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==Solars==
 
==Solars==
  
===Dawn Caste===
 
 
[[Lance|Lance]], played by Silent Wayfarer the Awesome
 
[[Lance|Lance]], played by Silent Wayfarer the Awesome
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 +
[[Okita_Fallen_Star|Okita Fallen Star]], played by Fatal Harmony
  
 
[[Mio_Peleps|Mio Peleps]], Played by Shawn Hagen
 
[[Mio_Peleps|Mio Peleps]], Played by Shawn Hagen
 
===Twilight Caste===
 
  
 
[[Light-weaver|Light-Weaver]], played by Rainbow Trenchcoat
 
[[Light-weaver|Light-Weaver]], played by Rainbow Trenchcoat
 
===Night Caste===
 
 
[[Okita_Fallen_Star|Okita Fallen Star]], played by Fatal Harmony
 
  
 
==Lunars==
 
==Lunars==
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=House Rules=
 
=House Rules=
 
==Acceptable Exalts==
 
Solars, Lunars, Abyssals, and Alchemicals.
 
 
==CharGen Rules==
 
*Use the Errata'd CharGen rules.
 
*Start at Essence 3 (Max of 4 in CharGen).
 
*Everyone can have 3 points extra in Attributes and 7 points extra in Abilities over and above CharGen standards.
 
*You can also have 100 bonus XP to cover previous adventures.
 
*No Unique Artifacts. If its 5 points and has more than a paragraph of its history or benefits, I'm likely going to give it a thumbs down.
 
 
 
==Personal Game Rules==
 
*1. “Rule of Cool” supersedes anything written in a book. If a game plot is 'Impossible!', An Essence Channeler Did It.
 
*2. The Damage Track only goes to Incapacitated and No Further. Exalted is a game where you might catch a 40 die unexpected attack when you don't have your personal surprise negation charm up and active. That's not fun. So, if an Attack would kill a PC or Named Exalt NPC, they're simply Incapacitated. You might still want to have a Paranoid Combo or two, but you don't have to worry about a character dying without express Player/GM communication prior.
 
*3. Free Ox-Bodies per point of Resistance. While Rule 2 means that Death is rare, a tough Exalt still has far more of a damage track than a bookish Twilight.
 
*4. Celestial Exalts get all the Elemental Crafting skills as a single skill. Mortals have to suffer and toil learning an art for 20+ years to get Craft (Fire) 3, whereas a Solar baked out of his mind, suffering a head wound, and wrestling a Tyrant Lizard should be able to extrude a sword of infinite beauty using their bare hands...
 
*5. Excellencies are purchased at Caste level, covering the respective Attributes/Abilties for the respective Caste. E.G. "First Dawn Excellency" would grant the first Excellency to Archery, Melee, Martial Arts, War and Thrown.
 
*6. Merits and Flaws are allowed.
 
*7. Everyone receives 2 free combos at CharGen. Otherwise standard book cost applies. You can add new charms to Combos for the price of 1 XP per 2 "Charm Slots" which you can split up and apply to whatever Combo you choose.
 
*8. Fuck Heart's Blood.
 
*9. All official Errata is open and available.
 
*10. XP costs for any Exalt is the same as Solars, unless your specific Exalt type has a discount.  Use whatever is cheaper.
 
*11. 2 free spells with every Sorcery Circle Initiation
 

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