Snap

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SNAP

PL: 10 (150 pp)

ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 10 (0) INT: 12 (+1) WIS: 10 (0) CHA: 12 (+1)

SKILLS: Bluff 10 (+11), Concentration 10 (+10), Diplomacy 6 (+7), Disguise (+1), Drive (+1), Escape Artist (+1), Gather Info (+1), Handle Animal (+1), Intimidate (+1), Notice 8 (+8), Profession 4 (+4), Search 4 (+5), Sense Motive 6 (+6), Stealth 4 (+5)

FEATS: Improved Critical (2), Defensive Attack, Improved Block (2), Improved Defense (2), Redirect, Set-Up, Sneak Attack (2), Equipment (1), Quick Change (2), Teamwork (5), Uncanny Dodge, Dodge Focus (5), Benefit ()

POWERS: *Teleport (Accurate) [15], Progression 2, , Change Direction, , Change Velocity, , Easy, , Turnabout, , AP: Teleport (Attack, Perception,), , (Feats: Change Direction, Change Velocity), , AP: Disintegration (Side Effect: Blast) [10], (Feats: Reversible),

COMBAT: Attack 10 [Unarmed +0 (Bruise)] Defense 20 (12 flat-footed) Init 1

SAVES: Toughness 0 (0 flat-footed) Fortitude 4 Reflex 5 Will 4

Abilities 6 + Skills 13 (52 ranks) + Feats 26 + Powers 53 + Combat 30 + Saves 12 – Drawbacks 0 = 140 / 150 I have 10 points to play with on Snap. Possibly some more Equipment and a bit higher skills. He'll do for now, though.