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  A former royal bodyguard from Tekasso in the Hundred Kingdoms.
 
  A former royal bodyguard from Tekasso in the Hundred Kingdoms.
  
CamPL: Heroic Mortal [Refresh: 5; Abilities: 27/4; Advantages: 6/3 +3 Expert; Expert and Heroic only]
+
CamPL: Heroic/Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]
  
  
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''Social'' [Stress:4]
 
''Social'' [Stress:4]
  
Empathy: 2; Deception: 1; Persuasion: 2; Resources: 2
+
Empathy: 2; Deception: 2; Persuasion: 2; Resources: 2
  
 
+ + +
 
+ + +
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  A young thief working the underworld of Nexus.
 
  A young thief working the underworld of Nexus.
  
CamPL: Experienced Heroic Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert and Heroic only]
+
CamPL: Heroic/Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]
  
  
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'''Advantages''' (12 spent)
+
'''Advantages''' (9 spent)
 
* Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
 
* Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
 
* Deadly Grace [Use agility in place of Strength in melee; 1AP]
 
* Deadly Grace [Use agility in place of Strength in melee; 1AP]
 
* Experienced [+2 Ability points; 2AP]
 
* Experienced [+2 Ability points; 2AP]
* Eye for Crime [+2 to Perception to notice crime being done; 1AP]
 
* Fast Talker [+2 to convince someone of what you say; 1AP]
 
 
* Fleet of Foot [+2 to run; 1AP]
 
* Fleet of Foot [+2 to run; 1AP]
 
* Hide in Plain Sight [+2 to hide in stationary position; 1AP]
 
* Hide in Plain Sight [+2 to hide in stationary position; 1AP]
 
* Locksplitter [+2 to pick locks/crack safes ;1AP]
 
* Locksplitter [+2 to pick locks/crack safes ;1AP]
* Shadow [+2 to sneak up on another person unseen; 1AP]
 
 
* Spatial Memory [+2 to recall info about place been before; 1AP]
 
* Spatial Memory [+2 to recall info about place been before; 1AP]
 
* Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]
 
* Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]
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Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes  
 
Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes  
 +
 +
  
  
 
=Enlightened Mortals=
 
=Enlightened Mortals=
 
  
 
==Beneficent Zu==
 
==Beneficent Zu==
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  A wandering Exorcist fighting a losing battle against the Underworld.
 
  A wandering Exorcist fighting a losing battle against the Underworld.
  
CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted)
+
CamPL: Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert, Heroic, and Powers (Restricted)
  
''Refresh:'' 5
+
''Refresh:'' 7
  
 
'''Character Aspects'''
 
'''Character Aspects'''
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'''Advantages (12 spent)'''
+
'''Advantages (9 spent)'''
 
*Custom Stress Track [Essence Pool; 2 AP (Free)]
 
*Custom Stress Track [Essence Pool; 2 AP (Free)]
 
*Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP]
 
*Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP]
*Book Worm [+2 to research rolls using a library; 1 AP]
 
*Doctorate: The Underworld [+2 to knowledge rolls in related field; 1 AP]
 
 
*Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)]
 
*Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)]
 
*Genius at Work [Substitute Knowledge in certain situations: 2 AP]
 
*Genius at Work [Substitute Knowledge in certain situations: 2 AP]
 
*Opportunist [Spend FP to perform Assessment as Free action; 2 AP]
 
*Opportunist [Spend FP to perform Assessment as Free action; 2 AP]
*''Ritual Meta-Power (15)'' [3AP]
+
*''Ritual Meta-Power (10)'' [2AP]
*Astral Perception Ritual [Spirit Sight; Accelerated Ritual x2, Delayed Power; Strenuous, Sight and Sound, ; 5 RP]
+
*Astral Perception Ritual [Spirit Sight; Accelerated Ritualx2, Strenuous, Sight and Sound, ; 4 RP]
*Repel Creature Ritual [Exorcism Procedure; Accelerated Ritual x2, Delayed Power; Strenuous, Destructive Repel, Potent Repel; 6 RP]
+
*Repel Creature Ritual [Exorcism Procedure; Strenuous, Accelerated Ritualx2; 3 RP]
*Sense Ritual [Spirit Sense; Accelerated Ritual x2, Delayed Power; Strenuous; 4 RP]
+
*Sense Ritual [Spirit Sense; Strenuous, Accelerated Ritualx2; 3 RP]
  
 
+ + +
 
+ + +
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''Potency:'' 4
 
''Potency:'' 4
  
''Effect:'' The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Potent Repel modifier to any use of Repel Creature).
+
''Effect:'' The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Distructive Repel modifier to any use of Repel Creature).
  
