SoF Exalted/Example Characters

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This page contains several completed characters to demonstrate the conclusion of the chargen process.

Heroic Mortals

Chotan

A former royal bodyguard from Tekasso in the Hundred Kingdoms.

CamPL: Heroic/Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]


Character Aspects

  • Disgraced Former Royal Bodyguard
  • To be free from past mistakes (Ambition/Motivation)
  • Civilised hill tribesman (Background)
  • Everyone has their place (Convictions/Virtues)
  • Quick-tempered (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:8]

Agility: 3; Endurance: 4; Perception: 3; Strength: 4


Mental [Stress:5]

Craft: 2; Knowledge: 1; Reasoning: 2; Willpower: 3


Social [Stress:4]

Empathy: 2; Deception: 2; Persuasion: 2; Resources: 2

+ + +


Specialty Aspects

  • Stalwart of the Shield Wall (Strength)
  • Wanted in Tekasso (Persuasion)
  • Trusty Axe (Resources)
  • The Guild Got Me Out (Persuasion)
  • No Scholar (Knowledge)

+ + +


Advantages (9 spent)

  • Experienced [+2 Ability points; 2AP]
  • Fearless [+2 to Willpower against fear; 1AP]
  • Hard Style [+2WR unarmed; 1AP]
  • Juggernaught [+2AR with Bulky armour; 2AP]
  • Soft Style [+1 defense in melee; 1AP]
  • Survivalist [+2 to find food/water; 1AP]
  • Weapon Specialist: Axes [+1 to hit with axes; 1AP]

+ + +


Equipment


Lamellar armour, large shield, battleaxe, shortsword,


The Wren

A young thief working the underworld of Nexus.

CamPL: Heroic/Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]


Character Aspects

  • Youthful Master Thief
  • Become the most renowned house-breaker in Nexus (Ambition/Motivation)
  • Grew up on the streets (Background)
  • Everything has a price (Convictions/Virtues)
  • More audacity than sense (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:4]

Agility: 4; Endurance: 2; Perception: 3; Strength: 2


Mental [Stress:5]

Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 2


Social [Stress:4]

Empathy: 2; Deception: 4; Persuasion: 3; Resources: 1

+ + +


Specialty Aspects

  • Innocent Face (Deception)
  • Deadly Rivalry with Silken Red (Persuasion)
  • Old Jusei's Lockpicks (Resources)
  • Hraltos the Fence (Persuasion)
  • "This is my last score, I swear" (Willpower)

+ + +


Advantages (9 spent)

  • Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
  • Deadly Grace [Use agility in place of Strength in melee; 1AP]
  • Experienced [+2 Ability points; 2AP]
  • Fleet of Foot [+2 to run; 1AP]
  • Hide in Plain Sight [+2 to hide in stationary position; 1AP]
  • Locksplitter [+2 to pick locks/crack safes ;1AP]
  • Spatial Memory [+2 to recall info about place been before; 1AP]
  • Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]

+ + +


Equipment


Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes



Enlightened Mortals

Harbinger of Stillness

A deranged lunatic with an Awakened Essence. Believes he has to bring "peace" the world, but the only peace he brings is death. 

CamPL: Experienced Heroic/Enlightened Mortal [Refresh: 7; Abilities: 29/4; Advantages: 12/5 Expert, Heroic and non-super Powers only]


Refresh: 5


Character Aspects

  • Prophet of Silence
  • Quieten the world, one life at a time (Ambition/Motivation)
  • My past is lost to me (Background)
  • I am righteous enough to see truth (Convictions/Virtues)
  • Unhinged by Enlightenment (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:6]

Agility: 3; Endurance: 3; Perception: 3; Strength: 3


Mental [Stress:5]

Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3


Social [Stress:5]

Empathy: 3; Deception: 0; Persuasion: 4; Resources: 1


Essence [Stress:3]

Essence: 2

+ + +


Specialty Aspects

  • Fanatical Zeal (Willpower)
  • Hunted by the Immaculate Order (Persuasion)
  • Tougher than he looks (Endurance)
  • Unnerving Presence (Persuasion)
  • Sees only what he wants to see (Perception)

+ + +


Advantages (15 spent - +3APs from Refresh)

