SoF Exalted/Example Characters

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This page contains several completed characters to demonstrate the conclusion of the chargen process.

Heroic Mortals

Chotan

A former royal bodyguard from Tekasso in the Hundred Kingdoms.

CamPL: Heroic Mortal [Refresh: 5; Abilities: 27/4; Advantages: 6/3 +3 Expert; Expert and Heroic only]


Character Aspects

  • Disgraced Former Royal Bodyguard
  • To be free from past mistakes (Ambition/Motivation)
  • Civilised hill tribesman (Background)
  • Everyone has their place (Convictions/Virtues)
  • Quick-tempered (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:8]

Agility: 3; Endurance: 4; Perception: 3; Strength: 4


Mental [Stress:5]

Craft: 2; Knowledge: 1; Reasoning: 2; Willpower: 3


Social [Stress:4]

Empathy: 2; Deception: 1; Persuasion: 2; Resources: 2

+ + +


Specialty Aspects

  • Stalwart of the Shield Wall (Strength)
  • Wanted in Tekasso (Persuasion)
  • Trusty Axe (Resources)
  • The Guild Got Me Out (Persuasion)
  • No Scholar (Knowledge)

+ + +


Advantages (9 spent)

  • Experienced [+2 Ability points; 2AP]
  • Fearless [+2 to Willpower against fear; 1AP]
  • Hard Style [+2WR unarmed; 1AP]
  • Juggernaught [+2AR with Bulky armour; 2AP]
  • Soft Style [+1 defense in melee; 1AP]
  • Survivalist [+2 to find food/water; 1AP]
  • Weapon Specialist: Axes [+1 to hit with axes; 1AP]

+ + +


Equipment


Lamellar armour, large shield, battleaxe, shortsword,


The Wren

A young thief working the underworld of Nexus.

CamPL: Experienced Heroic Mortal [Refresh: 5; Abilities: 28/4; Advantages: 9/2 +3 Expert; Expert and Heroic only]


Character Aspects

  • Youthful Master Thief
  • Become the most renowned house-breaker in Nexus (Ambition/Motivation)
  • Grew up on the streets (Background)
  • Everything has a price (Convictions/Virtues)
  • More audacity than sense (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress:4]

Agility: 4; Endurance: 2; Perception: 3; Strength: 2


Mental [Stress:5]

Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 2


Social [Stress:4]

Empathy: 2; Deception: 4; Persuasion: 3; Resources: 1

+ + +


Specialty Aspects

  • Innocent Face (Deception)
  • Deadly Rivalry with Silken Red (Persuasion)
  • Old Jusei's Lockpicks (Resources)
  • Hraltos the Fence (Persuasion)
  • "This is my last score, I swear" (Willpower)

+ + +


Advantages (12 spent)

  • Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
  • Deadly Grace [Use agility in place of Strength in melee; 1AP]
  • Experienced [+2 Ability points; 2AP]
  • Eye for Crime [+2 to Perception to notice crime being done; 1AP]
  • Fast Talker [+2 to convince someone of what you say; 1AP]
  • Fleet of Foot [+2 to run; 1AP]
  • Hide in Plain Sight [+2 to hide in stationary position; 1AP]
  • Locksplitter [+2 to pick locks/crack safes ;1AP]
  • Shadow [+2 to sneak up on another person unseen; 1AP]
  • Spatial Memory [+2 to recall info about place been before; 1AP]
  • Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]

+ + +


Equipment


Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes


Miryah, I spend 30 minutes each monnrig in quite mediation and silence. I've been doing this for the last 7 years and my life has completely changed. I now know my power comes from within and no matter what obstacles come my way I can look within for the answers. I know this is the Truth that sets me free.

God-Blooded

Hey,Brian!I'm a big fan of your work!I'm from Bulgaria and i really loved your Obsession cimocs.They were fantastic!Maybe next month they will publish KOTOR here in my country and it will be great!!!!!!From what i see from the previews i think your art is great!!!!!!!!!And many of my friends are big fans of your art,too!I don't speak English very well,so there might be a few mistakes

Solars

Radiant Fang

CamPL: Celestial Exalted [Refresh: 8; Abilities: 32/6; Advantages: 20/10 +3 Expert; All Advantages, Metro Class Super Power only.