  
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  A deranged lunatic with an Awakened Essence. Believes he has to bring "peace" the world, but the only peace he brings is death.  
 
  A deranged lunatic with an Awakened Essence. Believes he has to bring "peace" the world, but the only peace he brings is death.  
  
CamPL: Experienced Enlightened Mortal [Refresh: 5; Abilities: 29/4; Advantages: 12/5 +3 Expert; Expert, Heroic and non-super Powers only]
+
CamPL: Experienced Heroic/Enlightened Mortal [Refresh: 7; Abilities: 29/4; Advantages: 12/5 Expert, Heroic and non-super Powers only]
 +
 
 +
 
 +
''Refresh'': 5
  
  
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'''Advantages''' (15 APs spent)
+
'''Advantages''' (15 spent - +3APs from Refresh)
  
 
* Bonus Ability Point: Essence [Free as Enlightened Mortal]
 
* Bonus Ability Point: Essence [Free as Enlightened Mortal]
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'''Equipment'''
 
'''Equipment'''
  
Battered old clothes
+
Battered old clothes  
 
 
 
 
==Indomitable Edge==
 
 
 
A swordsman trained in the Even Blade Style, seeking to become strong enough to avenge his sister.
 
 
 
CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted)
 
 
 
'''Refresh:''' 5
 
 
 
'''Character Aspects'''
 
* Avenging Enlightened Swordsman
 
* Kill the Dynasts Responsible For Sister's Death (Ambition/Motivation)
 
* Patrician Who Left Realm In Disgust (Background)
 
* Never Show Fear, But Always Show Kindness (Convictions/Virtues)
 
* Heart Before Head (Disadvantages/The Great Curse)
 
 
 
+ + +
 
 
 
 
 
'''Abilities'''
 
 
 
''Physical'' [Stress: 4]
 
Agility: 4; Endurance: 2; Perception: 2; Strength: 2
 
 
 
''Mental'' [Stress: 6]
 
Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3
 
 
 
''Social'' [Stress: 5]
 
Deception: 2; Empathy: 3; Persuasion: 3; Resources: 2
 
 
 
''Essence'' [Stress: 4]
 
Essence: 2
 
 
 
+ + +
 
 
 
 
 
'''Speciality Aspects'''
 
* Even Blade Style (Agility)
 
* The Realm (Persuasion)
 
* Heirloom Sword (Resources)
 
* Even Blade Style Practitioners (Persuasion)
 
* Average Shot (Agility)
 
 
 
+ + +
 
 
 
 
 
'''Advantages''' (12 AP spent)
 
* Custom Stress Track [Essence Pool; 2 AP (Free)]
 
* Deadly Grace [May substitute Agility for Strength when fighting Unarmed or using weapon; 1 AP]
 
* Experienced [+1 to Essence, (+1 to Essence); 1 AP; 1 AP(Free)]
 
* Quick Step [May move before or after action without penalty; 1 AP]
 
* Weapon Specialist: Light Blades [+1 to attack rolls with chosen weapon group; 1 AP]
 
* [[SoF_Exalted/New_Advantages#Root_Initiation_Form |Root Initiation Form]] [1AP]
 
* Augmented Movement [Even Blade Footwork; Strenuous(-1), Provided(+2); 2 AP]
 
* Enhanced Reflexes [Speed of the Even Blade; Strenuous(-1), Improved Reflexes(+1); 3 AP]
 
* Imbue Weapon [Even Blade Form; Even Blade(P); Melee Weapons Only (-1); 2 AP]
 
 
 
+ + +
 
 
 
'''Equipment'''
 
 
 
Clothes (Daywear), Buff Jacket, Heirloom Sword, Very Broad Hat, Short bow.
 
  
'''Heirloom Sword (Slashing Sword)'''
 
 
''Quality:'' Perfect (Cost 5)
 
 
''Effect:'' The Heirloom Sword's stats are identical to a Slashing Swords (+3 WR, Quick), but the Quick Aspect is Persistent.
 
  
  
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==Tepet Avuka==
 
==Tepet Avuka==
  
CamPL: Dragon-Blooded/Immaculate [Refresh: 7; Abilities: 30/5; Advantages: 15/6 +3 Expert; All Advantages, Metro Class Super Power only(Through Immaculate Training).
+
CamPL: Dragon-Blooded/Immaculate [Refresh: 9; Abilities: 30/5; Advantages: 15/6 All Advantages, Metro Class Super Power only(Through Immaculate Training).
  