  • Bonus Ability Point: Essence [Free as Enlightened Mortal]
  • Custom Stress track: Essence [Free as Enlightened Mortal]
  • Hard Style [+4WR unarmed; Unarmoured only; 1AP]
  • Soft Style [+2 defense in melee; Unarmoured only; 1AP]
  • Weapon Specialist: Unarmed [+1 to hit unarmed; 1AP]
  • Wrestler [+2 to rolls to pull/push/throw; Unarmoured only; 1AP]
  • Counter Attack [On defensive Spin, spend FP to get free attack; 2AP]
  • Weapon Expertise: Unarmed [+2 to hit unarmed; stacks with WS; 2AP]
  • Armour (E) [Improved - AR6; Enlightened, must be activated for the scene; 2AP - TMA]
  • Augmented Movement (E) [Provided; Enlightened, must be activated for the scene; 2AP - TMA]
  • Enhanced Speed [1AP - TMA]
  • Enhanced Strength (E) [Enlightened, must be activated for the scene; 2AP - TMA]

+ + +


Equipment

Battered old clothes


God-Blooded

Dragon Blooded

Tepet Avuka

CamPL: Dragon-Blooded/Immaculate [Refresh: 9; Abilities: 30/5; Advantages: 15/6 All Advantages, Metro Class Super Power only(Through Immaculate Training).


Refresh: 5

Character Aspects

  • Immaculate Monk of the Wyld Hunt
  • Kill the Anathema Who Possessed His Brother (Ambition/Motivation)
  • Black Sheep of House Tepet (Background)
  • Rise Above It All (Convictions/Virtues)
  • Simple Worldview (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress: 6]

Agility: 5; Endurance: 3; Perception: 4; Strength: 3


Mental [Stress: 6]

Craft: 0; Knowledge: 3; Reasoning: 3; Willpower: 3


Social [Stress: 3]

Deception: 2; Empathy: 2; Persuasion: 2; Resources: 1


Essence [Stress: 6]

Essence: 3

+ + +


Speciality Aspects

  • Immaculate Conditioning (Agility)
  • Anathema (Persuasion)
  • Jade Panoply (Resources)
  • Immaculate Order (Persuasion)
  • Immaculately-Censored Education (Knowledge)

+ + +


Advantages(15 + 6APs from Refresh)

  • Custom Stress Track [Essence Pool; 2 AP (Free)]
  • Deadly Grace [Substitute Agility for Strength when fighting unarmed or with melee weapons; 1 AP]
  • Experienced [+1 to Agility, +1 to Essence, (+2 to Essence); 2 AP; 2 AP(Free)]
  • Hard Style [Unarmed Attacks gain +2 WR; 1 AP]
  • Quick Step [no penalty for moving before or after attack; 1 AP]
  • Weapon Specialist: Thrown Weapons [+1 to attack rolls with chosen weapon group; 1 AP]
  • Astral Perception [Pasiap's Humility and the Moment of Daana'd; Touch (+1); 2 AP]
  • Augmented Movement [Air Attunement; Improved Speed (+1) Effortless (-1), Provided(+2), Triggers Anima Banner (-1); 2 AP(Free)]
  • Echolocation [Air Dragon's Sight; Strenuous (+0); 1 AP]
  • Imbue Weapon [Air Dragon's Touch; Lightning (P); 3 AP]
  • Invisiblity [Air Dragon's Shroud; 3 AP]
  • Power Attack, Pulse [Anima Flux; Aura (+1), Aura Only(-1), Effortless (+0), Conditional Trigger: Must have suffered Major Consequence on Essence Track (-2); 1 AP (Free)]
  • Regeneration [Exalted Healing Rate; 2 AP(Free)]
  • Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
  • Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
  • Super Agility [Air Dragon's Grace; 6 AP]

+ + +


Equipment

Short Spear; Immaculate Garb; Map of Creation; Infinite Jade Chakram; Jade Hearthstone Bracers; Immaculate Texts.


Immaculate Jade Panoply (Infinite Jade Chakram and Jade Hearthstone Bracers)

Potency: 10

This Infinite Jade Chakram and Jade Hearthstone Bracers are always passed down together, having been in the care of the Immaculate Order for centuries.

Effect: The Jade Hearthstone Bracers cause their wearer to always be under the effects of the Enhanced Reflexes Power, as well as granting a +2 bonus to initiative.

The Infinite Jade Chakram, once suffused with essence, allows its wielder to unleash a flurry of Chakrams, the artifact moving so fast it seems to be in multiple places at once. This is a +5 WR Power Attack, Ranged effect that lasts an entire scene, deals Initial Stress-3 each round after the first on a successful damaging attack, and is capable of striking multiple opponents in a single turn of combat.


Power Item Breakdown:

Enhanced Reflexes (3 AP)
Potency Value: 3

Grace Under Fire (1 AP)
Potency Value: 1

Power Attack, Ranged (Beam or Full Auto, Repetitive, Persistent; 6 AP)
Potency Value: 6

Total: 6 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) = 10


Solars

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