Editing SotS: Corpse Astray: Catol

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[[SotS:_Corpse_Astray|<<< Return to Main Page]]
 
[[SotS:_Corpse_Astray|<<< Return to Main Page]]
  
= Ctol-Cwogohatl aka Catol =
+
'''Name:''' Ctol-Cwogohatl<br>
;Profession
+
'''Profession:''' flesh-bound divinity of the Tides<br>
:flesh-bound divinity of the Tides
+
'''Adjectives:''' Changing, resentful, motivated, damp, adventurous, androgynous, responsible<br>
 +
'''What is Best in Life? (Drives):''' Ushering in change, sweeping away debris, taking vengeance
  
;Adjectives
 
:''Changing, resentful, motivated, damp, adventurous, androgynous, responsible''
 
 
;What is Best in Life? (Drives)
 
:Ushering in change, sweeping away debris, taking vengeance
 
  
 
== Abilities ==
 
== Abilities ==
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|Nobility || 1 || / || 1
 
|Nobility || 1 || / || 1
 
|-
 
|-
|Corruption || 3 || / || 3
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|Corruption || 1 || / || 1
 
|-
 
|-
|Forgotten Lore || 0 || / || 1
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|Forgotten Lore || 3 || / || 3
 
|-
 
|-
 
|Laws & Traditions || 1 || / || 1
 
|Laws & Traditions || 1 || / || 1
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|Wilderness Mastery || 2 || / || 2
 
|Wilderness Mastery || 2 || / || 2
 
|-
 
|-
 +
|}
 +
|
 +
{|
 
! colspan="5" | General
 
! colspan="5" | General
 
|-
 
|-
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|Stealth || 3 || / || 3
 
|Stealth || 3 || / || 3
 
|-
 
|-
|Sorcery || 0 || / || 10 || Blast
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|Sorcery || 10 || / || 10 || Blast
|-
 
|Sway || 3 || / || 5
 
|-
 
|}
 
 
 
== Stats ==
 
{|
 
|'''Health''': 1/6; || Threshold  3 to 6 (shield); || Armor 1 (the fading memory of divine awe)
 
|-
 
|'''Morale''': 12; || Threshold  4; || Grit 1 (self-assured)
 
 
|-
 
|-
|'''Sorcery''': 10 vs. Health; || Damage Modifier +1
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|Sway || 5 || / || 5
 
|-
 
|-
|'''Sway''': 5; || Damage Modifier +1 (majesty)
 
 
|}
 
|}
  
== Sorcerous Spheres ==
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'''Health:''' 6 | Threshold  3 to 6 (shield) | Armor 1 (the fading memory of divine awe)<br>
 
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'''Morale:''' 12 | Threshold  4 | Grit 1 (self-assured)
;Blood
 
:You hear the quick, vital rush of blood in those around you, a river of life that you can choke off or increase as you desire. Others feel their hearts quicken while they are near you... unless they displease you. The control of blood can daze others or cripple them with pain. Just be warned: vampires are rare, but if one ever learns of your existence, they will spare no effort to make you their thrall.
 
  
:Spending Corruption might trigger Maneuvers that daze multiple foes, or save a dying ally’s life by acting like Leechcraft and restoring their blood.
+
'''Sorcery:''' 10 vs. Health | Damage Modifier +1<br>
 +
'''Sway:''' 5 | Damage Modifier +1 (majesty)
  
;Earth
+
'''Sorcerous Spheres:''' Blood, Earth, Water
:Dirt and rock (and perhaps even the slurry of the swamp) respond to your will. You can use the earth as a weapon, bludgeoning your foes or trapping them in stone. You can turn swampland into a walkable path, and navigating the under-city is easier for you than for most others. Many an earth Sorcerer has been blackmailed into helping thieves reach hidden vaults of coin and contracts.
 
  
:Spending Corruption might allow you to open up a stone building like a piece of wet parchment, or to imprison someone bodily in stone.
+
'''Gear:'''
 
 
;Water
 
:Expect to be forcibly recruited by sea-borne Mercanti, or by the Guild of Architects and Canal-Watchers. You move and control water on a whim, raising and lowering it through sorcerous will. Your enemies find themselves drowned or battered by deep-sea pressure.
 
 
 
:Spending Corruption might raise or lower floodwaters, keep a ship safe on stormy seas, allow you and your friends to breathe underwater for a time, or permanently waterproof a leaking wall.
 
 
 
== Gear ==
 
 
* An old unmarked shield you picked up somewhere;
 
* An old unmarked shield you picked up somewhere;
* an ancient congregation of worshipers who once venerated you;
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* an ancient congregation of worshippers who once venerated you;
 
* a fleshy bipedal androgynous prison your divine nature seems unable to escape;
 
* a fleshy bipedal androgynous prison your divine nature seems unable to escape;
 
* the eternal responsibility of making sure the tides continue to rise and fall;
 
* the eternal responsibility of making sure the tides continue to rise and fall;
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* a gender that changes with whim and the tides;
 
* a gender that changes with whim and the tides;
 
* a hostile secret society who hopes to bind you to their will;
 
* a hostile secret society who hopes to bind you to their will;
* very, very old eyes the exact color of the ocean;  
+
* very, very old eyes the exact color of the ocean; and a really nice pair of boots
* and a really nice pair of boots
+
 
  
== Relationships ==
+
'''Allies:''' Guild of Architects and Canal-Watchers 1, Monstrosities 1;
;Allies
 
:Guild of Architects and Canal-Watchers 1
 
:Monstrosities 1
 
  
;Enemies
+
'''Enemy:''' Mercanti 1
:Mercanti 1
 

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