  
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'''Advantages'''(18 + 3APs from Refresh)
+
'''Advantages'''(15 + 6APs from Refresh)
 
* Custom Stress Track [Essence Pool; 2 AP (Free)]
 
* Custom Stress Track [Essence Pool; 2 AP (Free)]
 
* Deadly Grace [Substitute Agility for Strength when fighting unarmed or with melee weapons; 1 AP]
 
* Deadly Grace [Substitute Agility for Strength when fighting unarmed or with melee weapons; 1 AP]
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'''Equipment'''
 
'''Equipment'''
  
Immaculate Garb; Map of Creation; Infinite Jade Chakram; Jade Hearthstone Bracers; Immaculate Texts.
+
Short Spear; Immaculate Garb; Map of Creation; Infinite Jade Chakram; Jade Hearthstone Bracers; Immaculate Texts.
  
  
'''<u>Immaculate Jade Panoply</u>'''
+
'''Immaculate Jade Panoply (Infinite Jade Chakram and Jade Hearthstone Bracers)'''
  
'''Hearthstone Bracers (Jade)'''
+
''Potency'': 10
  
''Potency:'' 4
+
This Infinite Jade Chakram and Jade Hearthstone Bracers are always passed down together, having been in the care of the Immaculate Order for centuries.
  
Bracers forged out of one of the types of Jade favored by the Dragon-Blooded.  One of the bracers is fitted with a hearthstone setting, while the other is enchanted.
+
''Effect'': The Jade Hearthstone Bracers cause their wearer to always be under the effects of the Enhanced Reflexes Power, as well as granting a +2 bonus to initiative.
  
''Effect:'' Jade Hearthstone Bracers grant their wearer the Enhanced Reflexes Power, a feature common to all Hearthstone Bracers. In addition, they provide a +2 bonus to Initiative.  Hearthstone Bracers have a single hearthstone setting, and the benefits they provide can only be gained by the Terrestrial Exalted.
+
The Infinite Jade Chakram, once suffused with essence, allows its wielder to unleash a flurry of Chakrams, the artifact moving so fast it seems to be in multiple places at once. This is a +5 WR Power Attack, Ranged effect that lasts an entire scene, deals Initial Stress-3 each round after the first on a successful damaging attack, and is capable of striking multiple opponents in a single turn of combat.
  
''Power Item Breakdown:''
 
  
Enhanced Reflexes (3 AP)
+
''Power Item Breakdown'':
  
 +
Enhanced Reflexes (3 AP)<br>
 
Potency Value: 3
 
Potency Value: 3
  
Grace Under Fire (1 AP)
+
Grace Under Fire (1 AP)<br>
 
 
 
Potency Value: 1
 
Potency Value: 1
 
Weakness (Powers only work for Dragon-Blooded)
 
 
Potency Value: -1
 
 
'''Total:'''  3 (Highest Value) + 1 (Average of additional effects) + 1 (Number of additional effects) - 1 (Weakness) = '''4'''
 
 
 
'''Infinite Jade Chakram'''
 
 
''Potency'': 6
 
 
''Effect'': The Infinite Jade Chakram, once suffused with essence, allows its wielder to unleash a flurry of Chakrams, the artifact moving so fast it seems to be in multiple places at once. This is a +5 WR Power Attack, Ranged effect that lasts an entire scene, deals Initial Stress-3 each round after the first on a successful damaging attack, and is capable of striking multiple opponents in a single turn of combat.
 
 
 
''Power Item Breakdown'':
 
  
 
Power Attack, Ranged (Beam or Full Auto, Repetitive, Persistent; 6 AP)<br>
 
Power Attack, Ranged (Beam or Full Auto, Repetitive, Persistent; 6 AP)<br>
 
Potency Value: 6
 
Potency Value: 6
  
'''Total:''' 6 (Highest Value) = '''6'''
+
Total: 6 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) = 10
  
  
 
=Solars=
 
=Solars=
 
 
==Radiant Fang==
 
 
CamPL: Celestial Exalted [Refresh: 8; Abilities: 32/6; Advantages: 20/10 +3 Expert; All Advantages, Metro Class Super Power only.
 
