Difference between revisions of "Sir Gregory"

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'''Bio'''<br> Gregory spent his early days as a Mystic knight in the service for Lord Dunscon. He distinguished himself at the Battle of Napolis Nexus. Lord Dunscon himself gave the magic sword Corpse-Maker to Sir Gregory for his actions that day. Eventually Gregory grew weary of the monstrous action he was asked to do time and again. These actions lead him to become known as "The Corpse Maker". The story of the White Rose inspired him to leave. now he hides his past, and seeks redemption. He does not talk of his past. All he says is that he seeks the white rose,and he seeks redemption. He has wandered from town to town, camp to camp, seeking stories of the rose. He knows it may be nothing but a myth. it is all he has left.
 +
 
 +
Sir Gregory<br>
 +
Mystic Knight<br>
 +
Alignment: Anarchist(still trying to figure out this whole morality thing)<br>
 +
XP: 13,00
 +
Lvl: 4<br>
 +
PPE: 132<br>
 +
ISP: 63<br>
 +
 
 +
IQ: 10<br>
 +
ME: 22<br>
 +
MA: 12<br>
 +
PS: 21<br>
 +
PP: 27<br>
 +
PE: 21<br>
 +
PB: 15<br>
 +
Spd: 51<br>
 +
 
 +
HP: 40
 +
SDC: 68<br>
 +
 
 +
'''Skills'''
 +
Speak American(ntv) 98%<br>
 +
speak dragonese 82% +3 p/lvl<br>
 +
Literate: American 75% +5 p/lvl<br>
 +
Horsemanship: Knight 60%/50% +5 p/lvl
 +
*+1 init on horseback, +1 roll when fall off horse, +2 parry/dodge on horse, +1D6 dmg on horseback(including MD melee weapons)
 +
Horsemanship: Exotic 60%/55% +5 p/lvl<br>
 +
Magic Lore 55% +5 p/lvl<br>
 +
Demon Lore 65% +5 p/lvl<br>
 +
Boxing<br>
 +
Running<br>
 +
Land Navigation 62% +4 p/lvl<br>
 +
Tracking(humans) 55% +5 p/lvl<br>
 +
Sniper
 +
*+2 Aimed shots<br>
 +
Recognize weapon qual. 60% +5 p/lvl<br>
 +
Forced March<br>
 +
Seduction 42% +3 p/lvl<br>
 +
Tailing 60% +5 p/lvl<br>
 +
W.P. Sword
 +
*+2 strike, +2 parry<br>
 +
W.P. Knife
 +
*+2 strike, +2 parry, +2 thrown<br>
 +
W.P. Archery
 +
*+3 strike, 5 shots a melee<br>
 +
W.P. Energy Rifle<br>
 +
W.P. Heavy MD Weapons<br>
 +
H2H: Martial Arts<br>
 +
 
 +
'''OCC related'''<br>
 +
Pilot: hover-cycle 82% +3<br>
 +
Pilot: robot elite flying armor
 +
*+2 attacks
 +
*+2 Initiative
 +
*+2 strike(long range/energy weapons)
 +
*+2 strike(H2H)
 +
*+3 parry
 +
*+2 dodge(on ground)
 +
*+5 dodge(in air)
 +
*+2 disarm
 +
*+3 pull punch
 +
*+4roll with impact<br>
 +
Acrobatics
 +
*Sense of balance 80% +5 p/lvl
 +
*Tight rope 72% +3 p/lvl
 +
*Climb rope 88% +2 p/lvl
 +
*Back flip 80% +5 p/lvl<br>
 +
Prowl 50% +5 p/lvl<br>
 +
Kick Boxing<br>
 +
 
 +
 
 +
'''Secondary Skills'''<br>
 +
Climbing 65%/55% +5 p/lvl<br>
 +
Athletics<br>
 +
Swimming 70% +5 p/lvl<br>
 +
 
