: 40 tons
  • Soak: 6L/12B
  • Health Levels: Ux8/Mx4/Cx3/I/D
  • Other: Coastal vessel

Bireme (Resources 3)

  • Speed: 4/5 mph
  • Maneuver: -3S (Sail), -1S (Rowed)
  • Crew: 120/20

Trireme (Resources 4)

  • Speed: 5/7 mph
  • Maneuver: -3S (Sail), +0S (Rowed)
  • Crew: 200/35

Knarr (Resources 3)

  • Speed: 2/6 mph
  • Maneuver: -3S (Sail)
  • Crew: 20/10
  • Cargo: 24 tons
  • Soak: 6L/12B
  • Health Levels: Ux6/Mx4/Cx3/I/D

Longship (Resources 3)

  • Speed: 5/12 mph
  • Maneuver: -3S (Sail), -1S (Rowed)
  • Crew: 40
  • Cargo: 12 tons
  • Health Levels: Ux8/Mx4/Cx3/I/D

Cog (Resources 3)

  • Other: Coastal Vessel

Caravel (Resources 4)

  • Speed: 3/9 mph
  • Maneuver: -1S (Sail)
  • Crew: 25/10
  • Cargo: 30 tons
  • Soak: 8L/12B
  • Health Levels: Ux10/Mx5/Cx4/I/D

Carrack (Resources 4)

  • Speed: 3/9 mph
  • Maneuver: -2S (Sail)
  • Crew: 60/15
  • Cargo: 160 tons
  • Soak: 10L/16B
  • Health Levels: Ux12/Mx6/Cx4/I/D

Great Carrack (Resources 5)

  • Speed: 2/7 mph
  • Maneuver: -4S (Sail)
  • Crew: 300/60
  • Cargo: 400 tons
  • Soak: 12L/18B
  • Health Levels: Ux14/Mx6/Cx4/I/D

Modifications

Armed (Carracks only)

  • Halve cargo capacity, gain Port/Starboard weapon slots

Lateen Rigging

  • Increase maneuverability, decrease narrative speed

Passenger Quarters

  • Halve cargo capacity, gain comfortable quarters

Ram

  • Vessel suffers no damage when ramming (ramming rules in Scroll of Kings)

Craftsmanship

Fine (+0 Resources)

  • Choose one: +1 Maneuver, +1L/1B Soak

Exceptional (+1 Resources)

  • Choose two: +1 Maneuver, +1L/1B Soak, +10% cargo capacity, +1 Undamaged Health Level

Ship Weapons

All weapons have the 2, A (Ammunition: see below), and S (Ship) tags. All require a time measured in long ticks to reload before firing. This may be reduced by 1 for each success on a Dex+Archery roll with a difficulty of the weapon's negative Accuracy.

Demi-culverin

  • Speed 4Long, Accuracy -2, Damage 18L/4, Rate 1, Range 150, Cost OOOO

Demi-cannon

  • Speed 4Long, Accuracy -3, Damage 20L/5, Rate 1. Range 125, Cost OOOOO

Falconet

  • Speed 3Long, Accuracy -1, Damage 10L/3, Rate 1, Range 300, Cost OOOO

Minion

  • Speed 3Long, Accuracy -1, Damage 15L/4, Rate 1, Range 200, Cost OOOO

Ammunition

Iron Shot (Resources 2)

  • Default; must be forged.

Sail-Cutters (Resources 2)

  • Called shot required to target sails. Double damage, but only affects rigging.

Grape Shot (Resources 1)

  • Each successful hit is compared to the Dodge DV of everyone on deck of the targeted vessel, but does not damage the vessel itself.

The Storm Breaker