Difference between revisions of "Sir Harn, the Red Knight of Tisbury"

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Fighter 7
+
*Human Fighter 8
*XP: 66,697/130,000
+
*XP: 182,866/250,000
 
*XP Bonus: 5%
 
*XP Bonus: 5%
 
*Lawful
 
*Lawful
*Age 23 (22 + one year from Potion of Speed)
+
*Age 24 (23 + one year from Potion of Speed)
*PC, three henchman (Brother Hanston, Anbet the Younger, and Jeffed Ka)
+
*PC, two henchman (Brother Hanston, Jeffed Ka)
*Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies.
+
*Baron of Deepwater
  
 
== Attributes ==
 
== Attributes ==
Line 16: Line 16:
 
*14 CON (+1)
 
*14 CON (+1)
 
*12 CHA
 
*12 CHA
 +
 +
== D@W Characteristics ==
 +
*Leadership 6
 +
*Zone of Control 3
 +
*Strategic Ability +2
 +
*Morale Modifier +3
  
 
== Skills ==
 
== Skills ==
Line 26: Line 32:
 
**Adventuring
 
**Adventuring
 
**Leadership II (+2 max hench, +2 base morale to any domain I rule)
 
**Leadership II (+2 max hench, +2 base morale to any domain I rule)
**Manual of Arms (Can train light infantry and light cavalry)
+
**Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
**Riding x2 (see wiki)
+
**Riding (Horse)
**Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines)
+
**Riding (Hippogriff)
 +
**Knowledge-History (can recall expert commentary or information related to his field on an 11+ roll)
  
 
*Class Proficiencies
 
*Class Proficiencies
**Added Damage (+3 base damage from melee and missile attacks)
 
 
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
 
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
 
**Command (Henchmen and mercs get +2 to morale)
 
**Command (Henchmen and mercs get +2 to morale)
 
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
 
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
 +
**Weapon Focus-Swords & Daggers (double damage on natural 20)
  
 
== Combat ==
 
== Combat ==
*AC 10 (6 without shield)
+
*AC 13 (9 without shield)
*HP 43
+
*HP 51
 
*Movement Rate 90/30/90
 
*Movement Rate 90/30/90
 
*Initiative Modifier 0
 
*Initiative Modifier 0
 +
*Damage Bonus +3
 
*Attacks  
 
*Attacks  
 
**Unmodified Attack Throw 6+
 
**Unmodified Attack Throw 6+
**Primary Melee Attack: Flame Tongue 2+, 1d6+7 dmg (add add'l +1 vs regen or avian, +2 vs undead or plant)
+
**Primary Melee Attack: Sword 0+, 1d6+9 dmg  
 
**Secondary Melee Attack: Crimson 2+, 1d6+7 dmg
 
**Secondary Melee Attack: Crimson 2+, 1d6+7 dmg
**Mounted Melee Attack: Lance 3+, 1d10+4 dmg (double damage when charging but -1 to initiative)
+
**Mounted Melee Attack: Lance 3+, 1d10+6 dmg (double damage when charging but -1 to initiative)
 
**Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
 
**Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
  
 
*Saves:
 
*Saves:
**11 Petrification & Paralysis
+
**10 Petrification & Paralysis
**10 Poison & Death
+
**09 Poison & Death
**12 Blast & Breath
+
**11 Blast & Breath
**12 Staves & Wands
+
**11 Staves & Wands
**13 Spells
+
**12 Spells
  
 
*+1 WIS bonus to saves caused by spells or magic items
 
*+1 WIS bonus to saves caused by spells or magic items
Line 59: Line 67:
 
== Equipment ==
 
== Equipment ==
  
Gear, Armor, Weapons: 5 stone, 0 items
+
Gear, Armor, Weapons: 6 stone, 2 items
  
*Banded Plate +1 (3 stone)
+
*Plate Armor +3 (3 stone)
 