 +
 
 +
'''Powers'''<br>
 +
PPE Channeling<br>
 +
Energy bolts 5D6 1000 ft(5ppe per)<br>
 +
Steal Redirect Ley line energy<br>
 +
Impervious to energy<br>
 +
Master of combat<br>
 +
Sense Ley lines & magic energy<br>
 +
Ley line phasing<br>
 +
Ley line rejuvenation<br>
 +
 
 +
 
 +
'''Spells'''<br>
 +
Magic Shield<br>
 +
Armor of Ithan<br>
 +
Aura of Death<br>
 +
Tongues<br>
 +
Energize spell<br>
 +
Fists of Fury<br>
 +
Power Weapon<br>
 +
Superhuman Strength<br>
 +
Eyes of Thoth<br>
 +
Fly<br>
 +
light healing<br>
 +
fear<br>
 +
Armor bizzare<br><br>
 +
'''Psychic powers'''<br>
 +
See Invisible<br>
 +
Sixth Sense<br>
 +
Resist Fatigue<br>
 +
Mind Block<br>
 +
Intuitive combat<br>
 +
Alter Aura<br>
 +
Summon inner strength<br>
 +
Resist hunger<br>
 +
Resist thirst<br>
 +
Telekinesis<br>
 +
Telemechanic paralysis(super)<br>
 +
 
 +
'''Equipment'''<br>
 +
Clothes<br>
 +
Uniform<br>
 +
Cerimonial robes<br>
 +
utility belt<br>
 +
two canteens<br>
 +
Back pack<br>
 +
Knap sack<br>
 +
three weeks rations<br>
 +
Handcuffs<br>
 +
50 ft rope<br>
 +
4 flares<br>
 +
flashlight<br>
 +
compass<br>
 +
pocket knife<br>
 +
 
 +
Mystic knight body armor(70 MDC)<br>
 +
Demon Ram Helmet(50 MDC)<br>
 +
Battle Fury Blade "Corpse-Maker"<br>
 +
6D6 MD(special)<br>
 +
Wilks Laser Knife<br>
 +
3D6 MD<br>
 +
Longsword<br>
 +
2D6 SDC<br>
 +
Broadsword<br>
 +
1D8+1 SDC<br>
 +
Bow, compound<br>
 +
2D6+1 SDC 700 ft<br>
 +
C-27 heavy plasma cannon<br>
 +
6D6 MD 1600ft<br>
 +
Wilks laser rifle<br>
 +
3D6 MD 2000ft<br>
 +
NG "Buffulo" Riding Armor<br>
 +
Head-40, Arms-30, Legs-28,Main Body-65<br>
 +
Speedster Hover Cycle<br>
 +
8000 cr<br>
 +
4000 cr worth of gems<br>
 +
 
 +
 
 +
 
 +
Attacks: 7<br>
 +
Initiative: +5<br>
 +
Strike: +8<br>
 +
Parry: +12<br>
 +
Dodge: +12<br>
 +
Roll w/punch: +8<br>
 +
Pull punch: +7<br>
 +
Entangle: +4<br>
 +
Disarm: +3<br>
 +
Damage: +6 SDC<br>
 +
Vs Psionics: +4 (Target number 12)<br>
 +
Vs Insanity: +5<br>
 +
Vs coma/death: +17%<br>
 +
Vs Magic: +3<br>
 +
Vs poison: +5<br>
 +
Vs disease: +2<br>
 +
 
 +
Back [[RIFTS:Texas]]

Latest revision as of 16:29, 22 March 2012

Bio
Gregory spent his early days as a Mystic knight in the service for Lord Dunscon. He distinguished himself at the Battle of Napolis Nexus. Lord Dunscon himself gave the magic sword Corpse-Maker to Sir Gregory for his actions that day. Eventually Gregory grew weary of the monstrous action he was asked to do time and again. These actions lead him to become known as "The Corpse Maker". The story of the White Rose inspired him to leave. now he hides his past, and seeks redemption. He does not talk of his past. All he says is that he seeks the white rose,and he seeks redemption. He has wandered from town to town, camp to camp, seeking stories of the rose. He knows it may be nothing but a myth. it is all he has left.

