Editing SotDL: Forestalling Midnight: Sugul
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'''Will''' 12 | '''Will''' 12 | ||
− | '''Perception:''' 9 | '''Defense:''' | + | '''Perception:''' 9 | '''Defense:''' 9 | '''Health:''' 44 | '''Healing Rate:''' 11 <br> |
'''Size:''' 2 | '''Speed:''' 10 | '''Power''' 2 <br> | '''Size:''' 2 | '''Speed:''' 10 | '''Power''' 2 <br> | ||
* Ogre movement my be restricted by space (SotDL p38) | Size 1/2 and smaller creatures can freely move through your space (SotDL, page 38) | * Ogre movement my be restricted by space (SotDL p38) | Size 1/2 and smaller creatures can freely move through your space (SotDL, page 38) | ||
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===Talents=== | ===Talents=== | ||
*''Ogre'' | *''Ogre'' | ||
− | **'''Devour:''' The ogre eats one defenseless | + | **'''Devour:''' The ogre eats one target defenseless or dead creature that is Size 1 or smaller and within its reach. A living creature dies instantly on being eaten. |
**'''Powerful Ancestry:''' When your group attains level 1, you do not choose a novice path. Instead, whenever the Advancement table in SotDL indicates you would gain benefits from a novice path, you gain the benefits from your ancestry for that level. | **'''Powerful Ancestry:''' When your group attains level 1, you do not choose a novice path. Instead, whenever the Advancement table in SotDL indicates you would gain benefits from a novice path, you gain the benefits from your ancestry for that level. | ||
**'''Catch Your Breath (L1):''' You can use an action, or a triggered action on your turn, to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until you complete a rest. | **'''Catch Your Breath (L1):''' You can use an action, or a triggered action on your turn, to heal damage equal to your healing rate. Once you use this talent, you cannot use it again until you complete a rest. | ||
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'''Spell Traditions:''' Curse; Divination<br> | '''Spell Traditions:''' Curse; Divination<br> | ||
− | '''Attuned Implement:''' | + | '''Attuned Implement:''' ???<br> |
'''Spells:''' | '''Spells:''' | ||
*'''Curse:''' | *'''Curse:''' | ||
− | **L0 '''Pox''' ( | + | **L0 '''Pox''' (3 castings) (One living creature within short range) - Make a Will attack roll against the target’s Strength. On a success, the target’s body erupts in green, weeping blisters. The target takes 1d3 damage from disease and becomes frightened for 1 round. Attack Roll 20+ The target becomes frightened for 1 minute. |
*'''Divination:''' | *'''Divination:''' | ||
− | **L0 '''Eavesdrop''' ( | + | **L0 '''Eavesdrop''' (3 castings) (concentration or 1 min) - any point in sight, can hear from there |
− | **L1 '''Psychometry''' ( | + | **L1 '''Psychometry''' (2 castings) (1 object within reach) You touch the target and learn 1d6 facts about it, such as the identity of its previous owner; whether or not the object is cursed, possessed, or magical; how a previous owner gained or lost the object; and where it was made. |
− | **L2 '''Truth Ear''' ( | + | **L2 '''Truth Ear''' (1 casting) (1 hr) - For the duration, you understand all spoken languages you hear and you recognize the truth when you hear it. |
'''Interesting Things:''' | '''Interesting Things:''' | ||
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===Equipment=== | ===Equipment=== | ||
− | + | (we'll work on together, if already rolled then enter) | |
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− | + | Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich <br> | |
− | + | Starting Equipment: You have a dagger, a staff or club or sling with 20 stones, basic clothing, cloak, backpack, week of rations, waterskin, tinderbox, 2 torches, coil of rope, lantern, 2 flasks of oil, healing potion, and a pouch containing 3 ss and 1 cp. You also have either a shield or a healers' kit.<br> | |
− | + | Additional wealth: 44 ss in equipment and trade goods.<br> | |
− | + | You've very recently acquired... a magical wooden rod. You can use an action to place the rod against a flat surface and cause it to transform into a ladder that extends up to 20 yards from the rod. If you pick up the rod, the rest of the ladder disappears.<br> | |
− | + | Worn: <br> | |
− | + | Stone baby wrapped with a cloth about her breast (Implement?)<br> | |
− | + | Pack: <br> | |
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===Background=== | ===Background=== | ||
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===Weapons + Damage=== | ===Weapons + Damage=== | ||
− | * | + | *Weapon 1 |
− | + | *Weapon 2 | |
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− | *Weapon | ||
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===Notes=== | ===Notes=== | ||
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**Strength and Courage: A culture focused on battle creates people who pride themselves on being strong and brave. To join the ranks of the warriors, one must pass the tests of blood and iron — a brutal series of contests involving brawls, hurling weapons, fighting beasts, and more that unfolds over several days. The weak succumb, their bodies tossed into foul pits. The survivors become champions, battle-ready and proven. | **Strength and Courage: A culture focused on battle creates people who pride themselves on being strong and brave. To join the ranks of the warriors, one must pass the tests of blood and iron — a brutal series of contests involving brawls, hurling weapons, fighting beasts, and more that unfolds over several days. The weak succumb, their bodies tossed into foul pits. The survivors become champions, battle-ready and proven. | ||
**Ogres enjoy crude humor, eating, and boasting. Superstitious, ogres see omens everywhere. Cowardice is the greatest crime an ogre could commit. | **Ogres enjoy crude humor, eating, and boasting. Superstitious, ogres see omens everywhere. Cowardice is the greatest crime an ogre could commit. | ||
− | *Size 2: As | + | *Size 2: As a jotun, you are a Size 2 character, which makes you quite a bit larger than most other player characters. Size 2 characters have several benefits and drawbacks, summarized here. |
**Your reach is 2 yards (SotDL 37) | **Your reach is 2 yards (SotDL 37) | ||
**Your movement might be restricted by space (SotDL 38) | **Your movement might be restricted by space (SotDL 38) | ||
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Brutus has heard of a new prophet and leader of local rebels. After himself being targeted by powerful forces, having turned Durvan's allegiances, the ghoul, vampire, and ghost seek out this person they have heard of. Not knowing that she is an ogre, with her own agenda. | Brutus has heard of a new prophet and leader of local rebels. After himself being targeted by powerful forces, having turned Durvan's allegiances, the ghoul, vampire, and ghost seek out this person they have heard of. Not knowing that she is an ogre, with her own agenda. | ||
+ | |||
+ | ==Notes/Story== |