 
''Refresh:'' 8
 
 
'''Character Aspects'''
 
* Wandering Solar of the South
 
* Keep the Southern Tribes Free from Oppression (Ambition/Motivation)
 
* Warrior Who Was Fated to Die (Background)
 
* Never Back Down, From Enemies or Hard Choices (Convictions/Virtues)
 
* Foolhardy Contempt (Disadvantages/The Great Curse)
 
 
+ + +
 
 
 
'''Abilities'''
 
 
''Physical'' [Stress: 10]
 
 
Agility: 3; Endurance: 5; Perception: 3; Strength: 5
 
 
''Mental'' [Stress: 6]
 
 
Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 3
 
 
''Social'' [Stress: 5]
 
 
Deception: 2; Empathy: 2; Persuasion: 3; Resources: 2
 
 
''Essence'' [Stress: 8]
 
 
Essence: 3
 
 
+ + +
 
 
 
'''Speciality Aspects'''
 
* Terrifying Martial Prowess (Strength)
 
* The Guild (Persuasion)
 
* Host-Scattering Spear (Resources)
 
* Harmonious Jade (Persuasion)
 
* Terrible Liar (Deception)
 
 
+ + +
 
 
 
Advantages(22 of 23 spent)
 
* Custom Stress Track [Essence Pool; 2 AP (Free)]
 
* Experienced [+1 to Agility, +1 to Essence, (+2 to Essence), +1 to Strength, +1 to Endurance; 4 AP; 2 AP(Free)]
 
* Fearless [+2 to rolls against fear; 1 AP]
 
* Lesser Manse [Placeholder; 1 AP]
 
* Inspiring Leadership [Spend 1 FP to gain a number of FP equal to Persuasion that can be granted to allies; 2 AP]
 
* Striking Looks [+2 to Persuasion when dealing with opposite sex; 1 AP]
 
* Weapon Specialist: Polearms [+1 to attack rolls with chosen weapon group; 1 AP]
 
* Armor [Metro Class; Solar Resistance Charms; +11 AR; 4 AP]
 
* Augmented Movement [Solar Athletics Charms; Streneous(-1), Provided(+2); 2 AP]
 
* Awe [Solar Presence Charms; Aura of Command (P); Streneous(+0); 2 AP]
 
* Power Defense [Solar Parry Charms; 2 AP)]
 
* Power Attack, Melee [Solar Melee Charms; +11 WR; Improved Weapon Rating(+1), Variable(+1); 3 AP]
 
* Regeneration [Exalted Healing Rate; 2 AP(Free)]
 
* Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
 
* Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
 
* Terrify [Dawn Caste Anima Power ;Strenuous; Horrific, Aura of Terror, Triggers Anima Banner(-1); 3 AP(Free)]
 
 
+ + +
 
 
 
Equipment
 
 
Short Spear; Desert Garb; Host-Scattering Spear; Short Bow; Tent.
 
 
'''Host-Scattering Spear'''
 
 
''Potency:'' 10
 
 
The Primordials had command of many a terrible Host, and there were times that a Solar Exalted was forced to face such a host without the help of their Dragon-Blooded Legions. This spear, capable of emitting a powerful burst of concussive essence in all directions, was created to aid a Solar in such a situation.
 
 
''Effect:'' Host-Scattering Spear's mundane stats are those of a Long Spear with +1 WR (+5 WR) and the Large rather than Huge(P) Aspect. It enhances a Solar Exalt's Power Attack, Melee damage by +2, and grants the Power the Reach Modifier. In addition, it grants access to the Power Attack, Pulse Power with a +16 ExR and a radius of the wielder's Zone, and up to 2 Zones in every direction. The Host-Scattering Spear has one hearthstone setting.
 
 
''Power Item Breakdown:''
 
 
Power Attack, Melee (Improved Weapon Rating, Reach; 2 AP)
 
 
Potency Value: 2
 
 
Power Attack, Pulse (World-Class; 6 AP)
 
 
Potency Value: 7
 
 
Weapon Mastery (Master of the Spear (P))
 
 
Potency Increase: 2
 
 
Aspect Downgrade (Huge (P) to Large)
 
 
Potency Value: 2 (Attunement, Free)
 
 
WR Increase (+1 WR)
 
 
Potency Increase: 2(Magic Material, Free)
 
 
Functions as a long spear
 
 
Potency Increase: +0
 
 
Weakness (Hearthstone setting removal)
 
 
Potency Increase: -1
 
 
'''Total:''' 0 (functions as long spear) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Downgrade) + 7 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) - 1 (Weakness) = '''10'''
 
  
  
 
[[SoF_Exalted |Back to Main Page]]<br>
 
[[SoF_Exalted |Back to Main Page]]<br>

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