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| ==Solars== | | ==Solars== |
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− | ===Dawn Caste===
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| [[Lance|Lance]], played by Silent Wayfarer the Awesome | | [[Lance|Lance]], played by Silent Wayfarer the Awesome |
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| + | [[Okita_Fallen_Star|Okita Fallen Star]], played by Fatal Harmony |
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| [[Mio_Peleps|Mio Peleps]], Played by Shawn Hagen | | [[Mio_Peleps|Mio Peleps]], Played by Shawn Hagen |
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− | ===Twilight Caste===
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| [[Light-weaver|Light-Weaver]], played by Rainbow Trenchcoat | | [[Light-weaver|Light-Weaver]], played by Rainbow Trenchcoat |
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− | ===Night Caste===
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− | [[Okita_Fallen_Star|Okita Fallen Star]], played by Fatal Harmony
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| ==Lunars== | | ==Lunars== |
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| =House Rules= | | =House Rules= |
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− | ==Acceptable Exalts==
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− | Solars, Lunars, Abyssals, and Alchemicals.
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− | ==CharGen Rules==
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− | *Use the Errata'd CharGen rules.
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− | *Start at Essence 3 (Max of 4 in CharGen).
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− | *Everyone can have 3 points extra in Attributes and 7 points extra in Abilities over and above CharGen standards.
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− | *You can also have 100 bonus XP to cover previous adventures.
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− | *No Unique Artifacts. If its 5 points and has more than a paragraph of its history or benefits, I'm likely going to give it a thumbs down.
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− | ==Personal Game Rules==
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− | *1. “Rule of Cool” supersedes anything written in a book. If a game plot is 'Impossible!', An Essence Channeler Did It.
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− | *2. The Damage Track only goes to Incapacitated and No Further. Exalted is a game where you might catch a 40 die unexpected attack when you don't have your personal surprise negation charm up and active. That's not fun. So, if an Attack would kill a PC or Named Exalt NPC, they're simply Incapacitated. You might still want to have a Paranoid Combo or two, but you don't have to worry about a character dying without express Player/GM communication prior.
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− | *3. Free Ox-Bodies per point of Resistance. While Rule 2 means that Death is rare, a tough Exalt still has far more of a damage track than a bookish Twilight.
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− | *4. Celestial Exalts get all the Elemental Crafting skills as a single skill. Mortals have to suffer and toil learning an art for 20+ years to get Craft (Fire) 3, whereas a Solar baked out of his mind, suffering a head wound, and wrestling a Tyrant Lizard should be able to extrude a sword of infinite beauty using their bare hands...
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− | *5. Excellencies are purchased at Caste level, covering the respective Attributes/Abilties for the respective Caste. E.G. "First Dawn Excellency" would grant the first Excellency to Archery, Melee, Martial Arts, War and Thrown.
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− | *6. Merits and Flaws are allowed.
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− | *7. Everyone receives 2 free combos at CharGen. Otherwise standard book cost applies. You can add new charms to Combos for the price of 1 XP per 2 "Charm Slots" which you can split up and apply to whatever Combo you choose.
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− | *8. Fuck Heart's Blood.
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− | *9. All official Errata is open and available.
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− | *10. XP costs for any Exalt is the same as Solars, unless your specific Exalt type has a discount. Use whatever is cheaper.
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− | *11. 2 free spells with every Sorcery Circle Initiation
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