Editing SoF Exalted/Example Characters

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  A wandering Exorcist fighting a losing battle against the Underworld.
 
  A wandering Exorcist fighting a losing battle against the Underworld.
  
CamPL: Enlightened Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert, Heroic, and Powers (Restricted)
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CamPL: Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert, Heroic, and Powers (Restricted)
  
''Refresh:'' 5
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''Refresh:'' 7
  
 
'''Character Aspects'''
 
'''Character Aspects'''
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'''Advantages (12 spent)'''
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'''Advantages (9 spent)'''
 
*Custom Stress Track [Essence Pool; 2 AP (Free)]
 
*Custom Stress Track [Essence Pool; 2 AP (Free)]
 
*Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP]
 
*Doctorate: Thaumaturgical Theory [+2 to knowledge rolls in related field; 1 AP]
*Book Worm [+2 to research rolls using a library; 1 AP]
 
*Doctorate: The Underworld [+2 to knowledge rolls in related field; 1 AP]
 
 
*Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)]
 
*Experienced [+2 to Essence, (+1 to Essence); 2 AP; 1 AP(Free)]
 
*Genius at Work [Substitute Knowledge in certain situations: 2 AP]
 
*Genius at Work [Substitute Knowledge in certain situations: 2 AP]
 
*Opportunist [Spend FP to perform Assessment as Free action; 2 AP]
 
*Opportunist [Spend FP to perform Assessment as Free action; 2 AP]
*''Ritual Meta-Power (15)'' [3AP]
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*''Ritual Meta-Power (10)'' [2AP]
*Astral Perception Ritual [Spirit Sight; Accelerated Ritual x2, Delayed Power; Strenuous, Sight and Sound, ; 5 RP]
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*Astral Perception Ritual [Spirit Sight; Accelerated Ritualx2, Strenuous, Sight and Sound, ; 4 RP]
*Repel Creature Ritual [Exorcism Procedure; Accelerated Ritual x2, Delayed Power; Strenuous, Destructive Repel, Potent Repel; 6 RP]
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*Repel Creature Ritual [Exorcism Procedure; Strenuous, Accelerated Ritualx2; 3 RP]
*Sense Ritual [Spirit Sense; Accelerated Ritual x2, Delayed Power; Strenuous; 4 RP]
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*Sense Ritual [Spirit Sense; Strenuous, Accelerated Ritualx2; 3 RP]
  
 
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''Potency:'' 4
 
''Potency:'' 4
  
''Effect:'' The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Potent Repel modifier to any use of Repel Creature).
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''Effect:'' The Staff of Intangible Mastery grants you the ability to see and interact with Spirits, Ghosts, and the like (granting use of the Astral Perception Power with the Touch Modifier). It also boosts the effectiveness of any Wards you have in place (Granting the Distructive Repel modifier to any use of Repel Creature).
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