*Shield +2  
 
*Shield +2  
*Flame Tongue sword +1 (1 stone)
+
*Sword +3 (1 stone)
 +
*Sword +1/+3 v. Faeries (1 stone)
 
*Boots, leather, high
 
*Boots, leather, high
 
*Cloak, fur-lined
 
*Cloak, fur-lined
Line 70: Line 79:
 
**Dagger (1 item)
 
**Dagger (1 item)
 
**Pouch
 
**Pouch
 +
**Potion of Giant Control (1 item)
 +
**Potion of Growth (1 item)
 
*Backpack (5 items)
 
*Backpack (5 items)
 
**Hammer, small  
 
**Hammer, small  
Line 78: Line 89:
 
*Not Carried
 
*Not Carried
 
**Plate Armor (6 stone)
 
**Plate Armor (6 stone)
**Shield, Masterwork (2 items)
+
**Sword, Masterwork ''Crimson'' (1 stone)
**Sword, masterwork ''Crimson'' (1 stone)
+
**Serriterm knife (1 item)
  
 
== Mount ==
 
== Mount ==
Line 93: Line 104:
  
 
== Magic Items ==
 
== Magic Items ==
 +
*Plate Armor +3
 +
*Sword +3 (formerly owned by Bad Timos of the Free Folk)
 
*''Crimson'', masterwork sword (+1 to hit, +1 damage)
 
*''Crimson'', masterwork sword (+1 to hit, +1 damage)
*Sword, Flame Tongue +1 (It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures.)
+
*''Tafell'', Sword +1/+3 v. Faeries, wielder gains infravision to a 60' range
*Banded Plate +1, Dispeller (The armor is of a greyish-green hue that seems to shimmer like a drop of oil when examined closely. It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. In addition, the owner may use it to cast one of the following: Dispel Magic, Remove Curse, Neutralize Poison or Cure Disease, upon himself no more than three times, total, targeting a single spell or spell-like effect that is subject to the relevant spell. The character must have been wearing the armor at the time the spell is cast, and the spell is treated as being cast by a 12th level magic-user. The character must be aware of the effect in order to use this ability.)
 
 
*Shield +2 (the same color as the Banded Plate)
 
*Shield +2 (the same color as the Banded Plate)
 
*Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.)
 
*Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.)
 
+
*Potion of Healing
A shield bearing the crest of a rampant lion before a crescent moon. The shield is beaten from some unknown metal that reflects light like mother-of-pearl and are exquisitely balanced, making it seem as if the bearer has almost no added weight upon his arm. The shield is masterwork and only counts as 2 items instead of a single stone.
+
*Potion of Giant Control
 +
*Serriterm knife (a needle-like knife, about six inches long and of polished greys and greens. It looks something like mother-of-pearl, but not nearly as iridescent. It has been treated with secret alchemical processes to make it as hard and durable as steel, though it is not metal. It applies a non-magical +1 to hit)
  
 
== Money & Treasure ==
 
== Money & Treasure ==
 
*575 gp in storage with Mr. Hand
 
*575 gp in storage with Mr. Hand
 
*Six 100 gp gems (in a small bag hanging around his neck)
 
*Six 100 gp gems (in a small bag hanging around his neck)
*54 gp
+
*5,280 gp
*8 sp
+
*4 sp
 +
*8 cp
 +
 
 +
*-5,000 for palisade around Wolfhall
 +
*-22,380 for [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21219366#post21219366 downtime costs]
 +
*+2,500 for repayment of palisade labor costs
 +
*+4,624 for 3rdmonth loot
 +
*-4,600 for 4thmonth upkeep and hench payments
 +
*+1,043.44 for Gold Rush
  
 
== Experience ==
 
== Experience ==
Line 153: Line 174:
 
