Difference between revisions of "Solsyr the Sun-touched"

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| '''Enemy''' (All Creatures of Darkness and Flame) || '''Weakness''' (+2 Damage from Black Iron and Blood Steel)
 
| '''Enemy''' (All Creatures of Darkness and Flame) || '''Weakness''' (+2 Damage from Black Iron and Blood Steel)
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{| {{table}} border="0" cellpadding="6" style="border-collapse: collapse;" width="800"
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| colspan="2" style="background-color: #000000; color: #ffffff;" | '''Defining Interests'''
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| width="400" | '''Church of Light''' || width="400" | '''Geography''' (Wildlands)
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{| {{table}} border="0" cellpadding="6" style="border-collapse: collapse;" width="800"
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| colspan="2" style="background-color: #000000; color: #ffffff;" | '''Languages'''
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| width="400" | '''Fae''' (Native Tongue) || width="400" | '''Galean'''
 
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{| {{table}} border="0" cellpadding="6" style="border-collapse: collapse;" width="800"
 
{| {{table}} border="0" cellpadding="6" style="border-collapse: collapse;" width="800"
 
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| style="background-color: #000000; color: #ffffff;" | '''Miracles'''
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| style="background-color: #000000; color: #ffffff;" width="200" | '''Miracles''' || style="background-color: #000000; color: #ffffff;" width="200" | '''Essence''' || style="background-color: #000000; color: #ffffff;" width="200" | '''Range''' || style="background-color: #000000; color: #ffffff;" width="200" | '''Duration'''
 
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| '''Bolt'''
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| '''Bolt''' || 1 per Missile || 12/24/48 || Instant
 
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| '''Healing'''
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| '''Healing''' || 3 || Touch || Instant
 
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Revision as of 08:11, 5 August 2014

Solsyr the Sun-touched
Race: Alakar Gender: Male
Height: 6'0" Weight: 170 lbs.
Hair Color: Blond Eye Color: Amber
Age: 24 Essence: 10
Attributes
Agility: d6 Smarts: d4
Spirit: d8 Strength: d6
Vigor: d8
Skills
Faith: d8 Fighting: d8
Knowledge (Cosmology): d4 Knowledge (Magic): d4
Notice: d6 (+2 Sight) Persuasion: d6
Riding: d4 Stealth: d6
Survival: d4
Derived Stats
Charisma: +1 Pace: 6
Parry: 8 (2) Toughness: 9 (3) or 11 (5) vs. Ranged Damage
Racial Advantages & Disadvantages
Fae Beauty (+1 Charisma) Fae Heritage (Agility d6 or Spirit d6)
Fae Senses (Notice d6 w/ +2 to Sight-based Notice Checks) Low-light Vision (Ignore Penalties for Dim and Dark Lighting)
Enemy (All Creatures of Darkness and Flame) Weakness (+2 Damage from Black Iron and Blood Steel)
Defining Interests
Church of Light Geography (Wildlands)
Languages
Fae (Native Tongue) Galean
Edges
Paladin of Light (Champion) Priest of Light (Arcane Background [Miracles])
Hindrances
Heroic Loyal
Obligations (Major) (Church of Light) Obligations (Minor) (Grayson's Grey Rangers)
Special Abilities
Champion (+2 Damage vs. Darkness and Flame, +2 Toughness vs. Darkness and Flame)
Detect Arcana (At-will Using Spirit w/ +2 to Identify Powers of Light)
Detect Darkness and Flame (At-will Using Spirit w/ Radius Equal to Spirit)
Miracles Essence Range Duration
Bolt 1 per Missile 12/24/48 Instant
Healing 3 Touch Instant
Weapons & Armor
Long Sword (Str+d8 Damage)
Full Chain (+3 Armor, -4 Coverage)
Large Shield (+2 Parry, +2 Armor vs. Ranged Damage)