SoF Exalted/Example Characters

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This page contains several completed characters to demonstrate the conclusion of the chargen process.

Heroic Mortals

Chotan

A former royal bodyguard from Tekasso in the Hundred Kingdoms.

CamPL: Heroic Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]


Character Aspects

  • Disgraced Former Royal Bodyguard
  • To be free from past mistakes (Ambition/Motivation)
  • Civilised hill tribesman (Background)
  • Everyone has their place (Convictions/Virtues)
  • Quick-tempered (Disadvantages/The Great Curse)

+++


Abilities

Physical [Stress:8]

Agility: 3; Endurance: 4; Perception: 3; Strength: 4


Mental [Stress:5]

Craft: 2; Knowledge: 1; Reasoning: 2; Willpower: 3


Social [Stress:4]

Empathy: 2; Deception: 2; Persuasion: 2; Resources: 2

+++


Specialty Aspects

  • Stalwart of the Shield Wall (Strength)
  • Wanted in Tekasso (Persuasion)
  • Trusty Axe (Resources)
  • The Guild Got Me Out (Persuasion)
  • No Scholar (Knowledge)

+++


Advantages (9 spent)

  • Experienced [+2 Ability points; 2AP]
  • Fearless [+2 to Willpower against fear; 1AP]
  • Hard Style [+2WR unarmed; 1AP]
  • Juggernaught [+2AR with Bulky armour; 2AP]
  • Soft Style [+1 defense in melee; 1AP]
  • Survivalist [+2 to find food/water; 1AP]
  • Weapon Specialist: Axes [+1 to hit with axes; 1AP]

+++


Equipment


Lamellar armour, large shield, battleaxe, shortsword,


The Wren

A young thief working the underworld of Nexus.

CamPL: Heroic Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]


Character Aspects

  • Youthful Master Thief
  • Become the most renowned house-breaker in Nexus (Ambition/Motivation)
  • Grew up on the streets (Background)
  • Everything has a price (Convictions/Virtues)
  • More audacity than sense (Disadvantages/The Great Curse)

+++


Abilities

Physical [Stress:4]

Agility: 4; Endurance: 2; Perception: 3; Strength: 2


Mental [Stress:5]

Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 2


Social [Stress:4]

Empathy: 2; Deception: 4; Persuasion: 3; Resources: 1

+++


Specialty Aspects

  • Innocent Face (Deception)
  • Deadly Rivalry with Silken Red (Persuasion)
  • Old Jusei's Lockpicks (Resources)
  • Hraltos the Fence (Persuasion)
  • "This is my last score, I swear" (Willpower)

+++


Advantages (9 spent)

  • Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
  • Deadly Grace [Use agility in place of Strength in melee; 1AP]
  • Experienced [+2 Ability points; 2AP]
  • Fleet of Foot [+2 to run; 1AP]
  • Hide in Plain Sight [+2 to hide in stationary position; 1AP]
  • Locksplitter [+2 to pick locks/crack safes ;1AP]
  • Spatial Memory [+2 to recall info about place been before; 1AP]
  • Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]

+++


Equipment


Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes



Enlightened Mortals

Harbinger of Stillness

A deranged lunatic with an Awakened Essence. Believes he has to bring "peace" the world, but the only peace he brings is death. 

CamPL: Experienced Enlightened Mortal [Refresh: 7 (-2); Abilities: 29/4; Advantages: 12 (+3)/5 Expert, Heroic and non-super Powers only]


Character Aspects

  • Prophet of Silence
  • Quieten the world, one life at a time (Ambition/Motivation)
  • My past is lost to me (Background)
  • I am righteous enough to see truth (Convictions/Virtues)
  • Unhinged by Enlightenment (Disadvantages/The Great Curse)

+++


Abilities

Physical [Stress:6]

Agility: 3; Endurance: 3; Perception: 3; Strength: 3


Mental [Stress:5]

Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3


Social [Stress:5]

Empathy: 3; Deception: 0; Persuasion: 4; Resources: 1


Essence: 2 [Stress:3]

+++


Specialty Aspects

  • Fanatical Zeal (Willpower)
  • Hunted by the Immaculate Order (Persuasion)
  • Tougher than he looks (Endurance)
  • Unnerving Presence (Persuasion)
  • Sees only what he wants to see (Perception)

+++


Advantages (15 spent - 2 points of Refresh traded down for +3APs)

  • Bonus Ability Point: Essence [Free as Enlightened Mortal]
  • Custom Stress track: Essence [Free as Enlightened Mortal]
  • Hard Style [+2WR unarmed; 1AP]
  • Soft Style [+1 defense in melee; 1AP]
  • Weapon Specialist: Unarmed [+1 to hit unarmed; 1AP]
  • Wrestler [+1 to rolls to pull/push/throw; 1AP]
  • Counter Attack [On defensive Spin, spend FP to get free attack; 2AP]
  • Weapon Expertise: Unarmed [+2 to hit unarmed; stacks with WS; 2AP]
  • Armour (E) [Improved - AR6; Enlightened, must be activated for the scene; 2AP - TMA]
  • Augmented Movement (E) [Provided; Enlightened, must be activated for the scene; 2AP - TMA]
  • Enhanced Speed [1AP - TMA]
  • Enhanced Strength (E) [Enlightened, must be activated for the scene; 2AP - TMA]

+++


Equipment

Battered old clothes


God-Blooded

Dragon Blooded

Solars

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