Difference between revisions of "SotS: Corpse Astray: Catol"

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'''Health:''' 6 | Threshold  3 to 6 (shield) | Armor 1 (the fading memory of divine awe)<br>
 
'''Health:''' 6 | Threshold  3 to 6 (shield) | Armor 1 (the fading memory of divine awe)<br>
 
'''Morale:''' 12 | Threshold  4 | Grit 1 (self-assured)
 
'''Morale:''' 12 | Threshold  4 | Grit 1 (self-assured)
 +
 +
'''Sorcery:''' 10 vs. Health | Damage Modifier +1<br>
 +
'''Sway:''' 5 | Damage Modifier +1 (majesty)
  
 
'''Sorcerous Spheres:'''  
 
'''Sorcerous Spheres:'''  
 +
????
  
 
'''Gear:'''
 
'''Gear:'''
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* very, very old eyes the exact color of the ocean; and a really nice pair of boots
 
* very, very old eyes the exact color of the ocean; and a really nice pair of boots
  
Offense
 
Sorcery: Sorcery 10 vs. Health: Damage Modifier +1
 
Sway: Sway 5: Damage Modifier +1 (majesty)
 
  
 
Allies: Guild of Architects and Canal-Watchers 1, Monstrosities 1;
 
Allies: Guild of Architects and Canal-Watchers 1, Monstrosities 1;
 
Enemy: Mercanti 1
 
Enemy: Mercanti 1

Revision as of 08:14, 11 August 2020

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Name: Ctol-Cwogohatl
Profession: flesh-bound divinity of the Tides
Adjectives: Changing, resentful, motivated, damp, adventurous, androgynous, responsible
What is Best in Life? (Drives): Ushering in change, sweeping away debris, taking vengeance

Investigative Abilities: Command 1, Intimidation 1, Nobility 1; Corruption 3 (Blood, Earth, Water), Forgotten Lore 1, Laws & Traditions 1, Wilderness Mastery 2
General Abilities: Athletics 5, Bind Wounds 3, Preparedness 4, Stealth 3, Sorcery 10 (Blast), Sway 5

Health: 6 | Threshold 3 to 6 (shield) | Armor 1 (the fading memory of divine awe)
Morale: 12 | Threshold 4 | Grit 1 (self-assured)

Sorcery: 10 vs. Health | Damage Modifier +1
Sway: 5 | Damage Modifier +1 (majesty)

Sorcerous Spheres: ????

Gear:

  • An old unmarked shield you picked up somewhere;
  • an ancient congregation of worshippers who once venerated you;
  • a fleshy bipedal androgynous prison your divine nature seems unable to escape;
  • the eternal responsibility of making sure the tides continue to rise and fall;
  • a blue cloak that chooses to act as your armor (Armor 1);
  • a gender that changes with whim and the tides;
  • a hostile secret society who hopes to bind you to their will;
  • very, very old eyes the exact color of the ocean; and a really nice pair of boots


Allies: Guild of Architects and Canal-Watchers 1, Monstrosities 1; Enemy: Mercanti 1