Difference between revisions of "SotS: Corpse Astray: Catol"

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'''What is Best in Life? (Drives):''' Ushering in change, sweeping away debris, taking vengeance
 
'''What is Best in Life? (Drives):''' Ushering in change, sweeping away debris, taking vengeance
  
'''Investigative Abilities:''' Command 1/1, Intimidation 1/1, Nobility 1/1; Corruption 3/3, Forgotten Lore 1/1, Laws & Traditions 1/1, Wilderness Mastery 2/2<br>
+
 
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== Abilities ==
 +
{|
 +
|-
 +
{|
 +
|+ Investigative
 +
|-
 +
|Command || 1 || / || 1
 +
|-
 +
|Intimidation || 1 || / || 1
 +
|-
 +
|Nobility || 1 || / || 1
 +
|-
 +
|Corruption || 1 || / || 1
 +
|-
 +
|Forgotten Lore || 3 || / || 3
 +
|-
 +
|Laws & Traditions || 1 || / || 1
 +
|-
 +
|Wilderness Mastery || 2 || / || 2
 +
|-
 +
|}
 +
|
 +
{|
 +
! colspan="5" | Investigative
 +
|-
 +
|Command || 1 || / || 1
 +
|-
 +
|Intimidation || 1 || / || 1
 +
|-
 +
|Nobility || 1 || / || 1
 +
|-
 +
|Corruption || 1 || / || 1
 +
|-
 +
|Forgotten Lore || 3 || / || 3
 +
|-
 +
|Laws & Traditions || 1 || / || 1
 +
|-
 +
|Wilderness Mastery || 2 || / || 2
 +
|-
 +
|}
 +
|}
 +
 
 
'''General Abilities:''' Athletics 5/5, Bind Wounds 3/3, Preparedness 4/4, Stealth 3/3, Sorcery 10/10 (Blast), Sway 5/5
 
'''General Abilities:''' Athletics 5/5, Bind Wounds 3/3, Preparedness 4/4, Stealth 3/3, Sorcery 10/10 (Blast), Sway 5/5
  

Revision as of 10:31, 13 August 2020

Catol.png

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Name: Ctol-Cwogohatl
Profession: flesh-bound divinity of the Tides
Adjectives: Changing, resentful, motivated, damp, adventurous, androgynous, responsible
What is Best in Life? (Drives): Ushering in change, sweeping away debris, taking vengeance


Abilities

Investigative
Command 1 / 1
Intimidation 1 / 1
Nobility 1 / 1
Corruption 1 / 1
Forgotten Lore 3 / 3
Laws & Traditions 1 / 1
Wilderness Mastery 2 / 2
Investigative
Command 1 / 1
Intimidation 1 / 1
Nobility 1 / 1
Corruption 1 / 1
Forgotten Lore 3 / 3
Laws & Traditions 1 / 1
Wilderness Mastery 2 / 2

General Abilities: Athletics 5/5, Bind Wounds 3/3, Preparedness 4/4, Stealth 3/3, Sorcery 10/10 (Blast), Sway 5/5

Health: 6 | Threshold 3 to 6 (shield) | Armor 1 (the fading memory of divine awe)
Morale: 12 | Threshold 4 | Grit 1 (self-assured)

Sorcery: 10 vs. Health | Damage Modifier +1
Sway: 5 | Damage Modifier +1 (majesty)

Sorcerous Spheres: Blood, Earth, Water

Gear:

  • An old unmarked shield you picked up somewhere;
  • an ancient congregation of worshippers who once venerated you;
  • a fleshy bipedal androgynous prison your divine nature seems unable to escape;
  • the eternal responsibility of making sure the tides continue to rise and fall;
  • a blue cloak that chooses to act as your armor (Armor 1);
  • a gender that changes with whim and the tides;
  • a hostile secret society who hopes to bind you to their will;
  • very, very old eyes the exact color of the ocean; and a really nice pair of boots


Allies: Guild of Architects and Canal-Watchers 1, Monstrosities 1;

Enemy: Mercanti 1