*Return of Vengeance Patrol and Treasure 9,514 xp
 
*Return of Vengeance Patrol and Treasure 9,514 xp
 
*Wolf Keep completion bonus 5,000 xp
 
*Wolf Keep completion bonus 5,000 xp
 +
*Gnoll Village Treasure 1,088 xp
 +
*Morlock Raid 1,310 xp
 +
*Domain XP 389 xp
 +
*Gold from sale of Ring 6,999 xp
 +
*Demon Boar plus loot 4,482 xp
 +
*Chaos Storm 5,000 xp
 +
*Manticores 1,714 xp
 +
*Basilisks 2,058 xp
 +
*Candle and Efreet loot 6,419 xp
 +
*First Year Bonus 53,682 xp
 +
*Shadowstaff destruction 7,305 xp
 +
*Destruction of Goblin Army 2,352 xp
 +
*Chimera Ambush 4,190 xp
 +
*Loot from sale of magic items plus treasure 7,159 xp
 +
*Gold rush 2,191 xp
 +
*Salamander 4,841 xp

Latest revision as of 12:44, 15 November 2017

The Wilderlands of Absalom

Rank[edit]

  • Human Fighter 8
  • XP: 182,866/250,000
  • XP Bonus: 5%
  • Lawful
  • Age 24 (23 + one year from Potion of Speed)
  • PC, two henchman (Brother Hanston, Jeffed Ka)
  • Baron of Deepwater

Attributes[edit]

  • 14 STR (+1, +3 w/Gauntlets of Ogre Power)
  • 16 INT (+2)
  • 11 WIS
  • 11 DEX
  • 14 CON (+1)
  • 12 CHA

D@W Characteristics[edit]

  • Leadership 6
  • Zone of Control 3
  • Strategic Ability +2
  • Morale Modifier +3

Skills[edit]

  • Languages
    • Common
    • Bestial
    • Goblin
  • General Proficiencies
    • Adventuring
    • Leadership II (+2 max hench, +2 base morale to any domain I rule)
    • Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
    • Riding (Horse)
    • Riding (Hippogriff)
    • Knowledge-History (can recall expert commentary or information related to his field on an 11+ roll)
  • Class Proficiencies
    • Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them)
    • Command (Henchmen and mercs get +2 to morale)
    • Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield)
    • Weapon Focus-Swords & Daggers (double damage on natural 20)

Combat[edit]

  • AC 13 (9 without shield)
  • HP 51
  • Movement Rate 90/30/90
  • Initiative Modifier 0
  • Damage Bonus +3
  • Attacks
    • Unmodified Attack Throw 6+
    • Primary Melee Attack: Sword 0+, 1d6+9 dmg
    • Secondary Melee Attack: Crimson 2+, 1d6+7 dmg
    • Mounted Melee Attack: Lance 3+, 1d10+6 dmg (double damage when charging but -1 to initiative)
    • Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
  • Saves:
    • 10 Petrification & Paralysis
    • 09 Poison & Death
    • 11 Blast & Breath
    • 11 Staves & Wands
    • 12 Spells
  • +1 WIS bonus to saves caused by spells or magic items

Equipment[edit]

Gear, Armor, Weapons: 6 stone, 2 items

  • Plate Armor +3 (3 stone)
  • Shield +2
  • Sword +3 (1 stone)
  • Sword +1/+3 v. Faeries (1 stone)
  • Boots, leather, high
  • Cloak, fur-lined
  • Gloves
  • Belt, leather
    • Dagger (1 item)
    • Pouch
    • Potion of Giant Control (1 item)
    • Potion of Growth (1 item)
  • Backpack (5 items)
    • Hammer, small
    • Iron spikes x12
    • Tinder box
    • Waterskin
    • Crowbar
  • Not Carried
    • Plate Armor (6 stone)
    • Sword, Masterwork Crimson (1 stone)
    • Serriterm knife (1 item)

Mount[edit]

Medium Warhorse (Cynric)

  • Saddle and tack, military (1 stone)
  • Lance (spare, strapped to saddle, 1 stone)
  • Shield (spare, strapped to saddle, 1 item)
  • Saddlebags (2 stone, 1 item)
    • Longbow
    • Quiver w arrows x20
    • Blanket, wool