Refresh: 8

Character Aspects

  • Wandering Solar of the South
  • Keep the Southern Tribes Free from Oppression (Ambition/Motivation)
  • Warrior Who Was Fated to Die (Background)
  • Never Back Down, From Enemies or Hard Choices (Convictions/Virtues)
  • Foolhardy Contempt (Disadvantages/The Great Curse)

+ + +


Abilities

Physical [Stress: 10]

Agility: 3; Endurance: 5; Perception: 3; Strength: 5

Mental [Stress: 6]

Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 3

Social [Stress: 5]

Deception: 2; Empathy: 2; Persuasion: 3; Resources: 2

Essence [Stress: 8]

Essence: 3

+ + +


Speciality Aspects

  • Terrifying Martial Prowess (Strength)
  • The Guild (Persuasion)
  • Host-Scattering Spear (Resources)
  • Harmonious Jade (Persuasion)
  • Terrible Liar (Deception)

+ + +


Advantages(22 of 23 spent)

  • Custom Stress Track [Essence Pool; 2 AP (Free)]
  • Experienced [+1 to Agility, +1 to Essence, (+2 to Essence), +1 to Strength, +1 to Endurance; 4 AP; 2 AP(Free)]
  • Fearless [+2 to rolls against fear; 1 AP]
  • Lesser Manse [Placeholder; 1 AP]
  • Inspiring Leadership [Spend 1 FP to gain a number of FP equal to Persuasion that can be granted to allies; 2 AP]
  • Striking Looks [+2 to Persuasion when dealing with opposite sex; 1 AP]
  • Weapon Specialist: Polearms [+1 to attack rolls with chosen weapon group; 1 AP]
  • Armor [Metro Class; Solar Resistance Charms; +11 AR; 4 AP]
  • Augmented Movement [Solar Athletics Charms; Streneous(-1), Provided(+2); 2 AP]
  • Awe [Solar Presence Charms; Aura of Command (P); Streneous(+0); 2 AP]
  • Power Defense [Solar Parry Charms; 2 AP)]
  • Power Attack, Melee [Solar Melee Charms; +11 WR; Improved Weapon Rating(+1), Variable(+1); 3 AP]
  • Regeneration [Exalted Healing Rate; 2 AP(Free)]
  • Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
  • Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
  • Terrify [Dawn Caste Anima Power ;Strenuous; Horrific, Aura of Terror, Triggers Anima Banner(-1); 3 AP(Free)]

+ + +


Equipment

Short Spear; Desert Garb; Host-Scattering Spear; Short Bow; Tent.

Host-Scattering Spear

Potency: 10

The Primordials had command of many a terrible Host, and there were times that a Solar Exalted was forced to face such a host without the help of their Dragon-Blooded Legions. This spear, capable of emitting a powerful burst of concussive essence in all directions, was created to aid a Solar in such a situation.

Effect: Host-Scattering Spear's mundane stats are those of a Long Spear with +1 WR (+5 WR) and the Large rather than Huge(P) Aspect. It enhances a Solar Exalt's Power Attack, Melee damage by +2, and grants the Power the Reach Modifier. In addition, it grants access to the Power Attack, Pulse Power with a +16 ExR and a radius of the wielder's Zone, and up to 2 Zones in every direction. The Host-Scattering Spear has one hearthstone setting.

Power Item Breakdown:

Power Attack, Melee (Improved Weapon Rating, Reach; 2 AP)

Potency Value: 2

Power Attack, Pulse (World-Class; 6 AP)

Potency Value: 7

Weapon Mastery (Master of the Spear (P))

Potency Increase: 2

Aspect Downgrade (Huge (P) to Large)

Potency Value: 2 (Attunement, Free)

WR Increase (+1 WR)

Potency Increase: 2(Magic Material, Free)

Functions as a long spear

Potency Increase: +0

Weakness (Hearthstone setting removal)

Potency Increase: -1

Total: 0 (functions as long spear) + 0 (Magic Material: WR Increase) + 0 (Attunement: Aspect Downgrade) + 7 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) - 1 (Weakness) = 10


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