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*plenty: 4
 
*plenty: 4
 
*wants: hunger, strangers, idleness, reprisals, disease, savagery
 
*wants: hunger, strangers, idleness, reprisals, disease, savagery
*war-band: 20 warriors, 8 war-camels, 3 harm, 2 armor, drilled against archers<br><br>
+
*war-band: 20 warriors, 8 war-camels, 3 harm, 2 armor, drilled against archers
  
 
*families: 50–75 souls, who survive by farming and hunting - goatherding, dates, lemons, almonds, and some olives (plenty: 1 keep, want: hunger)
 
*families: 50–75 souls, who survive by farming and hunting - goatherding, dates, lemons, almonds, and some olives (plenty: 1 keep, want: hunger)
 
*protections: simple ditches, fences, and low fieldstone walls (walls: 2x)
 
*protections: simple ditches, fences, and low fieldstone walls (walls: 2x)
 
*war-band: around 20 warriors, with an armory of mixed and makeshift weapons and simple armor (2 harm, 1 armor, choose 1 drill)
 
*war-band: around 20 warriors, with an armory of mixed and makeshift weapons and simple armor (2 harm, 1 armor, choose 1 drill)
*stables: camels for 8 warriors, plus pack animals (fast=0, strong+2, hungry=0, size 5, stubborn)<br><br>
+
*stables: camels for 8 warriors, plus pack animals (fast=0, strong+2, hungry=0, size 5, stubborn)
  
 
*My stronghold defends a busy market crossroad (plenty: +1 keep, want: strangers) - the Source draws many to it
 
*My stronghold defends a busy market crossroad (plenty: +1 keep, want: strangers) - the Source draws many to it

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