Magic Items[edit]

  • Plate Armor +3
  • Sword +3 (formerly owned by Bad Timos of the Free Folk)
  • Crimson, masterwork sword (+1 to hit, +1 damage)
  • Tafell, Sword +1/+3 v. Faeries, wielder gains infravision to a 60' range
  • Shield +2 (the same color as the Banded Plate)
  • Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.)
  • Potion of Healing
  • Potion of Giant Control
  • Serriterm knife (a needle-like knife, about six inches long and of polished greys and greens. It looks something like mother-of-pearl, but not nearly as iridescent. It has been treated with secret alchemical processes to make it as hard and durable as steel, though it is not metal. It applies a non-magical +1 to hit)

Money & Treasure[edit]

  • 575 gp in storage with Mr. Hand
  • Six 100 gp gems (in a small bag hanging around his neck)
  • 5,280 gp
  • 4 sp
  • 8 cp
  • -5,000 for palisade around Wolfhall
  • -22,380 for downtime costs
  • +2,500 for repayment of palisade labor costs
  • +4,624 for 3rdmonth loot
  • -4,600 for 4thmonth upkeep and hench payments
  • +1,043.44 for Gold Rush

Experience[edit]

  • Owlbears 42 xp
  • Carcass Scavenger 72 xp
  • Ogres 109 xp
  • River Trolls 128 xp
  • River Trolls II 422 xp
  • Stirges 19 xp
  • Ogres II 119 xp
  • Coin from Expedition I 1,829 xp
  • Hippogriffs 32 xp
  • Chimera 124 xp
  • Wizard's Tower 105 xp
  • Hobgoblin Warband 95 xp
  • Flies, Apes, Gnolls 149 xp
  • Coin from Expedition II 3,227 xp
  • Meteorite Goblins 210 xp
  • Coin from Meteorite and Apes 288 xp
  • Coin from partial payment of troll reward 105 xp
  • Coin from Meteorite Goblins plus potion and spellbook 546 xp
  • Boat project 252 xp
  • Hill Giants 132 xp
  • Coin from final payment of troll reward 480 xp
  • Phase tigers, wild boar 167 xp
  • Carnivorous Flies II 25 xp
  • Coin from Venture III 1,909 xp
  • Cockatrices 110 xp
  • Ogre Warband 280 xp
  • Ogre Warband II 457 xp
  • Rhagodessa 46 xp
  • Coin from Venture IV 3,949 xp
  • Ogre Warband III 1,155 xp
  • Mummies 310 XP
  • Capturing oliphant 264 xp
  • Coin from Venture V 1,636 xp
  • Ogres from Candle 833 xp
  • Coin from Venture VI 4,774 xp
  • Bandit fight plus Ruined Keep I-III 1,294 xp
  • Pevin Blacksmith stash 525 xp
  • Trade Goods I 975 xp
  • Trade Goods II 3,129 xp
  • Batrachians 151 xp
  • Necromantic scrolls 1,400 xp
  • Vengeance Patrol 732 xp
  • Hob Hijinx 4,565 xp
  • Return of Vengeance Patrol and Treasure 9,514 xp
  • Wolf Keep completion bonus 5,000 xp
  • Gnoll Village Treasure 1,088 xp
  • Morlock Raid 1,310 xp
  • Domain XP 389 xp
  • Gold from sale of Ring 6,999 xp
  • Demon Boar plus loot 4,482 xp
  • Chaos Storm 5,000 xp
  • Manticores 1,714 xp
  • Basilisks 2,058 xp
  • Candle and Efreet loot 6,419 xp
  • First Year Bonus 53,682 xp
  • Shadowstaff destruction 7,305 xp
  • Destruction of Goblin Army 2,352 xp
  • Chimera Ambush 4,190 xp
  • Loot from sale of magic items plus treasure 7,159 xp
  • Gold rush 2,191 xp
  • Salamander 4,841 xp