Sliver Age:Starstuff

From RPGnet
Jump to: navigation, search

Funkadelic's PC for the "Sliver Age" campaign.

Strength Stamina Agility Dexterity
0 0 0 0
Fighting Intellect Awareness Presence
11 7 0 3
Powers
Alternate Form: Particulate Matter (Activation: Free Action)

Damage 13 • 13 points

Elongation 6 – 500 feet, +6 to grab • 6 points

Immunity 10 – Life Support • 10 points

Immunity 80 – Toughness effects (Limit: Half effect) • 40 points

Insubstantial 1 – Fluid • 5 points

Movement 2 — Slithering, Swinging • 4 points

Protection 11 • 11 points

Advantages
Attractive; Interpose
Skills
Expertise: Science 8 (+15), Investigation 4 (+11), Persuasion 4 (+7), Treatment 6 (+13)
Offense
INITIATIVE +0
Unarmed +11 Close, Dmg 0
Particulate Attack +11 Close, Dmg 13
Defense
DODGE 11 FORTITUDE 11
PARRY 13 TOUGHNESS 0 (11)
WILL 12
Power Points
ABILITIES 42 SKILLS 11
POWERS 89 DEFENSES 36
ADVANTAGES 2 TOTAL 180
Complications
Motivations Scientific Discovery

What Am I?: Starstuff doesn't really feel hungry or whatnot anymore. Starstuff can still eat but is still studying what happens to it as they no longer have a stomach. Or organs in general. While they put on a good face, deep down Starstuff is worred about remaining human.

Edward Moore was brought in as the ship's physician. Less famous among the crew before the return of the Pegasus, Edward was chosen because he has the rare combination of medical training and a background in theoretical (well not anymore) physics. Edward was reluctant to go (he was much more comfortable in a lab or clinic), but when asked could not say no.

Since coming back, Edward has been adjusting to fame. He's handling it okay, but would still rather be in the the lab studying their (and in particular his) condition.