Sir Gregory
Mystic Knight
Alignment: Anarchist(still trying to figure out this whole morality thing)
XP: 13,00 Lvl: 4
PPE: 132
ISP: 63

IQ: 10
ME: 22
MA: 12
PS: 21
PP: 27
PE: 21
PB: 15
Spd: 51

HP: 40 SDC: 68

Skills Speak American(ntv) 98%
speak dragonese 82% +3 p/lvl
Literate: American 75% +5 p/lvl
Horsemanship: Knight 60%/50% +5 p/lvl

  • +1 init on horseback, +1 roll when fall off horse, +2 parry/dodge on horse, +1D6 dmg on horseback(including MD melee weapons)

Horsemanship: Exotic 60%/55% +5 p/lvl
Magic Lore 55% +5 p/lvl
Demon Lore 65% +5 p/lvl
Boxing
Running
Land Navigation 62% +4 p/lvl
Tracking(humans) 55% +5 p/lvl
Sniper

  • +2 Aimed shots

Recognize weapon qual. 60% +5 p/lvl
Forced March
Seduction 42% +3 p/lvl
Tailing 60% +5 p/lvl
W.P. Sword

  • +2 strike, +2 parry

W.P. Knife

  • +2 strike, +2 parry, +2 thrown

W.P. Archery

  • +3 strike, 5 shots a melee

W.P. Energy Rifle
W.P. Heavy MD Weapons
H2H: Martial Arts

OCC related
Pilot: hover-cycle 82% +3
Pilot: robot elite flying armor

  • +2 attacks
  • +2 Initiative
  • +2 strike(long range/energy weapons)
  • +2 strike(H2H)
  • +3 parry
  • +2 dodge(on ground)
  • +5 dodge(in air)
  • +2 disarm
  • +3 pull punch
  • +4roll with impact

Acrobatics

  • Sense of balance 80% +5 p/lvl
  • Tight rope 72% +3 p/lvl
  • Climb rope 88% +2 p/lvl
  • Back flip 80% +5 p/lvl

Prowl 50% +5 p/lvl
Kick Boxing


Secondary Skills
Climbing 65%/55% +5 p/lvl
Athletics
Swimming 70% +5 p/lvl


Powers
PPE Channeling
Energy bolts 5D6 1000 ft(5ppe per)
Steal Redirect Ley line energy
Impervious to energy
Master of combat
Sense Ley lines & magic energy
Ley line phasing
Ley line rejuvenation


Spells
Magic Shield
Armor of Ithan
Aura of Death
Tongues
Energize spell
Fists of Fury
Power Weapon
Superhuman Strength
Eyes of Thoth
Fly
light healing
fear
Armor bizzare

Psychic powers
See Invisible
Sixth Sense
Resist Fatigue
Mind Block
Intuitive combat
Alter Aura
Summon inner strength
Resist hunger
Resist thirst
Telekinesis
Telemechanic paralysis(super)

Equipment
Clothes
Uniform
Cerimonial robes
utility belt
two canteens
Back pack
Knap sack
three weeks rations
Handcuffs
50 ft rope
4 flares
flashlight
compass
pocket knife

Mystic knight body armor(70 MDC)
Demon Ram Helmet(50 MDC)
Battle Fury Blade "Corpse-Maker"
6D6 MD(special)
Wilks Laser Knife
3D6 MD
Longsword
2D6 SDC
Broadsword
1D8+1 SDC
Bow, compound
2D6+1 SDC 700 ft
C-27 heavy plasma cannon
6D6 MD 1600ft
Wilks laser rifle
3D6 MD 2000ft
NG "Buffulo" Riding Armor
Head-40, Arms-30, Legs-28,Main Body-65
Speedster Hover Cycle
8000 cr
4000 cr worth of gems


Attacks: 7
Initiative: +5
Strike: +8
Parry: +12
Dodge: +12
Roll w/punch: +8
Pull punch: +7
Entangle: +4
Disarm: +3
Damage: +6 SDC
Vs Psionics: +4 (Target number 12)
Vs Insanity: +5
Vs coma/death: +17%
Vs Magic: +3
Vs poison: +5
Vs disease: +2

Back RIFTS:Texas